prosperon/source/engine/debug/debugdraw.h
2023-02-05 23:42:36 +00:00

23 lines
758 B
C

#ifndef DEBUGDRAW_H
#define DEBUGDRAW_H
struct cpVect;
void debugdraw_init();
void draw_line(int x1, int y1, int x2, int y2, float *color);
void draw_edge(struct cpVect *points, int n, float *color);
void draw_points(struct cpVect *points, int n, float size, float *color);
void draw_circle(int x, int y, float radius, int pixels, float *color, int fill);
void draw_grid(int width, int span);
void draw_rect(int x, int y, int w, int h, float *color);
void draw_box(struct cpVect c, struct cpVect wh);
void draw_point(int x, int y, float r, float *color);
void draw_cppoint(struct cpVect point, float r);
void draw_poly(float *points, int n, float *color);
void debugdraw_flush(); /* This is called once per frame to draw all queued elements */
#endif