16 lines
273 B
GLSL
16 lines
273 B
GLSL
#version 330 core
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in vec2 TexCoords;
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in vec3 fColor;
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out vec4 color;
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uniform sampler2D text;
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void main()
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{
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color = vec4(fColor.xyz, texture(text, TexCoords).r);
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// color = vec4(1.f, 1.f, 1.f, texture(text, TexCoords).r);
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if (color.a <= 0.1f)
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discard;
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}
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