281 lines
5.8 KiB
C
281 lines
5.8 KiB
C
#include "yugine.h"
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#include "render.h"
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#include "camera.h"
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#include "window.h"
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#include "engine.h"
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#include "input.h"
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#include "openglrender.h"
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#include "gameobject.h"
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#include "font.h"
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#define MINIAUDIO_IMPLEMENTATION
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#include "miniaudio.h"
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#include "timer.h"
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#include "quickjs/quickjs.h"
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#include "script.h"
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#include "ffi.h"
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#include "log.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include "2dphysics.h"
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#include <signal.h>
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#include <time.h>
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#include <execinfo.h>
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#include "string.h"
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int physOn = 0;
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double renderlag = 0;
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double physlag = 0;
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double updatelag = 0;
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double renderMS = 1/165.f;
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double physMS = 1/120.f;
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double updateMS = 1/60.f;
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static int ed = 1;
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static int sim_play = 0;
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static double lastTick;
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static int phys_step = 0;
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static float timescale = 1.f;
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#define FPSBUF 10
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static double framems[FPSBUF];
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int framei = 0;
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int fps;
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#define SIM_STOP 0
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#define SIM_PLAY 1
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#define SIM_PAUSE 2
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#define SIM_STEP 3
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void print_stacktrace()
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{
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void *ents[512];
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size_t size;
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size = backtrace(ents, 512);
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YughCritical("====================BACKTRACE====================");
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char **stackstr = backtrace_symbols(ents, size);
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YughInfo("Stack size is %d.", size);
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for (int i = 0; i < size; i++)
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YughCritical(stackstr[i]);
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js_stacktrace();
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}
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void seghandle(int sig) {
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#ifdef __linux__
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if (strsignal(sig))
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YughCritical("CRASH! Signal: %s.", strsignal(sig));
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print_stacktrace();
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exit(1);
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#endif
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}
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void compile_script(const char *file)
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{
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const char *script = slurp_text(file);
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JSValue obj = JS_Eval(js, script, strlen(script), file, JS_EVAL_FLAG_COMPILE_ONLY|JS_EVAL_TYPE_GLOBAL);
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size_t out_len;
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uint8_t *out;
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out = JS_WriteObject(js, &out_len, obj, JS_WRITE_OBJ_BYTECODE);
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FILE *f = fopen("out.jsc", "w");
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fwrite(out, sizeof out[0], out_len, f);
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fclose(f);
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}
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int main(int argc, char **args) {
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int logout = 1;
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ed = 1;
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script_startup();
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for (int i = 1; i < argc; i++) {
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if (args[i][0] == '-') {
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switch(args[i][1]) {
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case 'p':
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ed = 0;
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break;
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case 'l':
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if (i+1 < argc && args[i+1][0] != '-') {
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log_setfile(args[i+1]);
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i++;
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continue;
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}
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else {
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YughError("Expected a file for command line arg '-l'.");
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exit(1);
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}
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case 'v':
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printf("Yugine version %s, %s build.\n", VER, INFO);
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printf("Copyright 2022-2023 odplot productions LLC.\n");
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exit(1);
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break;
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case 's':
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compile_script(args[2]);
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exit(0);
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case 'm':
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logLevel = atoi(args[2]);
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break;
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case 'h':
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printf("-l Set log file\n");
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printf("-p Launch engine in play mode instead of editor mode\n");
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printf("-v Display engine info\n");
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printf("-c Redirect logging to console\n");
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exit(0);
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break;
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case 'c':
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logout = 0;
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break;
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}
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}
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}
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#if DBG
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if (logout) {
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time_t now = time(NULL);
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char fname[100];
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snprintf(fname, 100, "yugine-%d.log", now);
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log_setfile(fname);
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}
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YughInfo("Starting yugine version %s.", VER);
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FILE *sysinfo = NULL;
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/* sysinfo = popen("uname -a", "r");
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if (!sysinfo) {
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YughWarn("Failed to get sys info.");
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} else {
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log_cat(sysinfo);
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pclose(sysinfo);
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}*/
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signal(SIGSEGV, seghandle);
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signal(SIGABRT, seghandle);
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signal(SIGFPE, seghandle);
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signal(SIGBUS, seghandle);
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#endif
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FILE *gameinfo = NULL;
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gameinfo = fopen("game.info", "w");
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fprintf(gameinfo, "Yugine v. %s, sys %s.", VER, INFO);
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fclose(gameinfo);
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engine_init();
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const GLFWvidmode *vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
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YughInfo("Refresh rate is %d", vidmode->refreshRate);
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renderMS = 1.0/vidmode->refreshRate;
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input_init();
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openglInit();
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if (ed)
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script_dofile("scripts/editor.js");
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else
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script_dofile("scripts/play.js");
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while (!want_quit()) {
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double elapsed = glfwGetTime() - lastTick;
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deltaT = elapsed;
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lastTick = glfwGetTime();
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double wait = fmax(0, renderMS-elapsed);
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input_poll(wait);
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window_all_handle_events();
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framems[framei++] = elapsed;
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if (framei == FPSBUF) framei = 0;
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if (sim_play == SIM_PLAY || sim_play == SIM_STEP) {
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timer_update(elapsed * timescale);
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physlag += elapsed;
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call_updates(elapsed * timescale);
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while (physlag >= physMS) {
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phys_step = 1;
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physlag -= physMS;
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phys2d_update(physMS * timescale);
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call_physics(physMS * timescale);
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if (sim_play == SIM_STEP) sim_pause();
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phys_step = 0;
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}
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}
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renderlag += elapsed;
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if (renderlag >= renderMS) {
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renderlag -= renderMS;
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window_renderall();
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}
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gameobjects_cleanup();
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}
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return 0;
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}
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int frame_fps()
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{
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double fpsms = 0;
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for (int i = 0; i < FPSBUF; i++) {
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fpsms += framems[i];
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}
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return FPSBUF / fpsms;
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}
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int sim_playing() { return sim_play == SIM_PLAY; }
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int sim_paused() { return sim_play == SIM_PAUSE; }
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int sim_stopped() { return sim_play == SIM_STOP; }
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void sim_start() {
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sim_play = SIM_PLAY;
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}
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void sim_pause() {
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sim_play = SIM_PAUSE;
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}
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void sim_stop() {
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/* Revert starting state of everything from sim_start */
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sim_play = SIM_STOP;
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}
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int phys_stepping() { return phys_step; }
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void sim_step() {
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if (sim_paused()) {
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YughInfo("Step");
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sim_play = SIM_STEP;
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}
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}
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void set_timescale(float val) {
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timescale = val;
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}
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