prosperon/source/shaders/point_f.glsl

14 lines
172 B
GLSL

#version 330 core
in vec4 fcolor;
out vec4 color;
void main()
{
float d = length(gl_PointCoord - vec2(0.5,0.5));
if (d >= 0.47)
discard;
color = fcolor;
}