prosperon/source/engine/3d/model.c
2023-05-12 18:22:05 +00:00

291 lines
8.8 KiB
C

#include "model.h"
#include "log.h"
#include "mesh.h"
#include "resources.h"
#include "shader.h"
#include "stb_ds.h"
#include "font.h"
#include "openglrender.h"
// #define HANDMADE_MATH_USE_TURNS
#include "HandmadeMath.h"
#include "math.h"
#include "time.h"
#define CGLTF_IMPLEMENTATION
#include <cgltf.h>
#include <stdlib.h>
#include <string.h>
#include "texture.h"
#include "mathc.h"
#include "sokol/sokol_gfx.h"
static struct {
char *key;
struct Texture *value;
} *modelhash = NULL;
static void processnode();
static void processmesh();
static void processtexture();
static sg_shader model_shader;
static sg_pipeline model_pipe;
void model_init() {
YughWarn("Creating model");
model_shader = sg_make_shader(&(sg_shader_desc){
.vs.source = slurp_text("shaders/diffuse_v.glsl"),
.fs.source = slurp_text("shaders/diffuse_f.glsl"),
.vs.uniform_blocks[0] = {
.size = sizeof(float) * 16 * 4,
.uniforms = {
[0] = {.name = "vp", .type = SG_UNIFORMTYPE_MAT4},
[1] = {.name = "model", .type = SG_UNIFORMTYPE_MAT4},
[2] = {.name = "proj", .type = SG_UNIFORMTYPE_MAT4},
[3] = {.name = "lsm", .type = SG_UNIFORMTYPE_MAT4},
}},
.fs.uniform_blocks[0] = {
.size = sizeof(float) * 3 * 5,
.uniforms = {
[0] = {.name = "point_pos", .type = SG_UNIFORMTYPE_FLOAT3},
[1] = {.name = "dir_dir", .type = SG_UNIFORMTYPE_FLOAT3},
[2] = {.name = "view_pos", .type = SG_UNIFORMTYPE_FLOAT3},
[3] = {.name = "spot_pos", .type = SG_UNIFORMTYPE_FLOAT3},
[4] = {.name = "spot_dir", .type = SG_UNIFORMTYPE_FLOAT3},
},
},
.fs.images[0] = {.name = "diffuse", .image_type = SG_IMAGETYPE_2D, .sampler_type = SG_SAMPLERTYPE_FLOAT},
.fs.images[1] = { .name = "normmap", .image_type = SG_IMAGETYPE_2D, .sampler_type = SG_SAMPLERTYPE_FLOAT},
.fs.images[2] = {.name = "shadow_map", .image_type = SG_IMAGETYPE_2D, .sampler_type = SG_SAMPLERTYPE_FLOAT},
});
model_pipe = sg_make_pipeline(&(sg_pipeline_desc){
.shader = model_shader,
.layout = {
.attrs = {
[0].format = SG_VERTEXFORMAT_FLOAT3,
[0].buffer_index = 0, /* position */
[1].format = SG_VERTEXFORMAT_FLOAT2,
[1].buffer_index = 1, /* tex coords */
[2].format = SG_VERTEXFORMAT_FLOAT3,
[2].buffer_index = 2, /* normal */
},
},
.index_type = SG_INDEXTYPE_UINT16,
.cull_mode = SG_CULLMODE_FRONT,
.depth.write_enabled = true,
.depth.compare = SG_COMPAREFUNC_LESS_EQUAL
});
}
struct model *GetExistingModel(const char *path) {
if (!path || path[0] == '\0') return NULL;
int index = shgeti(modelhash, path);
if (index != -1) return modelhash[index].value;
return MakeModel(path);
}
cgltf_attribute *get_attr_type(cgltf_primitive p, cgltf_attribute_type t)
{
for (int i = 0; i < p.attributes_count; i++) {
if (p.attributes[i].type == t)
return &p.attributes[i];
}
return NULL;
}
struct model *MakeModel(const char *path) {
YughWarn("Making the model from %s.", path);
cgltf_options options = {0};
cgltf_data *data = NULL;
cgltf_result result = cgltf_parse_file(&options, path, &data);
if (!result == cgltf_result_success) {
YughError("Could not read file %s.", path);
return NULL;
}
result = cgltf_load_buffers(&options, data, path);
if (!result == cgltf_result_success) {
YughError("Could not load buffers for file %s.", path);
return NULL;
}
struct model *model = calloc(1, sizeof(*model));
/* TODO: Optimize by grouping by material. One material per draw. */
YughWarn("Model has %d materials.", data->materials_count);
float vs[65535*3];
uint16_t idxs[65535];
for (int i = 0; i < data->meshes_count; i++) {
cgltf_mesh *mesh = &data->meshes[i];
struct mesh newmesh = {0};
arrput(model->meshes,newmesh);
YughWarn("Making mesh %d. It has %d primitives.", i, mesh->primitives_count);
for (int j = 0; j < mesh->primitives_count; j++) {
cgltf_primitive primitive = mesh->primitives[j];
if (primitive.indices) {
int c = primitive.indices->count;
memcpy(idxs, cgltf_buffer_view_data(primitive.indices->buffer_view), sizeof(uint16_t) * c);
model->meshes[j].bind.index_buffer = sg_make_buffer(&(sg_buffer_desc){
.data.ptr = idxs,
.data.size = sizeof(uint16_t) * c,
.type = SG_BUFFERTYPE_INDEXBUFFER});
model->meshes[j].face_count = c;
} else {
YughWarn("Model does not have indices. Generating them.");
int c = primitive.attributes[0].data->count;
model->meshes[j].face_count = c;
for (int z = 0; z < c; z++)
idxs[z] = z;
model->meshes[j].bind.index_buffer = sg_make_buffer(&(sg_buffer_desc){
.data.ptr = idxs,
.data.size = sizeof(uint16_t) * c,
.type = SG_BUFFERTYPE_INDEXBUFFER});
}
if (primitive.material->has_pbr_metallic_roughness && primitive.material->pbr_metallic_roughness.base_color_texture.texture) {
// YughWarn("Texture is %s.", primitive.material->pbr_metallic_roughness.base_color_texture.texture->image->uri);
model->meshes[j].bind.fs_images[0] = texture_pullfromfile(primitive.material->pbr_metallic_roughness.base_color_texture.texture->image->uri)->id;
} else
model->meshes[j].bind.fs_images[0] = texture_pullfromfile("k")->id;
cgltf_texture *tex;
if (tex = primitive.material->normal_texture.texture) {
model->meshes[j].bind.fs_images[1] = texture_pullfromfile(tex->image->uri)->id;
} else
model->meshes[j].bind.fs_images[1] = texture_pullfromfile("k")->id;
model->meshes[j].bind.fs_images[2] = ddimg;
int has_norm = 0;
for (int k = 0; k < primitive.attributes_count; k++) {
cgltf_attribute attribute = primitive.attributes[k];
int n = cgltf_accessor_unpack_floats(attribute.data, NULL, 0); /* floats per element x num elements */
cgltf_accessor_unpack_floats(attribute.data, vs, n);
switch (attribute.type) {
case cgltf_attribute_type_position:
model->meshes[j].bind.vertex_buffers[0] = sg_make_buffer(&(sg_buffer_desc){
.data.ptr = vs,
.data.size = sizeof(float) * n});
break;
case cgltf_attribute_type_normal:
has_norm = 1;
model->meshes[j].bind.vertex_buffers[2] = sg_make_buffer(&(sg_buffer_desc){
.data.ptr = vs,
.data.size = sizeof(float) * n});
break;
case cgltf_attribute_type_tangent:
break;
case cgltf_attribute_type_texcoord:
model->meshes[j].bind.vertex_buffers[1] = sg_make_buffer(&(sg_buffer_desc){
.data.ptr = vs,
.data.size = sizeof(float) * n});
break;
}
}
if (!has_norm) {
YughWarn("Model does not have normals. Generating them.");
float norms[3 * model->meshes[j].face_count];
cgltf_attribute *pa = get_attr_type(primitive, cgltf_attribute_type_position);
int n = cgltf_accessor_unpack_floats(pa->data, NULL,0);
float ps[n];
cgltf_accessor_unpack_floats(pa->data,ps,n);
for (int i = 0; i < model->meshes[j].face_count/3; i++) {
int o = i*9;
HMM_Vec3 a = {ps[o], ps[o+1],ps[o+2]};
o += 3;
HMM_Vec3 b = {ps[o], ps[o+1],ps[o+2]};
o += 3;
HMM_Vec3 c = {ps[o], ps[o+1],ps[o+2]};
HMM_Vec3 norm = HMM_NormV3(HMM_Cross(HMM_SubV3(b,a), HMM_SubV3(c,a)));
for (int j = 0; j < 3; j++) {
norms[i*9+j*3+0] = norm.X;
norms[i*9+j*3+1] = norm.Y;
norms[i*9+j*3+2] = norm.Z;
}
}
model->meshes[j].bind.vertex_buffers[2] = sg_make_buffer(&(sg_buffer_desc){
.data.ptr = norms,
.data.size = sizeof(float) * model->meshes[j].face_count * 3
});
}
}
}
return model;
}
HMM_Vec3 eye = {50,10,5};
void draw_model(struct model *model, HMM_Mat4 amodel, HMM_Mat4 lsm) {
HMM_Mat4 proj = HMM_Perspective_RH_ZO(45, 1200.f / 720, 0.1, 10000);
HMM_Vec3 center = {0.f, 0.f, 0.f};
HMM_Vec3 up = {0.f, 1.f, 0.f};
HMM_Mat4 view = HMM_LookAt_RH(eye, center, up);
HMM_Mat4 vp = HMM_MulM4(proj, view);
HMM_Mat4 mvp = HMM_MulM4(vp, amodel);
HMM_Vec3 lp = {1, 1, 1};
HMM_Vec3 dir_dir = HMM_NormV3(HMM_SubV3(center, dirl_pos));
HMM_Mat4 m2[4];
m2[0] = view;
m2[1] = amodel;
m2[2] = proj;
m2[3] = lsm;
HMM_Vec3 f_ubo[5];
f_ubo[0] = lp;
f_ubo[1] = dir_dir;
f_ubo[2] = eye;
f_ubo[3] = eye;
f_ubo[4] = eye;
sg_apply_pipeline(model_pipe);
sg_apply_uniforms(SG_SHADERSTAGE_VS, 0, SG_RANGE_REF(m2));
sg_apply_uniforms(SG_SHADERSTAGE_FS, 0, SG_RANGE_REF(f_ubo));
for (int i = 0; i < arrlen(model->meshes); i++) {
sg_apply_bindings(&model->meshes[i].bind);
sg_draw(0, model->meshes[i].face_count, 1);
}
}