37 lines
514 B
GLSL
37 lines
514 B
GLSL
#version 330
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out vec4 color;
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in float dist;
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in vec4 fcolor;
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in float seg_speed;
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in float seg_len;
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float pat = 0.5;
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int pp = 0x0C24;
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uniform float time;
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void main()
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{
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color = fcolor;
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if (seg_len == 0) return;
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if (mod(dist+(time*seg_speed)*seg_len,seg_len)/seg_len < 0.5)
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discard;
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/*
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int d = int(dist);
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if (pp * mod((d / 20), 16) == 0)
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discard;
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*/
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/*
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float patrn = 16 * mod(dist,seg_len)/seg_len;
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if (patrn < 8)
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discard;
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*/
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}
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