prosperon/source/shaders/3d/lightvert.glsl
2022-08-14 19:19:36 +00:00

11 lines
195 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main()
{
gl_Position = projection * view * model * vec4(aPos, 1.0);
}