518 lines
13 KiB
C
518 lines
13 KiB
C
#include "2dphysics.h"
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#include "gameobject.h"
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#include <string.h>
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#include "mathc.h"
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#include "nuke.h"
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#include "debug.h"
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#include "debugdraw.h"
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#include "gameobject.h"
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#include <math.h>
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#include <chipmunk/chipmunk_unsafe.h>
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#include "stb_ds.h"
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#include <assert.h>
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#include "tinyspline.h"
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#include "script.h"
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#include "ffi.h"
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#include "log.h"
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cpSpace *space = NULL;
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float phys2d_gravity = -50.f;
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float dbg_color[3] = {0.836f, 1.f, 0.45f};
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float trigger_color[3] = {0.278f, 0.953f, 1.f};
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float disabled_color[3] = {0.58f, 0.58f, 0.58f};
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float dynamic_color[3] = {255/255, 70/255, 46/255};
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float kinematic_color[3] = {255/255, 206/255,71/255};
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float static_color[3] = {0.22f, 0.271f, 1.f};
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void color2float(struct color color, float *fcolor)
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{
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fcolor[0] = (float)color.r/255;
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fcolor[1] = (float)color.b/255;
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fcolor[2] = (float)color.g/255;
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}
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struct color float2color(float *fcolor)
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{
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struct color new;
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new.r = fcolor[0]*255;
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new.b = fcolor[1]*255;
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new.g = fcolor[2]*255;
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return new;
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}
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cpShape *phys2d_query_pos(cpVect pos)
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{
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cpShapeFilter filter;
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filter.group = 0;
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filter.mask = CP_ALL_CATEGORIES;
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filter.categories = CP_ALL_CATEGORIES;
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cpShape *find = cpSpacePointQueryNearest(space, pos, 0.f, filter, NULL);
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return find;
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}
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int cpshape_enabled(cpShape *c)
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{
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cpShapeFilter filter = cpShapeGetFilter(c);
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if (filter.categories == ~CP_ALL_CATEGORIES && filter.mask == ~CP_ALL_CATEGORIES)
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return 0;
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return 1;
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}
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float *shape_outline_color(cpShape *shape)
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{
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switch (cpBodyGetType(cpShapeGetBody(shape))) {
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case CP_BODY_TYPE_DYNAMIC:
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return dynamic_color;
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case CP_BODY_TYPE_KINEMATIC:
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return kinematic_color;
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case CP_BODY_TYPE_STATIC:
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return static_color;
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}
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return static_color;
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}
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float *shape_color(cpShape *shape)
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{
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if (!cpshape_enabled(shape)) return disabled_color;
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if (cpShapeGetSensor(shape)) return trigger_color;
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return dbg_color;
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}
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void phys2d_init()
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{
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space = cpSpaceNew();
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cpVect grav = {0, phys2d_gravity};
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phys2d_set_gravity(grav);
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cpSpaceSetGravity(space, cpv(0, phys2d_gravity));
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}
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void phys2d_set_gravity(cpVect v) {
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cpSpaceSetGravity(space, v);
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}
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void phys2d_update(float deltaT)
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{
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cpSpaceStep(space, deltaT);
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}
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void init_phys2dshape(struct phys2d_shape *shape, int go, void *data)
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{
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shape->go = go;
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shape->data = data;
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go_shape_apply(id2go(go)->body, shape->shape, id2go(go));
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cpShapeSetCollisionType(shape->shape, go);
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cpShapeSetUserData(shape->shape, shape);
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}
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void phys2d_shape_del(struct phys2d_shape *shape)
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{
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cpSpaceRemoveShape(space, shape->shape);
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}
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/***************** CIRCLE2D *****************/
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struct phys2d_circle *Make2DCircle(int go)
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{
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struct phys2d_circle *new = malloc(sizeof(struct phys2d_circle));
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new->radius = 10.f;
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new->offset = cpvzero;
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new->shape.shape = cpSpaceAddShape(space, cpCircleShapeNew(id2go(go)->body, new->radius, cpvzero));
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new->shape.debugdraw = phys2d_dbgdrawcircle;
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init_phys2dshape(&new->shape, go, new);
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return new;
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}
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void phys2d_circledel(struct phys2d_circle *c)
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{
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phys2d_shape_del(&c->shape);
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}
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void circle_gui(struct phys2d_circle *circle)
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{
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nuke_property_float("Radius", 1.f, &circle->radius, 10000.f, 1.f, 1.f);
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//nuke_property_float2("Offset", 0.f, circle->offset, 1.f, 0.01f, 0.01f);
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phys2d_applycircle(circle);
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}
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void phys2d_dbgdrawcpcirc(cpCircleShape *c)
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{
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cpVect pos = cpBodyGetPosition(cpShapeGetBody(c));
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cpVect offset = cpCircleShapeGetOffset(c);
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float radius = cpCircleShapeGetRadius(c);
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float d = sqrt(pow(offset.x, 2.f) + pow(offset.y, 2.f));
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float a = atan2(offset.y, offset.x) + cpBodyGetAngle(cpShapeGetBody(c));
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draw_circle(pos.x + (d * cos(a)), pos.y + (d*sin(a)), radius, 2, shape_color(c), 1);
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}
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void phys2d_dbgdrawcircle(struct phys2d_circle *circle)
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{
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phys2d_dbgdrawcpcirc((cpCircleShape *)circle->shape.shape);
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}
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void phys2d_applycircle(struct phys2d_circle *circle)
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{
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struct gameobject *go = id2go(circle->shape.go);
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float radius = circle->radius * go->scale;
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float s = go->scale;
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cpVect offset = { circle->offset.x * s, circle->offset.y * s };
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cpCircleShapeSetRadius(circle->shape.shape, radius);
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cpCircleShapeSetOffset(circle->shape.shape, offset);
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//cpBodySetMoment(go->body, cpMomentForCircle(go->mass, 0, radius, offset));
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}
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/************* BOX2D ************/
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struct phys2d_box *Make2DBox(int go)
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{
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struct phys2d_box *new = malloc(sizeof(struct phys2d_box));
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new->w = 50.f;
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new->h = 50.f;
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new->r = 0.f;
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new->offset[0] = 0.f;
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new->offset[1] = 0.f;
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new->shape.shape = cpSpaceAddShape(space, cpBoxShapeNew(id2go(go)->body, new->w, new->h, new->r));
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new->shape.debugdraw = phys2d_dbgdrawbox;
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init_phys2dshape(&new->shape, go, new);
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phys2d_applybox(new);
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return new;
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}
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void phys2d_boxdel(struct phys2d_box *box)
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{
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phys2d_shape_del(&box->shape);
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}
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void box_gui(struct phys2d_box *box)
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{
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nuke_property_float("Width", 0.f, &box->w, 1000.f, 1.f, 1.f);
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nuke_property_float("Height", 0.f, &box->h, 1000.f, 1.f, 1.f);
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nuke_property_float2("Offset", 0.f, box->offset, 1.f, 0.01f, 0.01f);
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phys2d_applybox(box);
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}
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void phys2d_applybox(struct phys2d_box *box)
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{
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float s = id2go(box->shape.go)->scale;
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cpTransform T = { 0 };
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T.a = s * cos(box->rotation);
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T.b = -sin(box->rotation);
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T.c = sin(box->rotation);
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T.d = s * cos(box->rotation);
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T.tx = box->offset[0] * s;
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T.ty = box->offset[1] * s;
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float hh = box->h / 2.f;
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float hw = box->w / 2.f;
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cpVect verts[4] = { { -hw, -hh }, { hw, -hh }, { hw, hh }, { -hw, hh } };
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cpPolyShapeSetVerts(box->shape.shape, 4, verts, T);
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cpPolyShapeSetRadius(box->shape.shape, box->r);
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}
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void phys2d_dbgdrawbox(struct phys2d_box *box)
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{
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int n = cpPolyShapeGetCount(box->shape.shape);
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cpVect b = cpBodyGetPosition(cpShapeGetBody(box->shape.shape));
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float angle = cpBodyGetAngle(cpShapeGetBody(box->shape.shape));
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float points[n * 2];
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for (int i = 0; i < n; i++) {
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cpVect p = cpPolyShapeGetVert(box->shape.shape, i);
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float d = sqrt(pow(p.x, 2.f) + pow(p.y, 2.f));
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float a = atan2(p.y, p.x) + angle;
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points[i * 2] = d * cos(a) + b.x;
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points[i * 2 + 1] = d * sin(a) + b.y;
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}
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draw_poly(points, n, shape_color(box->shape.shape));
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}
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/************** POLYGON ************/
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struct phys2d_poly *Make2DPoly(int go)
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{
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struct phys2d_poly *new = malloc(sizeof(struct phys2d_poly));
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arrsetlen(new->points, 0);
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new->radius = 0.f;
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new->shape.shape = cpSpaceAddShape(space, cpPolyShapeNewRaw(id2go(go)->body, 0, new->points, new->radius));
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new->shape.debugdraw = phys2d_dbgdrawpoly;
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init_phys2dshape(&new->shape, go, new);
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return new;
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}
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void phys2d_polydel(struct phys2d_poly *poly)
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{
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arrfree(poly->points);
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phys2d_shape_del(&poly->shape);
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}
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void phys2d_polyaddvert(struct phys2d_poly *poly)
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{
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arrput(poly->points, cpvzero);
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}
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void poly_gui(struct phys2d_poly *poly)
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{
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}
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void phys2d_poly_setverts(struct phys2d_poly *poly, cpVect *verts)
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{
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arrfree(poly->points);
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poly->points = verts;
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phys2d_applypoly(poly);
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}
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void phys2d_applypoly(struct phys2d_poly *poly)
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{
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if (arrlen(poly->points) <= 0) return;
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float s = id2go(poly->shape.go)->scale;
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cpTransform T = { 0 };
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T.a = s;
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T.d = s;
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cpPolyShapeSetVerts(poly->shape.shape, arrlen(poly->points), poly->points, T);
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cpPolyShapeSetRadius(poly->shape.shape, poly->radius);
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}
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void phys2d_dbgdrawpoly(struct phys2d_poly *poly)
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{
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float *color = shape_color(poly->shape.shape);
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int n = arrlen(poly->points);
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cpVect b = cpBodyGetPosition(cpShapeGetBody(poly->shape.shape));
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float angle = cpBodyGetAngle(cpShapeGetBody(poly->shape.shape));
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float s = id2go(poly->shape.go)->scale;
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for (int i = 0; i < n; i++) {
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float d = sqrt(pow(poly->points[i * 2].x * s, 2.f) + pow(poly->points[i * 2].y* s, 2.f));
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float a = atan2(poly->points[i * 2].y, poly->points[i * 2].x) + angle;
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draw_point(b.x + d * cos(a), b.y + d * sin(a), 3, color);
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}
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if (arrlen(poly->points) >= 3) {
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int n = cpPolyShapeGetCount(poly->shape.shape);
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float points[n * 2];
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for (int i = 0; i < n; i++) {
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cpVect p = cpPolyShapeGetVert(poly->shape.shape, i);
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float d = sqrt(pow(p.x, 2.f) + pow(p.y, 2.f));
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float a = atan2(p.y, p.x) + angle;
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points[i * 2] = d * cos(a) + b.x;
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points[i * 2 + 1] = d * sin(a) + b.y;
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}
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draw_poly(points, n, color);
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}
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}
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/****************** EDGE 2D**************/
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struct phys2d_edge *Make2DEdge(int go)
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{
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struct phys2d_edge *new = malloc(sizeof(struct phys2d_edge));
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new->points = NULL;
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arrsetlen(new->points, 0);
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new->thickness = 0.f;
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new->shapes = NULL;
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arrsetlen(new->shapes, 0);
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new->shape.go = go;
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new->shape.data = new;
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new->shape.debugdraw = phys2d_dbgdrawedge;
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phys2d_applyedge(new);
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return new;
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}
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void phys2d_edgedel(struct phys2d_edge *edge)
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{
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phys2d_shape_del(&edge->shape);
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}
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void phys2d_edgeaddvert(struct phys2d_edge *edge)
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{
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arrput(edge->points, cpvzero);
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if (arrlen(edge->points) > 1)
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arrput(edge->shapes, cpSpaceAddShape(space, cpSegmentShapeNew(id2go(edge->shape.go)->body, cpvzero, cpvzero, edge->thickness)));
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phys2d_applyedge(edge);
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}
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void phys2d_edge_rmvert(struct phys2d_edge *edge, int index)
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{
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assert(arrlen(edge->points) > index && index >= 0);
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arrdel(edge->points, index);
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cpSegmentShapeSetEndpoints(edge->shapes[index-1], edge->points[index-1], edge->points[index]);
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cpSpaceRemoveShape(space, edge->shapes[index-1]);
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arrdel(edge->shapes, index-1);
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phys2d_applyedge(edge);
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}
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void phys2d_edge_setvert(struct phys2d_edge *edge, int index, cpVect val)
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{
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assert(arrlen(edge->points) > index && index >= 0);
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edge->points[index] = val;
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phys2d_applyedge(edge);
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}
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void phys2d_applyedge(struct phys2d_edge *edge)
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{
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float s = id2go(edge->shape.go)->scale;
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for (int i = 0; i < arrlen(edge->shapes); i++) {
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cpVect a = edge->points[i];
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cpVect b = edge->points[i+1];
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a.x *= s;
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a.y *= s;
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b.x *= s;
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b.y *= s;
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cpSegmentShapeSetEndpoints(edge->shapes[i], a, b);
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cpSegmentShapeSetRadius(edge->shapes[i], edge->thickness);
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cpShapeSetUserData(edge->shapes[i], &edge->shape);
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cpShapeSetCollisionType(edge->shapes[i], edge->shape.go);
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cpShapeSetFriction(edge->shapes[i], id2go(edge->shape.go)->f);
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cpShapeSetElasticity(edge->shapes[i], id2go(edge->shape.go)->e);
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}
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cpSpaceReindexShapesForBody(space, id2go(edge->shape.go)->body);
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}
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void phys2d_dbgdrawedge(struct phys2d_edge *edge)
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{
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edge->draws++;
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if (edge->draws > 1) {
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if (edge->draws >= arrlen(edge->shapes))
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edge->draws = 0;
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return;
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}
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if (arrlen(edge->shapes) < 1) return;
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cpVect p = cpBodyGetPosition(cpShapeGetBody(edge->shapes[0]));
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float s = id2go(edge->shape.go)->scale;
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float angle = cpBodyGetAngle(cpShapeGetBody(edge->shapes[0]));
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cpVect drawpoints[arrlen(edge->points)];
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for (int i = 0; i < arrlen(edge->points); i++) {
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float d = sqrt(pow(edge->points[i].x*s, 2.f) + pow(edge->points[i].y*s, 2.f));
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float a = atan2(edge->points[i].y, edge->points[i].x) + angle;
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drawpoints[i].x = p.x + d*cos(a);
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drawpoints[i].y = p.y + d*sin(a);
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}
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draw_edge(drawpoints, arrlen(edge->points), trigger_color);
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draw_points(drawpoints, arrlen(edge->points), 2, kinematic_color);
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}
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/************ COLLIDER ****************/
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void shape_enabled(struct phys2d_shape *shape, int enabled)
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{
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if (enabled)
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cpShapeSetFilter(shape->shape, CP_SHAPE_FILTER_ALL);
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else
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cpShapeSetFilter(shape->shape, CP_SHAPE_FILTER_NONE);
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}
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int shape_is_enabled(struct phys2d_shape *shape)
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{
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if (cpshape_enabled(shape->shape))
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return 1;
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return 0;
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}
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void shape_set_sensor(struct phys2d_shape *shape, int sensor)
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{
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cpShapeSetSensor(shape->shape, sensor);
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}
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int shape_get_sensor(struct phys2d_shape *shape)
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{
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return cpShapeGetSensor(shape->shape);
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}
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void phys2d_reindex_body(cpBody *body) {
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cpSpaceReindexShapesForBody(space, body);
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}
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void register_collide(void *sym) {
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}
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static cpBool script_phys_cb_begin(cpArbiter *arb, cpSpace *space, void *data) {
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cpBody *body1;
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cpBody *body2;
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cpArbiterGetBodies(arb, &body1, &body2);
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int g1 = cpBodyGetUserData(body1);
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int g2 = cpBodyGetUserData(body2);
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duk_push_heapptr(duk, id2go(g1)->cbs.begin.fn);
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duk_push_heapptr(duk, id2go(g1)->cbs.begin.obj);
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int obj = duk_push_object(duk);
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vect2duk(cpArbiterGetNormal(arb));
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duk_put_prop_literal(duk, obj, "normal");
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duk_push_int(duk, g2);
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duk_put_prop_literal(duk, obj, "hit");
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duk_call_method(duk, 1);
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duk_pop(duk);
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return 1;
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}
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|
|
|
void phys2d_add_handler_type(int cmd, int go, struct callee c) {
|
|
cpCollisionHandler *handler = cpSpaceAddWildcardHandler(space, go);
|
|
|
|
handler->userData = go;
|
|
|
|
switch (cmd) {
|
|
case 0:
|
|
handler->beginFunc = script_phys_cb_begin;
|
|
id2go(go)->cbs.begin = c;
|
|
break;
|
|
|
|
case 1:
|
|
break;
|
|
|
|
case 2:
|
|
break;
|
|
|
|
case 3:
|
|
//handler->separateFunc = s7_phys_cb_separate;
|
|
//go->cbs->separate = cb;
|
|
break;
|
|
}
|
|
|
|
}
|