prosperon/source/engine/yugine.c

274 lines
5.7 KiB
C

#include "yugine.h"
#include "render.h"
#include "camera.h"
#include "window.h"
#include "engine.h"
#include "input.h"
#include "openglrender.h"
#include "gameobject.h"
#include "font.h"
#define MINIAUDIO_IMPLEMENTATION
#include "miniaudio.h"
#include "timer.h"
#include "quickjs/quickjs.h"
#include "script.h"
#include "ffi.h"
#include "log.h"
#include <stdio.h>
#include <stdlib.h>
#include "2dphysics.h"
#include <signal.h>
#include <time.h>
#include "string.h"
int physOn = 0;
double renderlag = 0;
double physlag = 0;
double updatelag = 0;
double renderMS = 1/165.f;
double physMS = 1/120.f;
double updateMS = 1/60.f;
static int ed = 1;
static int sim_play = 0;
static double lastTick;
static int phys_step = 0;
static float timescale = 1.f;
#define FPSBUF 10
static double framems[FPSBUF];
int framei = 0;
int fps;
#define SIM_STOP 0
#define SIM_PLAY 1
#define SIM_PAUSE 2
#define SIM_STEP 3
void seghandle(int sig) {
/*
#ifdef __linux__
void *ents[512];
size_t size;
size = backtrace(ents, 512);
if (strsignal(sig)) {
YughCritical("CRASH! Signal: %s.", strsignal(sig));
}
else {
YughCritical("CRASH! Signal: %d.", sig);
}
YughCritical("====================BACKTRACE====================");
char **stackstr = backtrace_symbols(ents, size);
YughInfo("Stack size is %d.", size);
for (int i = 0; i < size; i++) {
YughCritical(stackstr[i]);
}
duk_dump_stack(duk);
exit(1);
#endif
*/
}
void compile_script(const char *file)
{
const char *script = slurp_text(file);
JSValue obj = JS_Eval(js, script, strlen(script), file, JS_EVAL_FLAG_COMPILE_ONLY|JS_EVAL_TYPE_GLOBAL);
size_t out_len;
uint8_t *out;
out = JS_WriteObject(js, &out_len, obj, JS_WRITE_OBJ_BYTECODE);
FILE *f = fopen("out.jsc", "w");
fwrite(out, sizeof out[0], out_len, f);
fclose(f);
}
int main(int argc, char **args) {
int logout = 1;
ed = 1;
script_startup();
for (int i = 1; i < argc; i++) {
if (args[i][0] == '-') {
switch(args[i][1]) {
case 'p':
ed = 0;
break;
case 'l':
if (i+1 < argc && args[i+1][0] != '-') {
log_setfile(args[i+1]);
i++;
continue;
}
else {
YughError("Expected a file for command line arg '-l'.");
exit(1);
}
case 'v':
printf("Yugine version %s, %s build.\n", VER, INFO);
printf("Copyright 2022-2023 odplot productions LLC.\n");
exit(1);
break;
case 's':
compile_script(args[2]);
exit(0);
case 'h':
printf("-l Set log file\n");
printf("-p Launch engine in play mode instead of editor mode\n");
printf("-v Display engine info\n");
printf("-c Redirect logging to console\n");
exit(0);
break;
case 'c':
logout = 0;
break;
}
}
}
#if DBG
if (logout) {
time_t now = time(NULL);
char fname[100];
snprintf(fname, 100, "yugine-%d.log", now);
log_setfile(fname);
}
YughInfo("Starting yugine version %s.", VER);
FILE *sysinfo = NULL;
/* sysinfo = popen("uname -a", "r");
if (!sysinfo) {
YughWarn("Failed to get sys info.");
} else {
log_cat(sysinfo);
pclose(sysinfo);
}*/
signal(SIGSEGV, seghandle);
signal(SIGABRT, seghandle);
signal(SIGFPE, seghandle);
#endif
FILE *gameinfo = NULL;
gameinfo = fopen("game.info", "w");
fprintf(gameinfo, "Yugine v. %s, sys %s.", VER, INFO);
fclose(gameinfo);
engine_init();
const GLFWvidmode *vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
YughInfo("Refresh rate is %d", vidmode->refreshRate);
renderMS = 1.0/vidmode->refreshRate;
if (ed)
script_dofile("editor.js");
else
script_dofile("game.js");
input_init();
openglInit();
while (!want_quit()) {
double elapsed = glfwGetTime() - lastTick;
deltaT = elapsed;
lastTick = glfwGetTime();
double wait = fmax(0, renderMS-elapsed);
input_poll(wait);
window_all_handle_events();
framems[framei++] = elapsed;
if (framei == FPSBUF) framei = 0;
if (sim_play == SIM_PLAY || sim_play == SIM_STEP) {
timer_update(elapsed * timescale);
physlag += elapsed;
call_updates(elapsed * timescale);
while (physlag >= physMS) {
phys_step = 1;
physlag -= physMS;
phys2d_update(physMS * timescale);
call_physics(physMS * timescale);
if (sim_play == SIM_STEP) sim_pause();
phys_step = 0;
}
}
renderlag += elapsed;
if (renderlag >= renderMS) {
renderlag -= renderMS;
window_renderall();
}
gameobjects_cleanup();
}
return 0;
}
int frame_fps()
{
double fpsms = 0;
for (int i = 0; i < FPSBUF; i++) {
fpsms += framems[i];
}
return FPSBUF / fpsms;
}
int sim_playing() { return sim_play == SIM_PLAY; }
int sim_paused() { return sim_play == SIM_PAUSE; }
int sim_stopped() { return sim_play == SIM_STOP; }
void sim_start() {
sim_play = SIM_PLAY;
}
void sim_pause() {
sim_play = SIM_PAUSE;
}
void sim_stop() {
/* Revert starting state of everything from sim_start */
sim_play = SIM_STOP;
}
int phys_stepping() { return phys_step; }
void sim_step() {
if (sim_paused()) {
YughInfo("Step");
sim_play = SIM_STEP;
}
}
void set_timescale(float val) {
timescale = val;
}