prosperon/Makefile
2024-04-16 07:48:34 -05:00

292 lines
7.8 KiB
Makefile
Executable file

MAKEFLAGS = --jobs=8
UNAME != uname
MAKEDIR != pwd
# Options
# NDEBUG --- build with debugging symbols and logging
CXX:=$(CC)
# Temp to strip long emcc paths to just emcc
CC := $(notdir $(CC))
OPT ?= 0
INFO :=
LD = $(CC)
STEAM = steam/sdk
STEAMAPI =
CCC != $(CC) -v
ifneq ($(findstring clangcc , $(CCC)),)
LDFLAGS += -Wl,-rpath=./
endif
ifdef NEDITOR
CPPFLAGS += -DNO_EDITOR
endif
ifdef NFLAC
CPPFLAGS += -DNFLAC
endif
ifdef NMP3
CPPFLAGS += -DNMP3
endif
ifdef NSVG
CPPFLAGS += -DNSVG
endif
ifdef NQOA
CPPFLAGS += -DNQOA
endif
ifeq ($(CC), emcc)
LDFLAGS += --closure 1 --emrun --preload-file game.cdb
OPT = 0
NDEBUG = 1
AR = emar
endif
ifdef NDEBUG
CPPFLAGS += -DNDEBUG
else
CPPFLAGS += -g -DDUMP
INFO :=$(INFO)_dbg
endif
ifdef LEAK
CPPFLAGS += -fsanitize=address -fsanitize=undefined -fno-omit-frame-pointer -DLEAK
INFO := $(INFO)_leak
endif
ifeq ($(OPT),small)
CPPFLAGS += -Oz -flto -fno-ident -fno-asynchronous-unwind-tables -ffunction-sections -fdata-sections
LDFLAGS += -flto
ifeq ($(CC), emcc)
LDFLAGS += --closure 1
endif
INFO :=$(INFO)_small
else ifeq ($(OPT), 1)
CPPFLAGS += -O2 -flto
INFO :=$(INFO)_opt
else
CPPFLAGS += -O2
endif
CPPFLAGS += -DHAVE_CEIL -DCP_USE_CGTYPES=0 -DCP_USE_DOUBLES=0 -DHAVE_FLOOR -DHAVE_FMOD -DHAVE_LRINT -DHAVE_LRINTF $(includeflag) -MD $(WARNING_FLAGS) -I. -DVER=\"$(SEM)\" -DCOM=\"$(COM)\" -DINFO=\"$(INFO)\" #-DENABLE_SINC_MEDIUM_CONVERTER -DENABLE_SINC_FAST_CONVERTER -DCP_COLLISION_TYPE_TYPE=uintptr_t -DCP_BITMASK_TYPE=uintptr_t
CPPFLAGS += -DCONFIG_VERSION=\"2024-02-14\" -DCONFIG_BIGNUM #for quickjs
# ENABLE_SINC_[BEST|FAST|MEDIUM]_CONVERTER
# default, fast and medium available in game at runtime; best available in editor
PKGCMD = tar --directory --exclude="./*.a" --exclude="./obj" -czf $(DISTDIR)/$(DIST) .
ZIP = .tar.gz
UNZIP = cp $(DISTDIR)/$(DIST) $(DESTDIR) && tar xzf $(DESTDIR)/$(DIST) -C $(DESTDIR) && rm $(DESTDIR)/$(DIST)
ifeq ($(ARCH),)
ARCH != uname -m
endif
INFO :=$(INFO)_$(ARCH)
ifeq ($(OS), Windows_NT) # then WINDOWS
PLATFORM := win64
DEPS += resource.o
STEAMAPI := steam_api64
LDFLAGS += -mwin32 -static
CPPFLAGS += -mwin32
LDLIBS += mingw32 kernel32 d3d11 user32 shell32 dxgi gdi32 ws2_32 ole32 winmm setupapi m pthread
PKGCMD = zip -q -r $(MAKEDIR)/$(DISTDIR)/$(DIST) . -x \*.a ./obj/\*
ZIP = .zip
UNZIP = unzip -o -q $(DISTDIR)/$(DIST) -d $(DESTDIR)
INFO :=$(INFO)_win
else ifeq ($(OS), IOS)
CC = /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang
SDK = iphoneos
SDK_PATH = /Applications/Xcode.app/Contents/Developer/Platforms/$(SDK).platform/Developer/SDKs/$(SDK).sdk
CFLAGS += -isysroot $(SDK_PATH) -miphoneos-version-min=13.0
LDFLAGS += -isysroot $(SDK_PATH) -miphoneos-version-min=13.0
LDFLAGS += -framework Foundation -framework UIKit -framework AudioToolbox -framework Metal -framework MetalKit -framework AVFoundation
CXXFLAGS += -std=c++11
CFLAGS += -x objective-c
INFO :=$(INFO)_ios
else ifeq ($(CC), emcc) # Then WEB
OS := Web
LDFLAGS += -sMIN_WEBGL_VERSION=2 -sMAX_WEBGL_VERSION=2 -sTOTAL_MEMORY=128MB -sSTACK_SIZE=5MB
CPPFLAGS += -dNSTEAM -sASSERTIONS=2
LDLIBS += GL openal c m dl
STEAMAPI :=
EXT = .html
else
UNAME != uname -s
ifeq ($(UNAME), Linux) # then LINUX
OS := Linux
PLATFORM := linux64
LDFLAGS += -pthread -rdynamic
LDLIBS += GL pthread c m dl X11 Xi Xcursor EGL asound
INFO :=$(INFO)_linux
endif
ifeq ($(UNAME), Darwin)
OS := macos
PLATFORM := osx
CPPFLAGS += -arch $(ARCH)
CFLAGS += -x objective-c
CXXFLAGS += -std=c++11
LDFLAGS += -framework Cocoa -framework QuartzCore -framework AudioToolbox -framework Metal -framework MetalKit
INFO :=$(INFO)_macos
endif
endif
# All other sources
OBJS != find source -type f -name '*.c' | grep -vE 'test|tool|example|fuzz|main' | grep -vE 'quickjs'
CPPOBJS != find source -type f -name '*.cpp' | grep -vE 'test|tool|example|fuzz|main'
OBJS += $(CPPOBJS)
OBJS += source/engine/yugine.c
OBJS += $(shell find source/engine -type f -name '*.m')
QUICKJS := source/engine/thirdparty/quickjs
OBJS += $(addprefix $(QUICKJS)/, libregexp.c quickjs.c libunicode.c cutils.c libbf.c)
OBJS := $(patsubst %.cpp, %$(INFO).o, $(OBJS))
OBJS := $(patsubst %.c, %$(INFO).o,$(OBJS))
OBJS := $(patsubst %.m, %$(INFO).o, $(OBJS))
engineincs != find source/engine -maxdepth 1 -type d
includeflag != find source -type d -name include
includeflag += $(engineincs) source/shaders source/engine/thirdparty/sokol source/engine/thirdparty/stb source/engine/thirdparty/cgltf source/engine/thirdparty/TinySoundFont source/engine/thirdparty/dr_libs
includeflag += $(STEAM)/public
includeflag += source
includeflag := $(addprefix -I, $(includeflag))
WARNING_FLAGS = -Wno-incompatible-function-pointer-types -Wno-incompatible-pointer-types
APP = prosperon
NAME = $(APP)$(INFO)$(EXT)
SEM != git describe --tags --abbrev=0
COM != git rev-parse --short HEAD
LDLIBS += $(STEAMAPI)
LDLIBS := $(addprefix -l, $(LDLIBS))
LDPATHS := $(STEAM)/redistributable_bin/$(PLATFORM)
LDPATHS := $(addprefix -L, $(LDPATHS))
DEPENDS = $(OBJS:.o=.d)
-include $(DEPENDS)
.DEFAULT_GOAL := all
all: $(NAME)
cp -f $(NAME) $(APP)$(EXT)
SHADERS = $(shell ls source/shaders/*.sglsl)
SHADERS := $(patsubst %.sglsl, %.sglsl.h, $(SHADERS))
prereqs: $(SHADERS) source/engine/core.cdb.h
DESTDIR ?= ~/.bin
install: $(NAME)
@echo Copying to destination
cp -f $(NAME) $(DESTDIR)/$(APP)
$(NAME): $(OBJS) $(DEPS)
@echo Linking $(NAME)
$(LD) $^ $(CPPFLAGS) $(LDFLAGS) -L. $(LDPATHS) $(LDLIBS) -o $@
@echo Finished build
%$(INFO).o: %.c
@echo Making C object $@
$(CC) $(CPPFLAGS) $(CFLAGS) -c $< -o $@
%$(INFO).o: %.cpp
@echo Making C++ object $@
$(CXX) $(CPPFLAGS) $(CXXFLAGS) -fpermissive -c $< -o $@
%$(INFO).o: %.m
@echo Making Objective-C object $@
$(CC) $(CPPFLAGS) $(CFLAGS) -c $< -o $@
shaders: $(SHADERS)
@echo Making shaders
%.sglsl.h:%.sglsl
@echo Creating shader $^
./sokol-shdc --ifdef -i $^ --slang=glsl330:hlsl5:metal_macos:metal_ios:metal_sim:glsl300es -o $@
SCRIPTS := $(shell ls scripts/*.js*)
CORE != (ls icons/* fonts/*)
CORE := $(CORE) $(SCRIPTS)
packer: tools/packer.c source/engine/miniz.c
@echo Making packer
$(CC) -O2 $^ -Isource/engine -o packer
core.cdb: packer $(CORE)
@echo Packing core.cdb
./packer $@ $(CORE)
source/engine/core.cdb.h: core.cdb
@echo Making $@
xxd -i $< > $@
ICNSIZE = 16 32 128 256 512 1024
ICNNAME := $(addsuffix .png, $(ICNSIZE))
ICON = icons/moon.gif
icon.ico: $(ICON)
for i in $(ICNSIZE); do convert $^ -thumbnail $${i}x$${i} $${i}.png; done
convert $(ICNNAME) icon.ico
rm $(ICNNAME)
resource.o: resource.rc resource.manifest icon.ico
windres -i $< -o $@
crossios:
make OS=IOS ARCH=arm64 DEBUG=$(DEBUG) OPT=$(OPT)
Prosperon.icns: $(ICON)
mkdir -p Prosperon.iconset
for i in $(ICNSIZE); do magick $^ -size $${i}x$${i} Prosperon.iconset/icon_$${i}x$${i}.png; done
iconutil -c icns Prosperon.iconset
crossmac: Prosperon.icns
make ARCH=arm64 DEBUG=$(DEBUG) OPT=$(OPT)
mv $(APP) mac_arm64
make ARCH=x86_64 DEBUG=$(DEBUG) OPT=$(OPT)
mv $(APP) mac_x86_64
lipo mac_arm64 mac_x86_64 -create -output $(APP)_mac
rm mac_arm64 mac_x86_64
rm -rf Prosperon.app
mkdir Prosperon.app
mkdir Prosperon.app/Contents
mkdir Prosperon.app/Contents/MacOS
mkdir Prosperon.app/Contents/Resources
mv $(NAME) Prosperon.app/Contents/MacOS/Prosperon
cp Info.plist Prosperon.app/Contents
cp Prosperon.icns Prosperon.app/Contents/Resources
crossweb:
make CC=emcc
mv $(APP)_$(ARCH).html index.html
playweb:
make crossweb
emrun index.html
clean:
@echo Cleaning project
rm -f source/shaders/*.h core.cdb jso cdb packer TAGS source/engine/core.cdb.h tools/libcdb.a $(APP)* *.icns *.ico
find . -type f -name "*.[oad]" -delete
rm -rf Prosperon.app
docs: doc/prosperon.org
make -C doc
mv doc/html .
TAGINC != find . -name "*.[chj]"
tags: $(TAGINC)
@echo Making tags.
@etags $(TAGINC)