826 lines
20 KiB
JavaScript
826 lines
20 KiB
JavaScript
"use math";
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Object.defineProperty(String.prototype, "tolast", {
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value: function (val) {
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var idx = this.lastIndexOf(val);
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if (idx === -1) return this.slice();
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return this.slice(0, idx);
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},
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});
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Object.defineProperty(String.prototype, "dir", {
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value: function () {
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if (!this.includes("/")) return "";
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return this.tolast("/");
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},
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});
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Object.defineProperty(String.prototype, "folder", {
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value: function () {
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var dir = this.dir();
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if (!dir) return "";
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else return dir + "/";
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},
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});
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globalThis.Resources = {};
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Resources.replpath = function (str, path) {
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if (!str) return str;
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if (str[0] === "/") return str.rm(0);
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if (str[0] === "@") return os.prefpath() + "/" + str.rm(0);
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if (!path) return str;
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var stem = path.dir();
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while (stem) {
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var tr = stem + "/" + str;
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if (io.exists(tr)) return tr;
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stem = stem.updir();
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}
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return str;
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};
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Resources.replstrs = function (path) {
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if (!path) return;
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var script = io.slurp(path);
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var regexp = /"[^"\s]*?\.[^"\s]+?"/g;
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var stem = path.dir();
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script = script.replace(regexp, function (str) {
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var newstr = Resources.replpath(str.trimchr('"'), path);
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return `"${newstr}"`;
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});
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return script;
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};
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globalThis.json = {};
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json.encode = function (value, replacer, space = 1) {
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return JSON.stringify(value, replacer, space);
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};
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json.decode = function (text, reviver) {
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if (!text) return undefined;
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return JSON.parse(text, reviver);
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};
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json.readout = function (obj) {
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var j = {};
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for (var k in obj)
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if (typeof obj[k] === "function") j[k] = "function " + obj[k].toString();
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else j[k] = obj[k];
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return json.encode(j);
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};
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json.doc = {
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doc: "json implementation.",
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encode: "Encode a value to json.",
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decode: "Decode a json string to a value.",
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readout: "Encode an object fully, including function definitions.",
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};
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Resources.scripts = ["jsoc", "jsc", "jso", "js"];
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Resources.images = ["png", "gif", "jpg", "jpeg"];
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Resources.sounds = ["wav", "flac", "mp3", "qoa"];
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Resources.is_image = function (path) {
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var ext = path.ext();
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return Resources.images.any((x) => x === ext);
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};
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function find_ext(file, ext) {
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if (io.exists(file)) return file;
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for (var e of ext) {
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var nf = `${file}.${e}`;
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if (io.exists(nf)) return nf;
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}
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return;
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}
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Resources.find_image = function (file) {
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return find_ext(file, Resources.images);
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};
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Resources.find_sound = function (file) {
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return find_ext(file, Resources.sounds);
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};
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Resources.find_script = function (file) {
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return find_ext(file, Resources.scripts);
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};
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var t_units = ["ns", "us", "ms", "s", "m", "h"];
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console.transcript = "";
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console.say = function (msg) {
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msg += "\n";
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console.print(msg);
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console.transcript += msg;
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};
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console.log = console.say;
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globalThis.say = console.say;
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globalThis.print = console.print;
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console.pprint = function (msg, lvl = 0) {
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if (typeof msg === "object") msg = JSON.stringify(msg, null, 2);
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var file = "nofile";
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var line = 0;
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console.rec(0, msg, file, line);
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var caller = new Error().stack.split("\n")[2];
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if (caller) {
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var md = caller.match(/\((.*)\:/);
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var m = md ? md[1] : "SCRIPT";
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if (m) file = m;
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md = caller.match(/\:(\d*)\)/);
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m = md ? md[1] : 0;
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if (m) line = m;
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}
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console.rec(lvl, msg, file, line);
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};
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console.spam = function (msg) {
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console.pprint(msg, 0);
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};
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console.debug = function (msg) {
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console.pprint(msg, 1);
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};
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console.info = function (msg) {
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console.pprint(msg, 2);
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};
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console.warn = function (msg) {
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console.pprint(msg, 3);
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};
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console.error = function (msg) {
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console.pprint(msg + "\n" + console.stackstr(2), 4);
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};
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console.panic = function (msg) {
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console.pprint(msg + "\n" + console.stackstr(2), 5);
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};
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console.stackstr = function (skip = 0) {
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var err = new Error();
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var stack = err.stack.split("\n");
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return stack.slice(skip, stack.length).join("\n");
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};
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console.stack = function (skip = 0) {
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console.log(console.stackstr(skip + 1));
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};
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console.stdout_lvl = 1;
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console.trace = console.stack;
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console.doc = {
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level: "Set level to output logging to console.",
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info: "Output info level message.",
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warn: "Output warn level message.",
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error: "Output error level message, and print stacktrace.",
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critical: "Output critical level message, and exit game immediately.",
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write: "Write raw text to console.",
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say: "Write raw text to console, plus a newline.",
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stack: "Output a stacktrace to console.",
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console: "Output directly to in game console.",
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clear: "Clear console.",
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};
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globalThis.global = globalThis;
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var use_prof = "USE";
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profile.addreport = function(){};
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function use(file, env = {}, script) {
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file = Resources.find_script(file);
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var st = profile.now();
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if (use.cache[file]) {
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var ret = use.cache[file].call(env);
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profile.addreport(use_prof, file, st);
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return;
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}
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script ??= Resources.replstrs(file);
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script = `(function() { var self = this; ${script}; })`;
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var fn = os.eval(file, script);
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use.cache[file] = fn;
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var ret = fn.call(env);
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profile.addreport(use_prof, file, st);
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return ret;
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}
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use.cache = {};
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global.check_registers = function (obj) {
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for (var reg in Register.registries) {
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if (typeof obj[reg] === 'function') {
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var fn = obj[reg].bind(obj);
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var name = obj.ur ? obj.ur.name : obj.toString();
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obj.timers.push(Register.registries[reg].register(fn, name));
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}
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}
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for (var k in obj) {
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if (!k.startswith("on_")) continue;
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var signal = k.fromfirst("on_");
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Event.observe(signal, obj, obj[k]);
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}
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};
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Object.assign(global, use("scripts/base"));
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global.obscure("global");
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global.mixin("scripts/profile");
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global.mixin("scripts/render");
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global.mixin("scripts/debug");
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var frame_t = profile.secs(profile.now());
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var sim = {};
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sim.mode = "play";
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sim.play = function () {
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this.mode = "play";
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os.reindex_static();
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};
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sim.playing = function () {
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return this.mode === "play";
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};
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sim.pause = function () {
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this.mode = "pause";
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};
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sim.paused = function () {
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return this.mode === "pause";
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};
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sim.step = function () {
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this.mode = "step";
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};
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sim.stepping = function () {
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return this.mode === "step";
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};
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var physlag = 0;
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var gggstart = game.engine_start;
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game.engine_start = function (s) {
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game.startengine = 1;
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gggstart(
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function () {
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global.mixin("scripts/sound.js");
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world_start();
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window.set_icon(os.make_texture("icons/moon.gif"));
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Object.readonly(window.__proto__, "vsync");
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Object.readonly(window.__proto__, "enable_dragndrop");
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Object.readonly(window.__proto__, "enable_clipboard");
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Object.readonly(window.__proto__, "high_dpi");
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Object.readonly(window.__proto__, "sample_count");
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s();
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shape.quad = {
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pos: os.make_buffer([0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 1, 0], 0),
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verts: 4,
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uv: os.make_buffer([0, 1, 1, 1, 0, 0, 1, 0], 2),
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index: os.make_buffer([0, 1, 2, 2, 1, 3], 1),
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count: 6,
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};
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shape.triangle = {
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pos: os.make_buffer([0, 0, 0, 0.5, 1, 0, 1, 0, 0], 0),
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uv: os.make_buffer([0, 0, 0.5, 1, 1, 0], 2),
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verts: 3,
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count: 3,
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index: os.make_buffer([0, 2, 1], 1),
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};
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shape.centered_quad = {
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pos: os.make_buffer([-0.5, -0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, -0.5, 0.5, 0.5, -0.5], 0),
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verts: 4,
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uv: os.make_buffer([0,1,1,1,0,0,1,0],2),
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index: os.make_buffer([0,1,2,2,1,3],1),
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count: 6
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};
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render.init();
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camera = make_camera();
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camera.transform.pos = [0,0,-100];
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camera.mode = "keep";
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camera.break = "fit";
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camera.size = game.size;
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gamestate.camera = camera;
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hudcam = make_camera();
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hudcam.near = 0;
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hudcam.size = camera.size;
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hudcam.mode = "keep";
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hudcam.break = "fit";
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appcam = make_camera();
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appcam.near = 0;
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appcam.size = window.size;
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appcam.transform.pos = [window.size.x,window.size.y,-100];
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screencolor = render.screencolor();
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},
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process,
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window.size.x,
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window.size.y,
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);
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};
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game.startengine = 0;
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var frames = [];
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prosperon.release_mode = function()
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{
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prosperon.debug = false;
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mum.debug = false;
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debug.kill();
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}
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prosperon.debug = true;
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// Returns an array in the form of [left, bottom, right, top] in pixels of the camera to render to
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// Camera viewport is [left,bottom,right,top] in relative values
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function camviewport()
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{
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var aspect = (this.viewport[2]-this.viewport[0])/(this.viewport[3]-this.viewport[1])*window.size.x/window.size.y;
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var raspect = this.size.x/this.size.y;
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var left = this.viewport[0]*window.size.x;
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var bottom = this.viewport[1]*window.size.y;
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var usemode = this.mode;
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if (this.break && this.size.x > window.size.x && this.size.y > window.size.y)
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usemode = this.break;
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if (usemode === "fit")
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if (raspect < aspect) usemode = "height";
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else usemode = "width";
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switch(usemode) {
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case "stretch":
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case "expand":
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return [0, 0, window.size.x, window.size.y];
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case "keep":
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return [left, bottom, left+this.size.x, bottom+this.size.y];
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case "height":
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var ret = [left, 0, this.size.x*(window.size.y/this.size.y), window.size.y];
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ret[0] = (window.size.x-(ret[2]-ret[0]))/2;
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return ret;
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case "width":
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var ret = [0, bottom, window.size.x, this.size.y*(window.size.x/this.size.x)];
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ret[1] = (window.size.y-(ret[3]-ret[1]))/2;
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return ret;
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}
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return [0, 0, window.size.x, window.size.y];
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}
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// pos is pixels on the screen, lower left[0,0]
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function camscreen2world(pos)
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{
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var view = this.screen2cam(pos);
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view.x *= this.size.x;
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view.y *= this.size.y;
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view = view.sub([this.size.x/2, this.size.y/2]);
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view = view.add(this.pos.xy);
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return view;
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}
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camscreen2world.doc = "Convert a view position for a camera to world."
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function screen2cam(pos)
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{
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var viewport = this.view();
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var width = viewport[2]-viewport[0];
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var height = viewport[3]-viewport[1];
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var left = pos.x-viewport[0];
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var bottom = pos.y-viewport[1];
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var p = [left/width, bottom/height];
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return p;
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}
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screen2cam.doc = "Convert a screen space position in pixels to a normalized viewport position in a camera."
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function make_camera()
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{
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var cam = world.spawn();
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cam.near = 0.1;
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cam.far = 1000;
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cam.ortho = true;
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cam.viewport = [0,0,1,1];
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cam.size = window.size.slice(); // The render size of this camera in pixels
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// In ortho mode, this determines how many pixels it will see
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cam.mode = "stretch";
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cam.screen2world = camscreen2world;
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cam.screen2cam = screen2cam;
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cam.mousepos = function() { return this.screen2world(input.mouse.screenpos()); }
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cam.view = camviewport;
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cam.offscreen = false;
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return cam;
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}
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var camera;
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var hudcam;
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var appcam;
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var screencolor;
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prosperon.render = function()
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{
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profile.frame("world");
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render.set_camera(camera);
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profile.frame("sprites");
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render.sprites();
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profile.endframe();
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profile.frame("draws");
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prosperon.draw();
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profile.endframe();
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hudcam.size = camera.size;
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hudcam.transform.pos = [hudcam.size.x/2, hudcam.size.y/2, -100];
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render.set_camera(hudcam);
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profile.endframe();
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profile.frame("hud");
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prosperon.hud();
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render.flush_text();
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render.end_pass();
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profile.endframe();
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profile.frame("post process");
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/* draw the image of the game world first */
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render.glue_pass();
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render.viewport(...camera.view());
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render.use_shader(render.postshader);
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render.use_mat({diffuse:screencolor});
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render.draw(shape.quad);
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profile.endframe();
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profile.frame("app");
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// Flush & render
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appcam.transform.pos = [window.size.x/2, window.size.y/2, -100];
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appcam.size = window.size.slice();
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if (os.sys() !== 'macos')
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appcam.size.y *= -1;
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render.set_camera(appcam);
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render.viewport(...appcam.view());
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// Call gui functions
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mum.style = mum.dbg_style;
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prosperon.gui();
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if (mum.drawinput) mum.drawinput();
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prosperon.gui_dbg();
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render.flush_text();
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mum.style = mum.base;
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profile.endframe();
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profile.frame("imgui");
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render.imgui_new(window.size.x, window.size.y, 0.01);
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prosperon.imgui();
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render.imgui_end();
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profile.endframe();
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render.end_pass();
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render.commit();
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}
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function process() {
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profile.frame("frame");
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var dt = profile.secs(profile.now()) - frame_t;
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frame_t = profile.secs(profile.now());
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profile.frame("app update");
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prosperon.appupdate(dt);
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profile.endframe();
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profile.frame("input");
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input.procdown();
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profile.endframe();
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if (sim.mode === "play" || sim.mode === "step") {
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profile.frame("update");
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prosperon.update(dt * game.timescale);
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profile.endframe();
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if (sim.mode === "step") sim.pause();
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profile.frame("physics");
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physlag += dt;
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while (physlag > physics.delta) {
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physlag -= physics.delta;
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prosperon.phys2d_step(physics.delta * game.timescale);
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prosperon.physupdate(physics.delta * game.timescale);
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}
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profile.endframe();
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}
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profile.frame("render");
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prosperon.window_render(window.size);
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prosperon.render();
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profile.endframe();
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profile.endframe();
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}
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|
|
globalThis.fps = function () {
|
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return 0;
|
|
// var sum = 0;
|
|
// for (var i = 0; i < frames.length; i++) sum += frames[i];
|
|
// return frames.length / sum;
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|
};
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|
|
game.timescale = 1;
|
|
|
|
var eachobj = function (obj, fn) {
|
|
var val = fn(obj);
|
|
if (val) return val;
|
|
for (var o in obj.objects) {
|
|
if (obj.objects[o] === obj)
|
|
console.error(`Object ${obj.toString()} is referenced by itself.`);
|
|
val = eachobj(obj.objects[o], fn);
|
|
if (val) return val;
|
|
}
|
|
};
|
|
|
|
game.all_objects = function (fn, startobj = world) {
|
|
return eachobj(startobj, fn);
|
|
};
|
|
game.find_object = function (fn, startobj = world) {};
|
|
|
|
game.tags = {};
|
|
game.tag_add = function (tag, obj) {
|
|
game.tags[tag] ??= {};
|
|
game.tags[tag][obj.guid] = obj;
|
|
};
|
|
|
|
game.tag_rm = function (tag, obj) {
|
|
delete game.tags[tag][obj.guid];
|
|
};
|
|
|
|
game.tag_clear_guid = function (guid) {
|
|
for (var tag in game.tags) delete game.tags[tag][guid];
|
|
};
|
|
|
|
game.objects_with_tag = function (tag) {
|
|
if (!game.tags[tag]) return [];
|
|
return Object.values(game.tags[tag]);
|
|
};
|
|
|
|
game.doc = {};
|
|
game.doc.object = "Returns the entity belonging to a given id.";
|
|
game.doc.pause = "Pause game simulation.";
|
|
game.doc.play = "Resume or start game simulation.";
|
|
game.doc.camera = "Current camera.";
|
|
|
|
game.texture = function (path, force = false) {
|
|
if (force && game.texture.cache[path]) return game.texture.cache[path];
|
|
|
|
if (!io.exists(path)) {
|
|
console.warn(`Missing texture: ${path}`);
|
|
game.texture.cache[path] = game.texture("icons/no_tex.gif");
|
|
} else game.texture.cache[path] ??= os.make_texture(path);
|
|
|
|
return game.texture.cache[path];
|
|
};
|
|
game.texture.cache = {};
|
|
|
|
prosperon.semver = {};
|
|
prosperon.semver.valid = function (v, range) {
|
|
v = v.split(".");
|
|
range = range.split(".");
|
|
if (v.length !== 3) return undefined;
|
|
if (range.length !== 3) return undefined;
|
|
|
|
if (range[0][0] === "^") {
|
|
range[0] = range[0].slice(1);
|
|
if (parseInt(v[0]) >= parseInt(range[0])) return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
if (range[0] === "~") {
|
|
range[0] = range[0].slice(1);
|
|
for (var i = 0; i < 2; i++)
|
|
if (parseInt(v[i]) < parseInt(range[i])) return false;
|
|
return true;
|
|
}
|
|
|
|
return prosperon.semver.cmp(v.join("."), range.join(".")) === 0;
|
|
};
|
|
|
|
prosperon.semver.cmp = function (v1, v2) {
|
|
var ver1 = v1.split(".");
|
|
var ver2 = v2.split(".");
|
|
|
|
for (var i = 0; i < 3; i++) {
|
|
var n1 = parseInt(ver1[i]);
|
|
var n2 = parseInt(ver2[i]);
|
|
if (n1 > n2) return 1;
|
|
else if (n1 < n2) return -1;
|
|
}
|
|
|
|
return 0;
|
|
};
|
|
|
|
prosperon.semver.doc =
|
|
"Functions for semantic versioning numbers. Semantic versioning is given as a triple digit number, as MAJOR.MINOR.PATCH.";
|
|
prosperon.semver.cmp.doc =
|
|
"Compare two semantic version numbers, given like X.X.X.";
|
|
prosperon.semver.valid.doc = `Test if semantic version v is valid, given a range.
|
|
Range is given by a semantic versioning number, prefixed with nothing, a ~, or a ^.
|
|
~ means that MAJOR and MINOR must match exactly, but any PATCH greater or equal is valid.
|
|
^ means that MAJOR must match exactly, but any MINOR and PATCH greater or equal is valid.`;
|
|
|
|
prosperon.iconified = function (icon) {};
|
|
prosperon.focus = function (focus) {};
|
|
prosperon.resize = function (dimensions) {
|
|
window.size.x = dimensions.x;
|
|
window.size.y = dimensions.y;
|
|
};
|
|
prosperon.suspended = function (sus) {};
|
|
prosperon.mouseenter = function () {};
|
|
prosperon.mouseleave = function () {};
|
|
prosperon.touchpress = function (touches) {};
|
|
prosperon.touchrelease = function (touches) {};
|
|
prosperon.touchmove = function (touches) {};
|
|
prosperon.clipboardpaste = function (str) {};
|
|
prosperon.quit = function () {
|
|
if (profile.disabled) return;
|
|
|
|
say("===START CACHE REPORTS===\n");
|
|
for (var i in profile.report_cache) {
|
|
say(profile.printreport(profile.report_cache[i],i));
|
|
}
|
|
|
|
say("===FRAME AVERAGES===\n");
|
|
say(profile.print_frame_avg());
|
|
say("\n");
|
|
|
|
profile.print_cpu_instr();
|
|
};
|
|
|
|
window.size = [640, 480];
|
|
window.mode = "keep";
|
|
window.toggle_fullscreen = function() { window.fullscreen = !window.fullscreen; }
|
|
|
|
window.set_icon.doc = "Set the icon of the window using the PNG image at path.";
|
|
|
|
window.doc = {};
|
|
window.doc.dimensions = "Window width and height packaged in an array [width,height]";
|
|
window.doc.title = "Name in the title bar of the window.";
|
|
window.doc.boundingbox = "Boundingbox of the window, with top and right being its height and width.";
|
|
|
|
global.mixin("scripts/input");
|
|
global.mixin("scripts/std");
|
|
global.mixin("scripts/diff");
|
|
global.mixin("scripts/color");
|
|
global.mixin("scripts/gui");
|
|
global.mixin("scripts/tween");
|
|
global.mixin("scripts/ai");
|
|
global.mixin("scripts/particle");
|
|
|
|
var timer = {
|
|
update(dt) {
|
|
this.remain -= dt;
|
|
if (this.remain <= 0) {
|
|
this.fn();
|
|
this.kill();
|
|
}
|
|
},
|
|
|
|
kill() {
|
|
this.end();
|
|
delete this.fn;
|
|
},
|
|
|
|
delay(fn, secs) {
|
|
var t = Object.create(this);
|
|
t.time = secs;
|
|
t.remain = secs;
|
|
t.fn = fn;
|
|
t.end = Register.update.register(timer.update.bind(t));
|
|
var returnfn = timer.kill.bind(t);
|
|
returnfn.remain = secs;
|
|
return returnfn;
|
|
},
|
|
};
|
|
|
|
global.mixin("scripts/physics");
|
|
global.mixin("scripts/geometry");
|
|
|
|
/*
|
|
Factory for creating registries. Register one with 'X.register',
|
|
which returns a function that, when invoked, cancels the registry.
|
|
*/
|
|
var Register = {
|
|
registries: [],
|
|
|
|
add_cb(name, e_event = false) {
|
|
var n = {};
|
|
var fns = [];
|
|
|
|
n.register = function (fn, oname) {
|
|
if (typeof fn !== "function") return;
|
|
|
|
var dofn = function(...args) {
|
|
var st = profile.now();
|
|
fn(...args);
|
|
profile.addreport(name, oname, st);
|
|
}
|
|
|
|
fns.push(dofn);
|
|
return function () {
|
|
fns.remove(dofn);
|
|
};
|
|
};
|
|
|
|
prosperon[name] = function (...args) {
|
|
fns.forEach(x => x(...args));
|
|
};
|
|
|
|
prosperon[name].fns = fns;
|
|
n.clear = function () {
|
|
fns = [];
|
|
};
|
|
|
|
Register[name] = n;
|
|
Register.registries[name] = n;
|
|
|
|
return n;
|
|
},
|
|
};
|
|
|
|
Register.add_cb("appupdate", true);
|
|
Register.add_cb("update", true).doc = "Called once per frame.";
|
|
Register.add_cb("physupdate", true);
|
|
Register.add_cb("gui", true);
|
|
Register.add_cb("hud", true);
|
|
Register.add_cb("draw_dbg", true);
|
|
Register.add_cb("gui_dbg", true);
|
|
Register.add_cb("hud_dbg", true);
|
|
Register.add_cb("draw", true);
|
|
Register.add_cb("imgui", true);
|
|
|
|
var Event = {
|
|
events: {},
|
|
|
|
observe(name, obj, fn) {
|
|
this.events[name] ??= [];
|
|
this.events[name].push([obj, fn]);
|
|
},
|
|
|
|
unobserve(name, obj) {
|
|
this.events[name] = this.events[name].filter((x) => x[0] !== obj);
|
|
},
|
|
|
|
rm_obj(obj) {
|
|
Object.keys(this.events).forEach((name) => Event.unobserve(name, obj));
|
|
},
|
|
|
|
notify(name, ...args) {
|
|
if (!this.events[name]) return;
|
|
this.events[name].forEach(function (x) {
|
|
x[1].call(x[0], ...args);
|
|
});
|
|
},
|
|
};
|
|
|
|
global.mixin("scripts/spline");
|
|
global.mixin("scripts/components");
|
|
global.mixin("scripts/actor");
|
|
global.mixin("scripts/entity");
|
|
|
|
function world_start() {
|
|
globalThis.world = Object.create(entity);
|
|
world.transform = os.make_transform();
|
|
world.objects = {};
|
|
world.toString = function () {
|
|
return "world";
|
|
};
|
|
world.ur = "world";
|
|
world.kill = function () {
|
|
this.clear();
|
|
};
|
|
world.phys = 2;
|
|
world.zoom = 1;
|
|
world._ed = { selectable: false };
|
|
world.ur = {};
|
|
world.ur.fresh = {};
|
|
game.cam = world;
|
|
}
|
|
|
|
global.mixin("scripts/physics");
|
|
global.mixin("scripts/widget");
|
|
global.mixin("scripts/mum");
|
|
|
|
window.title = `Prosperon v${prosperon.version}`;
|
|
window.size = [500, 500];
|