prosperon/source/shaders/linevert.glsl
John Alanbrook e745acad3e Project cleanup
Standard shaders and fonts now belong to the source directory
2022-08-05 21:16:04 +00:00

11 lines
178 B
GLSL

#version 330
layout (location = 0) in vec2 pos;
layout (std140) uniform Projection {
mat4 projection;
};
void main()
{
gl_Position = projection * vec4(pos, 0.f, 1.f);
}