161 lines
3.8 KiB
JavaScript
161 lines
3.8 KiB
JavaScript
var actor = {};
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var actor_urs = {};
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var script_times = {};
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var actor_spawns = {};
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globalThis.class_use = function (script, config, base, callback) {
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var file = Resources.find_script(script);
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if (!file) {
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var ret = Object.create(base);
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if (callback) callback(ret);
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return ret;
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}
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if (!actor_urs[file]) {
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var newur = Object.create(base);
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actor_urs[file] = newur;
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script_times[file] = io.mod(file);
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actor_spawns[file] = [];
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}
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var padawan = Object.create(actor_urs[file]);
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actor_spawns[file].push(padawan);
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padawan._file = file;
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padawan._root = file.dir();
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if (callback) callback(padawan);
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var script = Resources.replstrs(file);
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script = `(function() { var self = this; var $ = this.__proto__; ${script}; })`;
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var fn = os.eval(file, script);
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fn.call(padawan);
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if (typeof config === "object") Object.merge(padawan, config);
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return padawan;
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};
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globalThis.rmactor = function (e) {
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if (!actor_spawns[e._file]) return;
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actor_spawns[e._file].remove(e);
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};
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actor.__stats = function () {
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var total = 0;
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var stats = {};
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game.all_objects(obj => {
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if (!actor_spawns[obj._file]) return;
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stats[obj._file] ??= 0;
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stats[obj._file]++;
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total++;
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});
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/* for (var i in actor_spawns) {
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stats[i] = actor_spawns[i].length;
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total += stats[i];
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}*/
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// stats.total = total;
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return stats;
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};
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actor.hotreload = function () {
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for (var i in script_times) {
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if (io.mod(i) > script_times[i]) {
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script_times[i] = io.mod(i);
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var script = Resources.replstrs(i);
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script = `(function() {
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var self = this;
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var $ = this.__proto__;
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${script};
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})`;
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var fn = os.eval(i, script);
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for (var obj of actor_spawns[i]) {
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var a = obj;
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for (var t of a.timers) t();
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a.timers = [];
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var save = json.decode(json.encode(a));
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fn.call(a);
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Object.merge(a, save);
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check_registers(a);
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}
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}
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}
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};
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actor.spawn = function (script, config) {
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if (typeof script !== "string") return undefined;
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var padawan = class_use(script, config, actor);
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padawan.padawans = [];
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padawan.timers = [];
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padawan.master = this;
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Object.hide(padawan, "master", "padawans");
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padawan.toString = function () {
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return script;
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};
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check_registers(padawan);
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this.padawans.push(padawan);
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if (padawan.awake) padawan.awake();
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return padawan;
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};
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actor.tween = function (from, to, time, fn) {
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var stop = tween(from, to, time, fn);
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this.timers.push(stop);
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return stop;
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};
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actor.spawn.doc = `Create a new actor, using this actor as the master, initializing it with 'script' and with data (as a JSON or Nota file) from 'config'.`;
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actor.rm_pawn = function (pawn) {
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this.padawans.remove(pawn);
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};
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actor.timers = [];
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actor.kill = function () {
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if (this.__dead__) return;
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this.timers.forEach(t => t());
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input.do_uncontrol(this);
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Event.rm_obj(this);
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if (this.master) this.master.rm_pawn(this);
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this.padawans.forEach(p => p.kill());
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this.padawans = [];
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this.__dead__ = true;
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actor_spawns[this._file].remove(this);
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if (typeof this.die === "function") this.die();
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if (typeof this.stop === "function") this.stop();
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if (typeof this.garbage === "function") this.garbage();
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if (typeof this.then === "function") this.then();
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};
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actor.kill.doc = `Remove this actor and all its padawans from existence.`;
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actor.delay = function (fn, seconds) { prosperon.add_timer(this, fn, seconds); }
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actor.delay.doc = `Call 'fn' after 'seconds' with 'this' set to the actor.`;
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actor.interval = function (fn, seconds) {
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var self = this;
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var stop;
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var usefn = function () {
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fn();
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stop = self.delay(usefn, seconds);
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};
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stop = self.delay(usefn, seconds);
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return stop;
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};
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actor.padawans = [];
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global.app = Object.create(actor);
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app.die = function () {
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os.quit();
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};
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return { actor, app };
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