prosperon/source/engine/sound.h

63 lines
1 KiB
C
Executable file

#ifndef SOUND_H
#define SOUND_H
struct Mix_Chunk {
int i;
};
struct Mix_Music {
int i;
};
enum MUS {
MUS_STOP,
MUS_PLAY,
MUS_PAUSE
};
struct sound {
int loop;
int frame;
struct wav *data;
unsigned char volume;
};
struct wav {
unsigned int ch;
unsigned int samplerate;
unsigned int frames;
double gain;
void *data;
};
extern const char *audioDriver;
void sound_init();
void audio_open(const char *device);
void audio_close();
struct sound *make_sound(const char *wav);
struct sound *make_music(const char *ogg);
void play_sound(struct sound *sound);
const char *get_audio_driver();
void play_music(struct sound *music);
void music_set(struct sound *music);
int music_playing();
int music_paused();
void music_volume(unsigned char vol);
void music_resume();
void music_pause();
void music_stop();
void close_audio_device(int device);
void clear_raw(int device);
void play_raw(int device, void *data, int size);
int open_device(const char *adriver);
void audio_init();
#endif