prosperon/shaders/textvert.glsl
2022-06-22 04:16:14 +00:00

11 lines
227 B
GLSL
Executable file

#version 330 core
layout (location = 0) in vec4 vertex; // <vec2 pos, vec2 tex>
out vec2 TexCoords;
uniform mat4 projection;
void main()
{
gl_Position = projection * vec4(vertex.xy, 0.0, 1.0);
TexCoords = vertex.zw;
}