prosperon/source/scripts/components.js
2023-04-28 17:49:18 +00:00

678 lines
15 KiB
JavaScript

var component = {
toString() {
if ('gameobject' in this)
return this.name + " on " + this.gameobject;
else
return this.name;
},
name: "component",
component: true,
set enabled(x) { },
get enabled() { },
enable() { this.enabled = true; },
disable() { this.enabled = false; },
make(go) { },
kill() { Log.info("Kill not created for this component yet"); },
gui() { },
gizmo() { },
prepare_center() {},
finish_center() {},
clone(spec) {
return clone(this, spec);
},
};
var sprite = clone(component, {
name: "sprite",
_path: "",
get path() { return this._path; },
set path(x) { this._path = x; this.load_img(x); },
_pos: [0, 0],
get layer() {
if (!this.gameobject)
return 0;
else
return this.gameobject.draw_layer;
},
get pos() { return this._pos; },
set pos(x) {
this._pos = x;
this.sync();
},
input_kp9_pressed() { this.pos = [0,0]; },
input_kp8_pressed() { this.pos = [-0.5,0]; },
input_kp7_pressed() { this.pos = [-1,0]; },
input_kp6_pressed() { this.pos = [0,-0.5]; },
input_kp5_pressed() { this.pos = [-0.5,-0.5]; },
input_kp4_pressed() { this.pos = [-1,-0.5]; },
input_kp3_pressed() { this.pos = [0, -1]; },
input_kp2_pressed() { this.pos = [-0.5,-1]; },
input_kp1_pressed() { this.pos = [-1,-1]; },
get boundingbox() {
if (!this.gameobject) return null;
var dim = cmd(64, this.path);
dim = dim.scale(this.gameobject.scale);
var realpos = this.pos.copy();
realpos.x *= dim.x;
realpos.y *= dim.y;
realpos.x += (dim.x/2);
realpos.y += (dim.y/2);
return cwh2bb(realpos, dim);
},
set asset(x) {
if (!x) return;
if (!x.endsWith(".png")) {
Log.error("Can't set texture to a non image.");
return;
}
this.path = x;
Log.info("path is now " + x);
this.sync();
},
_enabled: true,
set enabled(x) { this._enabled = x; cmd(20, this.id, x); },
get enabled() { return this._enabled; return cmd(21, this.id); },
get visible() { return this.enabled; },
set visible(x) { this.enabled = x; },
_angle: 0,
get angle() { return this._angle; },
set angle(x) {
this._angle = x;
sync();
},
make(go) {
var sprite = clone(this);
Object.defineProperty(sprite, 'id', {value:make_sprite(go,this.path,this.pos)});
sprite.sync();
return sprite;
},
rect: {s0:0, s1: 1, t0: 0, t1: 1},
sync() {
if (!this.hasOwn('id')) return;
cmd(60, this.id, this.layer);
cmd(37, this.id, this.pos);
},
load_img(img) {
cmd(12, this.id, img, this.rect);
},
kill() {
cmd(9, this.id);
},
});
/* Container to play sprites and anim2ds */
var char2d = clone(sprite, {
clone(anims) {
var char = clone(this);
char.anims = anims;
return char;
},
name: "char 2d",
frame2rect(frames, frame) {
var rect = {s0:0,s1:1,t0:0,t1:1};
var frameslice = 1/frames;
rect.s0 = frameslice*frame;
rect.s1 = frameslice*(frame+1);
return rect;
},
make(go) {
var char = clone(this);
char.curplaying = char.anims.array()[0];
Object.defineProperty(char, 'id', {value:make_sprite(go,char.curplaying.path,this.pos)});
char.frame = 0;
char.timer = timer.make(char.advance.bind(char), 1/char.curplaying.fps);
char.timer.loop = true;
char.setsprite();
return char;
},
frame: 0,
play(name) {
if (!(name in this.anims)) {
Log.info("Can't find an animation named " + name);
return;
}
if (this.curplaying === this.anims[name]) {
this.timer.start();
return;
}
this.curplaying = this.anims[name];
this.timer.time = 1/this.curplaying.fps;
this.timer.start();
this.frame = 0;
this.setsprite();
},
setsprite() {
this.path = this.curplaying.path;
this.rect = this.frame2rect(this.curplaying.frames, this.frame);
cmd(12, this.id, this.path, this.rect);
},
advance() {
this.frame = (this.frame + 1) % this.curplaying.frames;
this.setsprite();
if (this.frame === 0 && !this.curplaying.loop)
this.timer.pause();
},
devance() {
this.frame = (this.frame - 1);
if (this.frame === -1) this.frame = this.curplaying.frames-1;
this.setsprite();
},
setframe(frame) {
this.frame = frame;
this.setsprite();
},
pause() {
this.timer.pause();
},
stop() {
this.setframe(0);
this.timer.stop();
},
kill() {
this.timer.kill();
cmd(9, this.id);
},
});
/* For all colliders, "shape" is a pointer to a phys2d_shape, "id" is a pointer to the shape data */
var collider2d = clone(component, {
name: "collider 2d",
_sensor: false,
set sensor(x) {
this._sensor = x;
if (this.shape)
cmd(18, this.shape, x);
},
get sensor() { return this._sensor; },
input_s_pressed() {
if (!Keys.alt()) return;
this.sensor = !this.sensor;
},
input_t_pressed() {
if (!Keys.alt()) return;
this.enabled = !this.enabled;
},
coll_sync() {
cmd(18, this.shape, this.sensor);
},
_enabled: true,
set enabled(x) {this._enabled = x; if (this.id) cmd(22, this.id, x); },
get enabled() { return this._enabled; },
kill() {}, /* No killing is necessary - it is done through the gameobject's kill */
register_hit(fn, obj) {
register_collide(1, fn, obj, this.gameobject.body, this.shape);
},
});
var polygon2d = clone(collider2d, {
name: "polygon 2d",
points: [],
help: "Ctrl-click Add a point\nShift-click Remove a point",
clone(spec) {
var obj = Object.create(this);
obj.points = this.points.copy();
Object.assign(obj, spec);
return obj;
},
make(go) {
var poly = Object.create(this);
Object.assign(poly, make_poly2d(go, this.points));
Object.defineProperty(poly, 'id', {enumerable:false});
Object.defineProperty(poly, 'shape', {enumerable:false});
return poly;
},
get boundingbox() {
if (!this.gameobject) return null;
var scaledpoints = [];
this.points.forEach(function(x) { scaledpoints.push(x.scale(this.gameobject.scale)); }, this);
return points2bb(scaledpoints);
},
input_f10_pressed() {
this.points = sortpointsccw(this.points);
},
sync() {
if (!this.id) return;
cmd_poly2d(0, this.id, this.spoints);
this.coll_sync();
},
input_b_pressed() {
if (!Keys.ctrl()) return;
this.points = this.spoints;
this.mirrorx = false;
this.mirrory = false;
},
get spoints() {
var spoints = this.points.slice();
if (this.mirrorx) {
spoints.forEach(function(x) {
var newpoint = x.slice();
newpoint.x = -newpoint.x;
spoints.push(newpoint);
});
}
if (this.mirrory) {
spoints.forEach(function(x) {
var newpoint = x.slice();
newpoint.y = -newpoint.y;
spoints.push(newpoint);
});
}
return spoints;
},
gizmo() {
if (!this.hasOwn('points')) this.points = this.__proto__.points.copy();
this.spoints.forEach(function(x) {
Debug.point(world2screen(this.gameobject.this2world(x)), 3, Color.green);
}, this);
this.points.forEach(function(x, i) {
Debug.numbered_point(this.gameobject.this2world(x), i);
}, this);
this.sync();
},
input_lmouse_pressed() {
if (Keys.ctrl()) {
this.points.push(this.gameobject.world2this(Mouse.worldpos));
} else if (Keys.shift()) {
var idx = grab_from_points(screen2world(Mouse.pos), this.points.map(this.gameobject.this2world,this.gameobject), 25);
if (idx === -1) return;
this.points.splice(idx, 1);
}
},
pick(pos) {
return Gizmos.pick_gameobject_points(pos, this.gameobject, this.points);
},
query() {
return cmd(80, this.shape);
},
mirrorx: false,
mirrory: false,
input_m_pressed() {
if (Keys.ctrl())
this.mirrory = !this.mirrory;
else
this.mirrorx = !this.mirrorx;
},
});
var bucket = clone(collider2d, {
name: "bucket",
help: "Ctrl-click Add a point\nShift-click Remove a point\n+,- Increase/decrease spline segs\nCtrl-+,- Inc/dec spline degrees\nCtrl-b,v Inc/dec spline thickness",
clone(spec) {
var obj = Object.create(this);
obj.cpoints = this.cpoints.copy();
dainty_assign(obj, spec);
return obj;
},
cpoints:[],
degrees:2,
dimensions:2,
/* open: 0
clamped: 1
beziers: 2
looped: 3
*/
type: 3,
get boundingbox() {
if (!this.gameobject) return null;
var scaledpoints = [];
this.points.forEach(function(x) { scaledpoints.push(x.scale(this.gameobject.scale)); }, this);
return points2bb(scaledpoints);
},
mirrorx: false,
mirrory: false,
input_m_pressed() {
if (Keys.ctrl()) {
this.mirrory = !this.mirrory;
} else {
this.mirrorx = !this.mirrorx;
}
this.sync();
},
hollow: false,
input_h_pressed() {
this.hollow = !this.hollow;
},
get spoints() {
var spoints = this.cpoints.slice();
if (this.mirrorx) {
for (var i = spoints.length-1; i >= 0; i--) {
var newpoint = spoints[i].slice();
newpoint.x = -newpoint.x;
spoints.push(newpoint);
}
}
if (this.mirrory) {
for (var i = spoints.length-1; i >= 0; i--) {
var newpoint = spoints[i].slice();
newpoint.y = -newpoint.y;
spoints.push(newpoint);
}
}
return spoints;
if (this.hollow) {
var hpoints = [];
var inflatep = inflate_cpv(spoints, spoints.length, this.hollowt);
inflatep[0].slice().reverse().forEach(function(x) { hpoints.push(x); });
inflatep[1].forEach(function(x) { hpoints.push(x); });
return hpoints;
}
return spoints;
},
hollowt: 0,
input_g_pressed() {
if (!Keys.ctrl()) return;
this.hollowt--;
if (this.hollowt < 0) this.hollowt = 0;
},
input_f_pressed() {
if (!Keys.ctrl()) return;
this.hollowt++;
},
sample(n) {
var spoints = this.spoints;
this.degrees = Math.clamp(this.degrees, 1, spoints.length-1);
if (spoints.length === 2)
return spoints;
if (spoints.length < 2)
return [];
if (this.degrees < 2) {
if (this.type === 3)
return spoints.wrapped(1);
return spoints;
}
/*
order = degrees+1
knots = spoints.length + order
assert knots%order != 0
*/
if (this.type === 3)
return spline_cmd(0, this.degrees, this.dimensions, 0, spoints.wrapped(this.degrees), n);
return spline_cmd(0, this.degrees, this.dimensions, this.type, spoints, n);
},
samples: 10,
points:[],
make(go) {
var edge = Object.create(this);
Object.assign(edge, make_edge2d(go, this.points, this.thickness));
Object.defineProperty(edge, 'id', {enumerable:false});
Object.defineProperty(edge, 'shape', {enumerable:false});
edge.defn('points', []);
// Object.defineProperty(edge, 'points', {enumerable:false});
edge.sync();
return edge;
},
sync() {
if (!this.gameobject) return;
this.points = this.sample(this.samples);
cmd_edge2d(0, this.id, this.points);
cmd_edge2d(1, this.id, this._thickness * this.gameobject.scale);
this.coll_sync();
},
gizmo() {
if (!this.hasOwn('cpoints')) this.cpoints = this.__proto__.cpoints.copy();
this.spoints.forEach(function(x) {
Debug.point(world2screen(this.gameobject.this2world(x)), 3, Color.green);
}, this);
this.cpoints.forEach(function(x, i) {
Debug.numbered_point(this.gameobject.this2world(x), i);
}, this);
this.sync();
},
_thickness:0, /* Number of pixels out the edge is */
get thickness() { return this._thickness; },
set thickness(x) {
this._thickness = Math.max(x, 0);
cmd_edge2d(1, this.id, this._thickness);
},
input_v_pressrep() {
if (!Keys.alt()) return;
this.thickness--;
},
input_b_pressrep() {
if (Keys.alt()) {
this.thickness++;
} else if (Keys.ctrl()) {
this.cpoints = this.spoints;
this.mirrorx = false;
this.mirrory = false;
}
},
finish_center(change) {
this.cpoints = this.cpoints.map(function(x) { return x.sub(change); });
this.sync();
},
input_plus_pressrep() {
if (Keys.ctrl())
this.degrees++;
else
this.samples += 1;
},
input_minus_pressrep() {
if (Keys.ctrl())
this.degrees--;
else {
this.samples -= 1;
if (this.samples < 1) this.samples = 1;
}
},
input_r_pressed() {
if (!Keys.ctrl()) return;
this.cpoints = this.cpoints.reverse();
},
input_l_pressed() {
if (!Keys.ctrl()) return;
this.type = 3;
},
input_c_pressed() {
if (!Keys.ctrl()) return;
this.type = 1;
},
input_o_pressed() {
if (!Keys.ctrl()) return;
this.type = 0;
},
input_lmouse_pressed() {
if (Keys.ctrl()) {
if (Keys.alt()) {
var idx = grab_from_points(Mouse.worldpos, this.cpoints.map(this.gameobject.world2this,this.gameobject), 25);
if (idx === -1) return;
this.cpoints = this.cpoints.newfirst(idx);
return;
}
var idx = 0;
if (this.cpoints.length >= 2) {
idx = cmd(59, screen2world(Mouse.pos).sub(this.gameobject.pos), this.cpoints, 1000);
if (idx === -1) return;
}
if (idx === this.cpoints.length)
this.cpoints.push(this.gameobject.world2this(screen2world(Mouse.pos)));
else
this.cpoints.splice(idx, 0, this.gameobject.world2this(screen2world(Mouse.pos)));
return;
} else if (Keys.shift()) {
var idx = grab_from_points(screen2world(Mouse.pos), this.cpoints.map(function(x) {return x.add(this.gameobject.pos); }, this), 25);
if (idx === -1) return;
this.cpoints.splice(idx, 1);
}
},
pick(pos) { return Gizmos.pick_gameobject_points(pos, this.gameobject, this.cpoints); },
input_lbracket_pressrep() {
var np = [];
this.cpoints.forEach(function(c) {
np.push(Vector.rotate(c, Math.deg2rad(-1)));
});
this.cpoints = np;
},
input_rbracket_pressrep() {
var np = [];
this.cpoints.forEach(function(c) {
np.push(Vector.rotate(c, Math.deg2rad(1)));
});
this.cpoints = np;
},
});
var circle2d = clone(collider2d, {
name: "circle 2d",
get radius() {
return this.rradius;
},
rradius: 10,
set radius(x) {
this.rradius = x;
cmd_circle2d(0, this.id, this.rradius);
},
get boundingbox() {
if (!this.gameobject) return null;
var radius = this.radius*2*this.gameobject.scale;
return cwh2bb(this.offset.scale(this.gameobject.scale), [radius, radius]);
},
get scale() { return this.radius; },
set scale(x) { this.radius = x; },
ofset: [0,0],
get offset() { return this.ofset; },
set offset(x) { this.ofset = x; cmd_circle2d(1, this.id, this.ofset); },
get pos() { return this.ofset; },
set pos(x) { this.offset = x; },
make(go) {
var circle = clone(this);
var circ = make_circle2d(go, circle.radius, circle.offset);
Object.assign(circle, circ);
Object.defineProperty(circle, 'id', {enumerable:false});
Object.defineProperty(circle, 'shape', {enumerable:false});
return circle;
},
gui() {
Nuke.newline();
Nuke.label("circle2d");
this.radius = Nuke.pprop("Radius", this.radius);
this.offset = Nuke.pprop("offset", this.offset);
},
sync() {
cmd_circle2d(0, this.id, this.rradius);
cmd_circle2d(-1, this.id);
this.coll_sync();
},
});