418 lines
9.1 KiB
C
418 lines
9.1 KiB
C
#include "mrbffi.h"
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#include "s7.h"
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#include "font.h"
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#include "script.h"
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#include "string.h"
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#include "window.h"
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#include "editor.h"
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#include "engine.h"
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#include "log.h"
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#include "input.h"
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#include "gameobject.h"
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#include "openglrender.h"
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#include "2dphysics.h"
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#include "sprite.h"
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#include "yugine.h"
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#include "s7.h"
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#include "nuke.h"
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extern s7_scheme *s7;
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/* FFI */
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s7_pointer s7_ui_label(s7_scheme *sc, s7_pointer args) {
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if (s7_is_string(s7_car(args))) {
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nuke_label(s7_string(s7_car(args)));
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return s7_make_boolean(sc, 1);
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}
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return s7_wrong_type_arg_error(sc, "ui_label", 1, args, "Should be a string.");
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}
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s7_pointer s7_ui_btn(s7_scheme *sc, s7_pointer args) {
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return s7_make_boolean(sc, nuke_btn(s7_string(s7_car(args))));
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}
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s7_pointer s7_ui_nel(s7_scheme *sc, s7_pointer args) {
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nuke_nel(s7_integer(s7_cadr(args)));
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return s7_make_boolean(sc, 1);
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}
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s7_pointer s7_ui_prop(s7_scheme *sc, s7_pointer args) {
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float val = s7_real(s7_cadr(args));
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nuke_prop_float(s7_string(s7_car(args)), (float)s7_real(s7_caddr(args)), &val, s7_real(s7_cadddr(args)), s7_real(s7_car(s7_cddddr(args))), s7_real(s7_car(s7_cdr(s7_cddddr(args)))));
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return s7_make_real(sc, val);
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}
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s7_pointer s7_ui_text(s7_scheme *sc, s7_pointer args) {
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const char *s = s7_string(s7_car(args));
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int len = s7_integer(s7_cadr(args));
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char str[len+1];
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strncpy(str,s,len);
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nuke_edit_str(str);
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return s7_make_string(sc, str);
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}
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s7_pointer s7_gui_text(s7_scheme *sc, s7_pointer args) {
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const char *s = s7_string(s7_car(args));
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float pos[2];
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pos[0] = s7_real(s7_cadr(args));
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pos[1] = s7_real(s7_caddr(args));
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float size = s7_real(s7_cadddr(args));
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const float white[3] = {1.f, 1.f, 1.f};
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renderText(s, pos, size, white, 200);
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return s7_car(args);
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}
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s7_pointer s7_gui_img(s7_scheme *sc, s7_pointer args) {
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const char *img = s7_string(s7_car(args));
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float x = s7_real(s7_cadr(args));
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float y = s7_real(s7_caddr(args));
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gui_draw_img(img, x, y);
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return args;
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}
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s7_pointer s7_settings_cmd(s7_scheme *sc, s7_pointer args) {
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int cmd = s7_integer(s7_car(args));
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double val = s7_real(s7_cadr(args));
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switch(cmd) {
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case 0: // render fps
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renderMS = val;
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break;
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case 1:
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updateMS = val;
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break;
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case 2:
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physMS = val;
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break;
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case 3:
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debug_draw_phys(val);
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break;
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case 4:
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set_timescale(val);
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break;
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case 5:
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add_zoom(val);
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break;
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}
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return args;
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}
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s7_pointer s7_log(s7_scheme *sc, s7_pointer args) {
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int lvl = s7_integer(s7_car(args));
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const char *msg = s7_string(s7_cadr(args));
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const char *file = s7_string(s7_caddr(args));
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int line = s7_integer(s7_cadddr(args));
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mYughLog(1, lvl, line, file, msg);
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return args;
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}
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/* Call like (ui_rendertext "string" (xpos ypos) size) */
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s7_pointer s7_ui_rendertext(s7_scheme *sc, s7_pointer args) {
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const char *s = s7_string(s7_car(args));
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double pos[2];
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pos[0] = s7_real(s7_car(s7_cadr(args)));
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pos[1] = s7_real(s7_cadr(s7_cadr(args)));
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double size = s7_real(s7_caddr(args));
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double white[3] = {1.f, 1.f, 1.f};
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renderText(s, pos, size, white, 0);
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return args;
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}
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s7_pointer s7_win_cmd(s7_scheme *sc, s7_pointer args) {
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int win = s7_integer(s7_car(args));
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int cmd = s7_integer(s7_cadr(args));
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struct window *w = window_i(win);
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/*
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3: return win width
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4: return win height
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*/
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switch (cmd) {
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case 0: /* toggle fullscreen */
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window_togglefullscreen(w);
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break;
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case 1: /* Fullscreen on */
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window_makefullscreen(w);
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break;
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case 2: /* Fullscreen off */
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window_unfullscreen(w);
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break;
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case 3:
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return s7_make_integer(sc, w->width);
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break;
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case 4:
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return s7_make_integer(sc, w->height);
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break;
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}
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return args;
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}
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s7_pointer s7_win_make(s7_scheme *sc, s7_pointer args) {
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const char *title = s7_string(s7_car(args));
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int w = s7_integer(s7_cadr(args));
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int h = s7_integer(s7_caddr(args));
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struct window *win = MakeSDLWindow(title, w, h, 0);
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return s7_make_integer(sc, win->id);
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}
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s7_pointer s7_gen_cmd(s7_scheme *sc, s7_pointer args) {
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int cmd = s7_integer(s7_car(args));
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const char *s = s7_string(s7_cadr(args));
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/* Branch table for general commands from scheme */
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/* 0 : load level */
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/* 1: load prefab */
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int response = 0;
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switch (cmd) {
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case 0:
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load_level(s);
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break;
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case 1:
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response = gameobject_makefromprefab(s);
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break;
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}
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return s7_make_integer(sc, response);
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}
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s7_pointer s7_sys_cmd(s7_scheme *sc, s7_pointer args) {
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int cmd = s7_integer(s7_car(args));
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switch (cmd) {
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case 0:
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quit();
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break;
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case 1:
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sim_start();
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break;
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case 2:
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sim_stop();
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break;
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case 3:
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sim_pause();
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break;
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case 4:
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sim_step();
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break;
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case 5:
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return s7_make_boolean(sc, sim_playing());
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case 6:
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return s7_make_boolean(sc, sim_paused());
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case 7:
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return s7_make_integer(sc, MakeGameobject());
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}
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return args;
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}
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s7_pointer s7_sound_cmd(s7_scheme *sc, s7_pointer args) {
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int sound = s7_integer(s7_car(args));
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int cmd = s7_integer(s7_cadr(args));
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switch (cmd) {
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case 0: // play
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break;
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case 1: // pause
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break;
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case 2: // stop
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break;
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case 3: // play from beginning
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break;
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}
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return args;
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}
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s7_pointer s7_gui_hook(s7_scheme *sc, s7_pointer args) {
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s7_pointer cb = s7_car(args);
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script_call_sym(cb);
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return cb;
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}
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s7_pointer s7_register(s7_scheme *sc, s7_pointer args) {
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int hook = s7_integer(s7_car(args));
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s7_pointer sym = s7_cadr(args);
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/* 0 : update */
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/* 1 : gui */
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/* 2 : physics */
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switch (hook) {
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case 0:
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register_update(sym);
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break;
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case 1:
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register_gui(sym);
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break;
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case 2:
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register_physics(sym);
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break;
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}
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return sym;
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}
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s7_pointer s7_set_pawn(s7_scheme *sc, s7_pointer args) {
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s7_pointer pawn = s7_car(args);
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set_pawn(pawn);
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return args;
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}
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s7_pointer s7_set_body(s7_scheme *sc, s7_pointer args) {
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int id = s7_integer(s7_car(args));
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int cmd = s7_integer(s7_cadr(args));
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switch (cmd) {
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case 0:
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gameobject_setangle(get_gameobject_from_id(id), s7_real(s7_caddr(args)));
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break;
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case 1:
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cpBodySetType(get_gameobject_from_id(id)->body, s7_integer(s7_caddr(args)));
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break;
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}
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return args;
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}
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s7_pointer s7_set_body_pos(s7_scheme *sc, s7_pointer args) {
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int id = s7_integer(s7_car(args));
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int cmd = s7_integer(s7_cadr(args));
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double x = s7_real(s7_caddr(args));
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double y = s7_real(s7_cadddr(args));
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switch (cmd) {
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case 0:
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gameobject_setpos(get_gameobject_from_id(id), x, y);
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break;
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case 1:
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gameobject_move(get_gameobject_from_id(id), x, y);
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break;
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}
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return args;
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}
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s7_pointer s7_phys_cmd(s7_scheme *sc, s7_pointer args) {
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int go = s7_integer(s7_car(args));
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int cmd = s7_integer(s7_cadr(args));
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s7_pointer env = s7_caddr(args);
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if (go == -1) return;
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phys2d_add_handler_type(cmd, get_gameobject_from_id(go), env);
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}
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/* Query physics bodies */
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s7_pointer s7_phys_q(s7_scheme *sc, s7_pointer args) {
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struct gameobject * go = get_gameobject_from_id(s7_integer(s7_car(args)));
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int q = s7_integer(s7_cadr(args));
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switch(q) {
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case 0:
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return s7_make_integer(sc, cpBodyGetType(go->body));
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}
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}
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s7_pointer s7_phys_set(s7_scheme *sc, s7_pointer args) {
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int cmd = s7_integer(s7_car(args));
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double x = s7_real(s7_cadr(args));
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double y = s7_real(s7_caddr(args));
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phys2d_set_gravity(x, y);
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}
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s7_pointer s7_int_cmd(s7_scheme *sc, s7_pointer args) {
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int cmd = s7_integer(s7_car(args));
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int val = s7_integer(s7_cadr(args));
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switch (cmd) {
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case 0:
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set_cam_body(get_gameobject_from_id(val)->body);
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break;
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}
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}
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#define S7_FUNC(NAME, ARGS) s7_define_function(s7, #NAME, s7_ ##NAME, ARGS, 0, 0, "")
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void ffi_load() {
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S7_FUNC(ui_label, 1);
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S7_FUNC(ui_btn, 1);
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S7_FUNC(ui_nel, 1);
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S7_FUNC(ui_prop, 6);
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S7_FUNC(ui_text, 2);
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S7_FUNC(ui_rendertext, 3);
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S7_FUNC(gui_text, 4);
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S7_FUNC(gui_img, 3);
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S7_FUNC(gen_cmd, 2);
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S7_FUNC(sys_cmd, 1);
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S7_FUNC(settings_cmd, 2);
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S7_FUNC(win_cmd, 2);
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S7_FUNC(win_make, 3);
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S7_FUNC(sound_cmd, 2);
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S7_FUNC(gui_hook, 1);
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S7_FUNC(register, 2);
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S7_FUNC(set_pawn, 1);
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S7_FUNC(set_body, 3);
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S7_FUNC(set_body_pos, 4);
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S7_FUNC(phys_cmd, 3);
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S7_FUNC(phys_q, 2);
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S7_FUNC(phys_set, 3);
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S7_FUNC(int_cmd, 2);
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S7_FUNC(log, 4);
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}
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