2133 lines
135 KiB
C
2133 lines
135 KiB
C
#include <glad/gl.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#ifndef GLAD_IMPL_UTIL_C_
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#define GLAD_IMPL_UTIL_C_
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#ifdef _MSC_VER
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#define GLAD_IMPL_UTIL_SSCANF sscanf_s
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#else
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#define GLAD_IMPL_UTIL_SSCANF sscanf
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#endif
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#endif /* GLAD_IMPL_UTIL_C_ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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int GLAD_GL_VERSION_1_0 = 0;
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int GLAD_GL_VERSION_1_1 = 0;
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int GLAD_GL_VERSION_1_2 = 0;
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int GLAD_GL_VERSION_1_3 = 0;
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int GLAD_GL_VERSION_1_4 = 0;
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int GLAD_GL_VERSION_1_5 = 0;
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int GLAD_GL_VERSION_2_0 = 0;
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int GLAD_GL_VERSION_2_1 = 0;
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int GLAD_GL_VERSION_3_0 = 0;
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int GLAD_GL_VERSION_3_1 = 0;
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int GLAD_GL_VERSION_3_2 = 0;
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int GLAD_GL_VERSION_3_3 = 0;
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int GLAD_GL_VERSION_4_0 = 0;
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int GLAD_GL_VERSION_4_1 = 0;
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int GLAD_GL_VERSION_4_2 = 0;
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int GLAD_GL_VERSION_4_3 = 0;
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int GLAD_GL_VERSION_4_4 = 0;
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PFNGLACCUMPROC glad_glAccum = NULL;
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PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL;
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PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
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PFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL;
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PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL;
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PFNGLARRAYELEMENTPROC glad_glArrayElement = NULL;
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PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
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PFNGLBEGINPROC glad_glBegin = NULL;
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PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;
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PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
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PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL;
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PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
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PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
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PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
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PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
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PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
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PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase = NULL;
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PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange = NULL;
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PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;
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PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL;
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PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
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PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL;
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PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures = NULL;
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PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL;
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PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
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PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;
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PFNGLBINDSAMPLERSPROC glad_glBindSamplers = NULL;
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PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
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PFNGLBINDTEXTURESPROC glad_glBindTextures = NULL;
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PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL;
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PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
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PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL;
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PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers = NULL;
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PFNGLBITMAPPROC glad_glBitmap = NULL;
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PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
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PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
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PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
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PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL;
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PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL;
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PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
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PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
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PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL;
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PFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL;
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PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
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PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
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PFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL;
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PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
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PFNGLCALLLISTPROC glad_glCallList = NULL;
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PFNGLCALLLISTSPROC glad_glCallLists = NULL;
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PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
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PFNGLCLAMPCOLORPROC glad_glClampColor = NULL;
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PFNGLCLEARPROC glad_glClear = NULL;
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PFNGLCLEARACCUMPROC glad_glClearAccum = NULL;
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PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData = NULL;
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PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData = NULL;
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PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
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PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
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PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
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PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
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PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
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PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
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PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL;
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PFNGLCLEARINDEXPROC glad_glClearIndex = NULL;
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PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
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PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage = NULL;
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PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage = NULL;
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PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL;
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PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
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PFNGLCLIPPLANEPROC glad_glClipPlane = NULL;
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PFNGLCOLOR3BPROC glad_glColor3b = NULL;
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PFNGLCOLOR3BVPROC glad_glColor3bv = NULL;
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PFNGLCOLOR3DPROC glad_glColor3d = NULL;
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PFNGLCOLOR3DVPROC glad_glColor3dv = NULL;
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PFNGLCOLOR3FPROC glad_glColor3f = NULL;
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PFNGLCOLOR3FVPROC glad_glColor3fv = NULL;
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PFNGLCOLOR3IPROC glad_glColor3i = NULL;
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PFNGLCOLOR3IVPROC glad_glColor3iv = NULL;
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PFNGLCOLOR3SPROC glad_glColor3s = NULL;
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PFNGLCOLOR3SVPROC glad_glColor3sv = NULL;
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PFNGLCOLOR3UBPROC glad_glColor3ub = NULL;
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PFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL;
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PFNGLCOLOR3UIPROC glad_glColor3ui = NULL;
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PFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL;
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PFNGLCOLOR3USPROC glad_glColor3us = NULL;
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PFNGLCOLOR3USVPROC glad_glColor3usv = NULL;
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PFNGLCOLOR4BPROC glad_glColor4b = NULL;
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PFNGLCOLOR4BVPROC glad_glColor4bv = NULL;
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PFNGLCOLOR4DPROC glad_glColor4d = NULL;
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PFNGLCOLOR4DVPROC glad_glColor4dv = NULL;
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PFNGLCOLOR4FPROC glad_glColor4f = NULL;
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PFNGLCOLOR4FVPROC glad_glColor4fv = NULL;
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PFNGLCOLOR4IPROC glad_glColor4i = NULL;
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PFNGLCOLOR4IVPROC glad_glColor4iv = NULL;
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PFNGLCOLOR4SPROC glad_glColor4s = NULL;
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PFNGLCOLOR4SVPROC glad_glColor4sv = NULL;
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PFNGLCOLOR4UBPROC glad_glColor4ub = NULL;
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PFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL;
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PFNGLCOLOR4UIPROC glad_glColor4ui = NULL;
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PFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL;
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PFNGLCOLOR4USPROC glad_glColor4us = NULL;
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PFNGLCOLOR4USVPROC glad_glColor4usv = NULL;
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PFNGLCOLORMASKPROC glad_glColorMask = NULL;
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PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
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PFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL;
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PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL;
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PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL;
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PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL;
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PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL;
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PFNGLCOLORPOINTERPROC glad_glColorPointer = NULL;
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PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
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PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;
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PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
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PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
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PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;
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PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
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PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
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PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
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PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL;
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PFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL;
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PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
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PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
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PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
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PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
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PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
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PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
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PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
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PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL;
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PFNGLCULLFACEPROC glad_glCullFace = NULL;
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PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL;
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PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL;
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PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL;
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PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
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PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
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PFNGLDELETELISTSPROC glad_glDeleteLists = NULL;
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PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
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PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL;
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PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
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PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
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PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;
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PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
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PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
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PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
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PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL;
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PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
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PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
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PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
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PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
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PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL;
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PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL;
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PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL;
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PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
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PFNGLDISABLEPROC glad_glDisable = NULL;
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PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL;
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PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
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PFNGLDISABLEIPROC glad_glDisablei = NULL;
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PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL;
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PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL;
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PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
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PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL;
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PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
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PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL;
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PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;
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PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
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PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
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PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;
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PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL;
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PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
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PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL;
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PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;
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PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL;
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PFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL;
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PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
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PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;
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PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL;
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PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL;
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PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL;
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PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced = NULL;
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PFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL;
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PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL;
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PFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL;
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PFNGLENABLEPROC glad_glEnable = NULL;
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PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL;
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PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
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PFNGLENABLEIPROC glad_glEnablei = NULL;
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PFNGLENDPROC glad_glEnd = NULL;
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PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;
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PFNGLENDLISTPROC glad_glEndList = NULL;
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PFNGLENDQUERYPROC glad_glEndQuery = NULL;
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PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL;
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PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
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PFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL;
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PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL;
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PFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL;
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PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL;
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PFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL;
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PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL;
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PFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL;
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PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL;
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PFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL;
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PFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL;
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PFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL;
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PFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL;
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PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL;
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PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
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PFNGLFINISHPROC glad_glFinish = NULL;
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PFNGLFLUSHPROC glad_glFlush = NULL;
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PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
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PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer = NULL;
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PFNGLFOGCOORDDPROC glad_glFogCoordd = NULL;
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PFNGLFOGCOORDDVPROC glad_glFogCoorddv = NULL;
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PFNGLFOGCOORDFPROC glad_glFogCoordf = NULL;
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PFNGLFOGCOORDFVPROC glad_glFogCoordfv = NULL;
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PFNGLFOGFPROC glad_glFogf = NULL;
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PFNGLFOGFVPROC glad_glFogfv = NULL;
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PFNGLFOGIPROC glad_glFogi = NULL;
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PFNGLFOGIVPROC glad_glFogiv = NULL;
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PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL;
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PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
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PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
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PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
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PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
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PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
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PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
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PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
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PFNGLFRUSTUMPROC glad_glFrustum = NULL;
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PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
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PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
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PFNGLGENLISTSPROC glad_glGenLists = NULL;
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PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL;
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PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
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PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
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PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;
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PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
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PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL;
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PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
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PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
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PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL;
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PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
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PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL;
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PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL;
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PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL;
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PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
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PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
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PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
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PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;
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PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
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PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
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PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
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PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
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PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
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PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
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PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
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PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
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PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;
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PFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL;
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PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;
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PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL;
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PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL;
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PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
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PFNGLGETERRORPROC glad_glGetError = NULL;
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PFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL;
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PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
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PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL;
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PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
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PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
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PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL;
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PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
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PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
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PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
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PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
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PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL;
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PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL;
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PFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL;
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PFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL;
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PFNGLGETMAPDVPROC glad_glGetMapdv = NULL;
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PFNGLGETMAPFVPROC glad_glGetMapfv = NULL;
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PFNGLGETMAPIVPROC glad_glGetMapiv = NULL;
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PFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL;
|
|
PFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL;
|
|
PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;
|
|
PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL;
|
|
PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL;
|
|
PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL;
|
|
PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL;
|
|
PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL;
|
|
PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;
|
|
PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL;
|
|
PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL;
|
|
PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
|
|
PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL;
|
|
PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL;
|
|
PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL;
|
|
PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL;
|
|
PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL;
|
|
PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex = NULL;
|
|
PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL;
|
|
PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL;
|
|
PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL;
|
|
PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
|
|
PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL;
|
|
PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;
|
|
PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;
|
|
PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL;
|
|
PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
|
|
PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
|
|
PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
|
|
PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;
|
|
PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;
|
|
PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;
|
|
PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;
|
|
PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
|
|
PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL;
|
|
PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
|
|
PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
|
|
PFNGLGETSTRINGPROC glad_glGetString = NULL;
|
|
PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
|
|
PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL;
|
|
PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL;
|
|
PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
|
|
PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL;
|
|
PFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL;
|
|
PFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL;
|
|
PFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL;
|
|
PFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL;
|
|
PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
|
|
PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
|
|
PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
|
|
PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
|
|
PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
|
|
PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
|
|
PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
|
|
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
|
|
PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
|
|
PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
|
|
PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
|
|
PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL;
|
|
PFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL;
|
|
PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
|
|
PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
|
|
PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
|
|
PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
|
|
PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
|
|
PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL;
|
|
PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
|
|
PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
|
|
PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
|
|
PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
|
|
PFNGLHINTPROC glad_glHint = NULL;
|
|
PFNGLINDEXMASKPROC glad_glIndexMask = NULL;
|
|
PFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL;
|
|
PFNGLINDEXDPROC glad_glIndexd = NULL;
|
|
PFNGLINDEXDVPROC glad_glIndexdv = NULL;
|
|
PFNGLINDEXFPROC glad_glIndexf = NULL;
|
|
PFNGLINDEXFVPROC glad_glIndexfv = NULL;
|
|
PFNGLINDEXIPROC glad_glIndexi = NULL;
|
|
PFNGLINDEXIVPROC glad_glIndexiv = NULL;
|
|
PFNGLINDEXSPROC glad_glIndexs = NULL;
|
|
PFNGLINDEXSVPROC glad_glIndexsv = NULL;
|
|
PFNGLINDEXUBPROC glad_glIndexub = NULL;
|
|
PFNGLINDEXUBVPROC glad_glIndexubv = NULL;
|
|
PFNGLINITNAMESPROC glad_glInitNames = NULL;
|
|
PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL;
|
|
PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData = NULL;
|
|
PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData = NULL;
|
|
PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL;
|
|
PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL;
|
|
PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage = NULL;
|
|
PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage = NULL;
|
|
PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
|
|
PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
|
|
PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;
|
|
PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
|
|
PFNGLISLISTPROC glad_glIsList = NULL;
|
|
PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
|
|
PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL;
|
|
PFNGLISQUERYPROC glad_glIsQuery = NULL;
|
|
PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
|
|
PFNGLISSAMPLERPROC glad_glIsSampler = NULL;
|
|
PFNGLISSHADERPROC glad_glIsShader = NULL;
|
|
PFNGLISSYNCPROC glad_glIsSync = NULL;
|
|
PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
|
|
PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL;
|
|
PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
|
|
PFNGLLIGHTMODELFPROC glad_glLightModelf = NULL;
|
|
PFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL;
|
|
PFNGLLIGHTMODELIPROC glad_glLightModeli = NULL;
|
|
PFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL;
|
|
PFNGLLIGHTFPROC glad_glLightf = NULL;
|
|
PFNGLLIGHTFVPROC glad_glLightfv = NULL;
|
|
PFNGLLIGHTIPROC glad_glLighti = NULL;
|
|
PFNGLLIGHTIVPROC glad_glLightiv = NULL;
|
|
PFNGLLINESTIPPLEPROC glad_glLineStipple = NULL;
|
|
PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
|
|
PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
|
|
PFNGLLISTBASEPROC glad_glListBase = NULL;
|
|
PFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL;
|
|
PFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL;
|
|
PFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL;
|
|
PFNGLLOADNAMEPROC glad_glLoadName = NULL;
|
|
PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd = NULL;
|
|
PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf = NULL;
|
|
PFNGLLOGICOPPROC glad_glLogicOp = NULL;
|
|
PFNGLMAP1DPROC glad_glMap1d = NULL;
|
|
PFNGLMAP1FPROC glad_glMap1f = NULL;
|
|
PFNGLMAP2DPROC glad_glMap2d = NULL;
|
|
PFNGLMAP2FPROC glad_glMap2f = NULL;
|
|
PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;
|
|
PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
|
|
PFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL;
|
|
PFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL;
|
|
PFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL;
|
|
PFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL;
|
|
PFNGLMATERIALFPROC glad_glMaterialf = NULL;
|
|
PFNGLMATERIALFVPROC glad_glMaterialfv = NULL;
|
|
PFNGLMATERIALIPROC glad_glMateriali = NULL;
|
|
PFNGLMATERIALIVPROC glad_glMaterialiv = NULL;
|
|
PFNGLMATRIXMODEPROC glad_glMatrixMode = NULL;
|
|
PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL;
|
|
PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL;
|
|
PFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL;
|
|
PFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL;
|
|
PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd = NULL;
|
|
PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf = NULL;
|
|
PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
|
|
PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL;
|
|
PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;
|
|
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;
|
|
PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL;
|
|
PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL;
|
|
PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL;
|
|
PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL;
|
|
PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL;
|
|
PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL;
|
|
PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL;
|
|
PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL;
|
|
PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL;
|
|
PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL;
|
|
PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL;
|
|
PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL;
|
|
PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL;
|
|
PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL;
|
|
PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL;
|
|
PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL;
|
|
PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL;
|
|
PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL;
|
|
PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL;
|
|
PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL;
|
|
PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL;
|
|
PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL;
|
|
PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL;
|
|
PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL;
|
|
PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL;
|
|
PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL;
|
|
PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL;
|
|
PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL;
|
|
PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL;
|
|
PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL;
|
|
PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL;
|
|
PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL;
|
|
PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL;
|
|
PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL;
|
|
PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL;
|
|
PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL;
|
|
PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL;
|
|
PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL;
|
|
PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL;
|
|
PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL;
|
|
PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL;
|
|
PFNGLNEWLISTPROC glad_glNewList = NULL;
|
|
PFNGLNORMAL3BPROC glad_glNormal3b = NULL;
|
|
PFNGLNORMAL3BVPROC glad_glNormal3bv = NULL;
|
|
PFNGLNORMAL3DPROC glad_glNormal3d = NULL;
|
|
PFNGLNORMAL3DVPROC glad_glNormal3dv = NULL;
|
|
PFNGLNORMAL3FPROC glad_glNormal3f = NULL;
|
|
PFNGLNORMAL3FVPROC glad_glNormal3fv = NULL;
|
|
PFNGLNORMAL3IPROC glad_glNormal3i = NULL;
|
|
PFNGLNORMAL3IVPROC glad_glNormal3iv = NULL;
|
|
PFNGLNORMAL3SPROC glad_glNormal3s = NULL;
|
|
PFNGLNORMAL3SVPROC glad_glNormal3sv = NULL;
|
|
PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL;
|
|
PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL;
|
|
PFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL;
|
|
PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL;
|
|
PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL;
|
|
PFNGLORTHOPROC glad_glOrtho = NULL;
|
|
PFNGLPASSTHROUGHPROC glad_glPassThrough = NULL;
|
|
PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL;
|
|
PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL;
|
|
PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL;
|
|
PFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL;
|
|
PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL;
|
|
PFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL;
|
|
PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
|
|
PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
|
|
PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL;
|
|
PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL;
|
|
PFNGLPIXELZOOMPROC glad_glPixelZoom = NULL;
|
|
PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
|
|
PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
|
|
PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;
|
|
PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;
|
|
PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
|
|
PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
|
|
PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
|
|
PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL;
|
|
PFNGLPOPATTRIBPROC glad_glPopAttrib = NULL;
|
|
PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL;
|
|
PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL;
|
|
PFNGLPOPMATRIXPROC glad_glPopMatrix = NULL;
|
|
PFNGLPOPNAMEPROC glad_glPopName = NULL;
|
|
PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;
|
|
PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL;
|
|
PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL;
|
|
PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL;
|
|
PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL;
|
|
PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL;
|
|
PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL;
|
|
PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL;
|
|
PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL;
|
|
PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL;
|
|
PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL;
|
|
PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL;
|
|
PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL;
|
|
PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL;
|
|
PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL;
|
|
PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL;
|
|
PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL;
|
|
PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL;
|
|
PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL;
|
|
PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL;
|
|
PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL;
|
|
PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL;
|
|
PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL;
|
|
PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL;
|
|
PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL;
|
|
PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL;
|
|
PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL;
|
|
PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL;
|
|
PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL;
|
|
PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL;
|
|
PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL;
|
|
PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL;
|
|
PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL;
|
|
PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL;
|
|
PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL;
|
|
PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL;
|
|
PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;
|
|
PFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL;
|
|
PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL;
|
|
PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL;
|
|
PFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL;
|
|
PFNGLPUSHNAMEPROC glad_glPushName = NULL;
|
|
PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;
|
|
PFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL;
|
|
PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL;
|
|
PFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL;
|
|
PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL;
|
|
PFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL;
|
|
PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL;
|
|
PFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL;
|
|
PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL;
|
|
PFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL;
|
|
PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL;
|
|
PFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL;
|
|
PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL;
|
|
PFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL;
|
|
PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL;
|
|
PFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL;
|
|
PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL;
|
|
PFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL;
|
|
PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL;
|
|
PFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL;
|
|
PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL;
|
|
PFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL;
|
|
PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL;
|
|
PFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL;
|
|
PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL;
|
|
PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
|
|
PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
|
|
PFNGLRECTDPROC glad_glRectd = NULL;
|
|
PFNGLRECTDVPROC glad_glRectdv = NULL;
|
|
PFNGLRECTFPROC glad_glRectf = NULL;
|
|
PFNGLRECTFVPROC glad_glRectfv = NULL;
|
|
PFNGLRECTIPROC glad_glRecti = NULL;
|
|
PFNGLRECTIVPROC glad_glRectiv = NULL;
|
|
PFNGLRECTSPROC glad_glRects = NULL;
|
|
PFNGLRECTSVPROC glad_glRectsv = NULL;
|
|
PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL;
|
|
PFNGLRENDERMODEPROC glad_glRenderMode = NULL;
|
|
PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
|
|
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
|
|
PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL;
|
|
PFNGLROTATEDPROC glad_glRotated = NULL;
|
|
PFNGLROTATEFPROC glad_glRotatef = NULL;
|
|
PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
|
|
PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;
|
|
PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;
|
|
PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;
|
|
PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;
|
|
PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;
|
|
PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;
|
|
PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;
|
|
PFNGLSCALEDPROC glad_glScaled = NULL;
|
|
PFNGLSCALEFPROC glad_glScalef = NULL;
|
|
PFNGLSCISSORPROC glad_glScissor = NULL;
|
|
PFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL;
|
|
PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL;
|
|
PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL;
|
|
PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b = NULL;
|
|
PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv = NULL;
|
|
PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d = NULL;
|
|
PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv = NULL;
|
|
PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f = NULL;
|
|
PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv = NULL;
|
|
PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i = NULL;
|
|
PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv = NULL;
|
|
PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s = NULL;
|
|
PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv = NULL;
|
|
PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub = NULL;
|
|
PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv = NULL;
|
|
PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui = NULL;
|
|
PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv = NULL;
|
|
PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us = NULL;
|
|
PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv = NULL;
|
|
PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL;
|
|
PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL;
|
|
PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer = NULL;
|
|
PFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL;
|
|
PFNGLSHADEMODELPROC glad_glShadeModel = NULL;
|
|
PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL;
|
|
PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
|
|
PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL;
|
|
PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
|
|
PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
|
|
PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
|
|
PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
|
|
PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
|
|
PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
|
|
PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
|
|
PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL;
|
|
PFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL;
|
|
PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL;
|
|
PFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL;
|
|
PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL;
|
|
PFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL;
|
|
PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL;
|
|
PFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL;
|
|
PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL;
|
|
PFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL;
|
|
PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL;
|
|
PFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL;
|
|
PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL;
|
|
PFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL;
|
|
PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL;
|
|
PFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL;
|
|
PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL;
|
|
PFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL;
|
|
PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL;
|
|
PFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL;
|
|
PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL;
|
|
PFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL;
|
|
PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL;
|
|
PFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL;
|
|
PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL;
|
|
PFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL;
|
|
PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL;
|
|
PFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL;
|
|
PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL;
|
|
PFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL;
|
|
PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL;
|
|
PFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL;
|
|
PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL;
|
|
PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL;
|
|
PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL;
|
|
PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL;
|
|
PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL;
|
|
PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL;
|
|
PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL;
|
|
PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL;
|
|
PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL;
|
|
PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL;
|
|
PFNGLTEXENVFPROC glad_glTexEnvf = NULL;
|
|
PFNGLTEXENVFVPROC glad_glTexEnvfv = NULL;
|
|
PFNGLTEXENVIPROC glad_glTexEnvi = NULL;
|
|
PFNGLTEXENVIVPROC glad_glTexEnviv = NULL;
|
|
PFNGLTEXGENDPROC glad_glTexGend = NULL;
|
|
PFNGLTEXGENDVPROC glad_glTexGendv = NULL;
|
|
PFNGLTEXGENFPROC glad_glTexGenf = NULL;
|
|
PFNGLTEXGENFVPROC glad_glTexGenfv = NULL;
|
|
PFNGLTEXGENIPROC glad_glTexGeni = NULL;
|
|
PFNGLTEXGENIVPROC glad_glTexGeniv = NULL;
|
|
PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;
|
|
PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
|
|
PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;
|
|
PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
|
|
PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;
|
|
PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
|
|
PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
|
|
PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
|
|
PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
|
|
PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
|
|
PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
|
|
PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL;
|
|
PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL;
|
|
PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL;
|
|
PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL;
|
|
PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL;
|
|
PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;
|
|
PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
|
|
PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
|
|
PFNGLTEXTUREVIEWPROC glad_glTextureView = NULL;
|
|
PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
|
|
PFNGLTRANSLATEDPROC glad_glTranslated = NULL;
|
|
PFNGLTRANSLATEFPROC glad_glTranslatef = NULL;
|
|
PFNGLUNIFORM1DPROC glad_glUniform1d = NULL;
|
|
PFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL;
|
|
PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
|
|
PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
|
|
PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
|
|
PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
|
|
PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
|
|
PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
|
|
PFNGLUNIFORM2DPROC glad_glUniform2d = NULL;
|
|
PFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL;
|
|
PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
|
|
PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
|
|
PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
|
|
PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
|
|
PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
|
|
PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
|
|
PFNGLUNIFORM3DPROC glad_glUniform3d = NULL;
|
|
PFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL;
|
|
PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
|
|
PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
|
|
PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
|
|
PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
|
|
PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
|
|
PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
|
|
PFNGLUNIFORM4DPROC glad_glUniform4d = NULL;
|
|
PFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL;
|
|
PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
|
|
PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
|
|
PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
|
|
PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
|
|
PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
|
|
PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
|
|
PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
|
|
PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL;
|
|
PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
|
|
PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL;
|
|
PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
|
|
PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL;
|
|
PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
|
|
PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL;
|
|
PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
|
|
PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL;
|
|
PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
|
|
PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL;
|
|
PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
|
|
PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL;
|
|
PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
|
|
PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL;
|
|
PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
|
|
PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL;
|
|
PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
|
|
PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL;
|
|
PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
|
|
PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
|
|
PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL;
|
|
PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
|
|
PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL;
|
|
PFNGLVERTEX2DPROC glad_glVertex2d = NULL;
|
|
PFNGLVERTEX2DVPROC glad_glVertex2dv = NULL;
|
|
PFNGLVERTEX2FPROC glad_glVertex2f = NULL;
|
|
PFNGLVERTEX2FVPROC glad_glVertex2fv = NULL;
|
|
PFNGLVERTEX2IPROC glad_glVertex2i = NULL;
|
|
PFNGLVERTEX2IVPROC glad_glVertex2iv = NULL;
|
|
PFNGLVERTEX2SPROC glad_glVertex2s = NULL;
|
|
PFNGLVERTEX2SVPROC glad_glVertex2sv = NULL;
|
|
PFNGLVERTEX3DPROC glad_glVertex3d = NULL;
|
|
PFNGLVERTEX3DVPROC glad_glVertex3dv = NULL;
|
|
PFNGLVERTEX3FPROC glad_glVertex3f = NULL;
|
|
PFNGLVERTEX3FVPROC glad_glVertex3fv = NULL;
|
|
PFNGLVERTEX3IPROC glad_glVertex3i = NULL;
|
|
PFNGLVERTEX3IVPROC glad_glVertex3iv = NULL;
|
|
PFNGLVERTEX3SPROC glad_glVertex3s = NULL;
|
|
PFNGLVERTEX3SVPROC glad_glVertex3sv = NULL;
|
|
PFNGLVERTEX4DPROC glad_glVertex4d = NULL;
|
|
PFNGLVERTEX4DVPROC glad_glVertex4dv = NULL;
|
|
PFNGLVERTEX4FPROC glad_glVertex4f = NULL;
|
|
PFNGLVERTEX4FVPROC glad_glVertex4fv = NULL;
|
|
PFNGLVERTEX4IPROC glad_glVertex4i = NULL;
|
|
PFNGLVERTEX4IVPROC glad_glVertex4iv = NULL;
|
|
PFNGLVERTEX4SPROC glad_glVertex4s = NULL;
|
|
PFNGLVERTEX4SVPROC glad_glVertex4sv = NULL;
|
|
PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;
|
|
PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;
|
|
PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
|
|
PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
|
|
PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;
|
|
PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;
|
|
PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;
|
|
PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;
|
|
PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
|
|
PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
|
|
PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;
|
|
PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;
|
|
PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;
|
|
PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;
|
|
PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
|
|
PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
|
|
PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;
|
|
PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;
|
|
PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;
|
|
PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;
|
|
PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;
|
|
PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;
|
|
PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;
|
|
PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;
|
|
PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;
|
|
PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;
|
|
PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;
|
|
PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;
|
|
PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
|
|
PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
|
|
PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;
|
|
PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;
|
|
PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;
|
|
PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;
|
|
PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;
|
|
PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;
|
|
PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL;
|
|
PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;
|
|
PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL;
|
|
PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;
|
|
PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;
|
|
PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;
|
|
PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;
|
|
PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;
|
|
PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;
|
|
PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;
|
|
PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;
|
|
PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;
|
|
PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;
|
|
PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;
|
|
PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;
|
|
PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;
|
|
PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
|
|
PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
|
|
PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;
|
|
PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;
|
|
PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
|
|
PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
|
|
PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;
|
|
PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL;
|
|
PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
|
|
PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL;
|
|
PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL;
|
|
PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL;
|
|
PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL;
|
|
PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL;
|
|
PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL;
|
|
PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL;
|
|
PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL;
|
|
PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat = NULL;
|
|
PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL;
|
|
PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL;
|
|
PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL;
|
|
PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL;
|
|
PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL;
|
|
PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL;
|
|
PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL;
|
|
PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL;
|
|
PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL;
|
|
PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
|
|
PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL;
|
|
PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL;
|
|
PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL;
|
|
PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL;
|
|
PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL;
|
|
PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL;
|
|
PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL;
|
|
PFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL;
|
|
PFNGLVIEWPORTPROC glad_glViewport = NULL;
|
|
PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL;
|
|
PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL;
|
|
PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL;
|
|
PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
|
|
PFNGLWINDOWPOS2DPROC glad_glWindowPos2d = NULL;
|
|
PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv = NULL;
|
|
PFNGLWINDOWPOS2FPROC glad_glWindowPos2f = NULL;
|
|
PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv = NULL;
|
|
PFNGLWINDOWPOS2IPROC glad_glWindowPos2i = NULL;
|
|
PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv = NULL;
|
|
PFNGLWINDOWPOS2SPROC glad_glWindowPos2s = NULL;
|
|
PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv = NULL;
|
|
PFNGLWINDOWPOS3DPROC glad_glWindowPos3d = NULL;
|
|
PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv = NULL;
|
|
PFNGLWINDOWPOS3FPROC glad_glWindowPos3f = NULL;
|
|
PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv = NULL;
|
|
PFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL;
|
|
PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL;
|
|
PFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL;
|
|
PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL;
|
|
|
|
static void glad_gl_load_GL_VERSION_1_0(GLADuserptrloadfunc load, void *userptr) {
|
|
if (!GLAD_GL_VERSION_1_0) return;
|
|
glad_glAccum = (PFNGLACCUMPROC)load(userptr, "glAccum");
|
|
glad_glAlphaFunc = (PFNGLALPHAFUNCPROC)load(userptr, "glAlphaFunc");
|
|
glad_glBegin = (PFNGLBEGINPROC)load(userptr, "glBegin");
|
|
glad_glBitmap = (PFNGLBITMAPPROC)load(userptr, "glBitmap");
|
|
glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load(userptr, "glBlendFunc");
|
|
glad_glCallList = (PFNGLCALLLISTPROC)load(userptr, "glCallList");
|
|
glad_glCallLists = (PFNGLCALLLISTSPROC)load(userptr, "glCallLists");
|
|
glad_glClear = (PFNGLCLEARPROC)load(userptr, "glClear");
|
|
glad_glClearAccum = (PFNGLCLEARACCUMPROC)load(userptr, "glClearAccum");
|
|
glad_glClearColor = (PFNGLCLEARCOLORPROC)load(userptr, "glClearColor");
|
|
glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load(userptr, "glClearDepth");
|
|
glad_glClearIndex = (PFNGLCLEARINDEXPROC)load(userptr, "glClearIndex");
|
|
glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load(userptr, "glClearStencil");
|
|
glad_glClipPlane = (PFNGLCLIPPLANEPROC)load(userptr, "glClipPlane");
|
|
glad_glColor3b = (PFNGLCOLOR3BPROC)load(userptr, "glColor3b");
|
|
glad_glColor3bv = (PFNGLCOLOR3BVPROC)load(userptr, "glColor3bv");
|
|
glad_glColor3d = (PFNGLCOLOR3DPROC)load(userptr, "glColor3d");
|
|
glad_glColor3dv = (PFNGLCOLOR3DVPROC)load(userptr, "glColor3dv");
|
|
glad_glColor3f = (PFNGLCOLOR3FPROC)load(userptr, "glColor3f");
|
|
glad_glColor3fv = (PFNGLCOLOR3FVPROC)load(userptr, "glColor3fv");
|
|
glad_glColor3i = (PFNGLCOLOR3IPROC)load(userptr, "glColor3i");
|
|
glad_glColor3iv = (PFNGLCOLOR3IVPROC)load(userptr, "glColor3iv");
|
|
glad_glColor3s = (PFNGLCOLOR3SPROC)load(userptr, "glColor3s");
|
|
glad_glColor3sv = (PFNGLCOLOR3SVPROC)load(userptr, "glColor3sv");
|
|
glad_glColor3ub = (PFNGLCOLOR3UBPROC)load(userptr, "glColor3ub");
|
|
glad_glColor3ubv = (PFNGLCOLOR3UBVPROC)load(userptr, "glColor3ubv");
|
|
glad_glColor3ui = (PFNGLCOLOR3UIPROC)load(userptr, "glColor3ui");
|
|
glad_glColor3uiv = (PFNGLCOLOR3UIVPROC)load(userptr, "glColor3uiv");
|
|
glad_glColor3us = (PFNGLCOLOR3USPROC)load(userptr, "glColor3us");
|
|
glad_glColor3usv = (PFNGLCOLOR3USVPROC)load(userptr, "glColor3usv");
|
|
glad_glColor4b = (PFNGLCOLOR4BPROC)load(userptr, "glColor4b");
|
|
glad_glColor4bv = (PFNGLCOLOR4BVPROC)load(userptr, "glColor4bv");
|
|
glad_glColor4d = (PFNGLCOLOR4DPROC)load(userptr, "glColor4d");
|
|
glad_glColor4dv = (PFNGLCOLOR4DVPROC)load(userptr, "glColor4dv");
|
|
glad_glColor4f = (PFNGLCOLOR4FPROC)load(userptr, "glColor4f");
|
|
glad_glColor4fv = (PFNGLCOLOR4FVPROC)load(userptr, "glColor4fv");
|
|
glad_glColor4i = (PFNGLCOLOR4IPROC)load(userptr, "glColor4i");
|
|
glad_glColor4iv = (PFNGLCOLOR4IVPROC)load(userptr, "glColor4iv");
|
|
glad_glColor4s = (PFNGLCOLOR4SPROC)load(userptr, "glColor4s");
|
|
glad_glColor4sv = (PFNGLCOLOR4SVPROC)load(userptr, "glColor4sv");
|
|
glad_glColor4ub = (PFNGLCOLOR4UBPROC)load(userptr, "glColor4ub");
|
|
glad_glColor4ubv = (PFNGLCOLOR4UBVPROC)load(userptr, "glColor4ubv");
|
|
glad_glColor4ui = (PFNGLCOLOR4UIPROC)load(userptr, "glColor4ui");
|
|
glad_glColor4uiv = (PFNGLCOLOR4UIVPROC)load(userptr, "glColor4uiv");
|
|
glad_glColor4us = (PFNGLCOLOR4USPROC)load(userptr, "glColor4us");
|
|
glad_glColor4usv = (PFNGLCOLOR4USVPROC)load(userptr, "glColor4usv");
|
|
glad_glColorMask = (PFNGLCOLORMASKPROC)load(userptr, "glColorMask");
|
|
glad_glColorMaterial = (PFNGLCOLORMATERIALPROC)load(userptr, "glColorMaterial");
|
|
glad_glCopyPixels = (PFNGLCOPYPIXELSPROC)load(userptr, "glCopyPixels");
|
|
glad_glCullFace = (PFNGLCULLFACEPROC)load(userptr, "glCullFace");
|
|
glad_glDeleteLists = (PFNGLDELETELISTSPROC)load(userptr, "glDeleteLists");
|
|
glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load(userptr, "glDepthFunc");
|
|
glad_glDepthMask = (PFNGLDEPTHMASKPROC)load(userptr, "glDepthMask");
|
|
glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load(userptr, "glDepthRange");
|
|
glad_glDisable = (PFNGLDISABLEPROC)load(userptr, "glDisable");
|
|
glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load(userptr, "glDrawBuffer");
|
|
glad_glDrawPixels = (PFNGLDRAWPIXELSPROC)load(userptr, "glDrawPixels");
|
|
glad_glEdgeFlag = (PFNGLEDGEFLAGPROC)load(userptr, "glEdgeFlag");
|
|
glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC)load(userptr, "glEdgeFlagv");
|
|
glad_glEnable = (PFNGLENABLEPROC)load(userptr, "glEnable");
|
|
glad_glEnd = (PFNGLENDPROC)load(userptr, "glEnd");
|
|
glad_glEndList = (PFNGLENDLISTPROC)load(userptr, "glEndList");
|
|
glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC)load(userptr, "glEvalCoord1d");
|
|
glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC)load(userptr, "glEvalCoord1dv");
|
|
glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC)load(userptr, "glEvalCoord1f");
|
|
glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC)load(userptr, "glEvalCoord1fv");
|
|
glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC)load(userptr, "glEvalCoord2d");
|
|
glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC)load(userptr, "glEvalCoord2dv");
|
|
glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC)load(userptr, "glEvalCoord2f");
|
|
glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC)load(userptr, "glEvalCoord2fv");
|
|
glad_glEvalMesh1 = (PFNGLEVALMESH1PROC)load(userptr, "glEvalMesh1");
|
|
glad_glEvalMesh2 = (PFNGLEVALMESH2PROC)load(userptr, "glEvalMesh2");
|
|
glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC)load(userptr, "glEvalPoint1");
|
|
glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC)load(userptr, "glEvalPoint2");
|
|
glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)load(userptr, "glFeedbackBuffer");
|
|
glad_glFinish = (PFNGLFINISHPROC)load(userptr, "glFinish");
|
|
glad_glFlush = (PFNGLFLUSHPROC)load(userptr, "glFlush");
|
|
glad_glFogf = (PFNGLFOGFPROC)load(userptr, "glFogf");
|
|
glad_glFogfv = (PFNGLFOGFVPROC)load(userptr, "glFogfv");
|
|
glad_glFogi = (PFNGLFOGIPROC)load(userptr, "glFogi");
|
|
glad_glFogiv = (PFNGLFOGIVPROC)load(userptr, "glFogiv");
|
|
glad_glFrontFace = (PFNGLFRONTFACEPROC)load(userptr, "glFrontFace");
|
|
glad_glFrustum = (PFNGLFRUSTUMPROC)load(userptr, "glFrustum");
|
|
glad_glGenLists = (PFNGLGENLISTSPROC)load(userptr, "glGenLists");
|
|
glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load(userptr, "glGetBooleanv");
|
|
glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC)load(userptr, "glGetClipPlane");
|
|
glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load(userptr, "glGetDoublev");
|
|
glad_glGetError = (PFNGLGETERRORPROC)load(userptr, "glGetError");
|
|
glad_glGetFloatv = (PFNGLGETFLOATVPROC)load(userptr, "glGetFloatv");
|
|
glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load(userptr, "glGetIntegerv");
|
|
glad_glGetLightfv = (PFNGLGETLIGHTFVPROC)load(userptr, "glGetLightfv");
|
|
glad_glGetLightiv = (PFNGLGETLIGHTIVPROC)load(userptr, "glGetLightiv");
|
|
glad_glGetMapdv = (PFNGLGETMAPDVPROC)load(userptr, "glGetMapdv");
|
|
glad_glGetMapfv = (PFNGLGETMAPFVPROC)load(userptr, "glGetMapfv");
|
|
glad_glGetMapiv = (PFNGLGETMAPIVPROC)load(userptr, "glGetMapiv");
|
|
glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC)load(userptr, "glGetMaterialfv");
|
|
glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC)load(userptr, "glGetMaterialiv");
|
|
glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC)load(userptr, "glGetPixelMapfv");
|
|
glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC)load(userptr, "glGetPixelMapuiv");
|
|
glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC)load(userptr, "glGetPixelMapusv");
|
|
glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC)load(userptr, "glGetPolygonStipple");
|
|
glad_glGetString = (PFNGLGETSTRINGPROC)load(userptr, "glGetString");
|
|
glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)load(userptr, "glGetTexEnvfv");
|
|
glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC)load(userptr, "glGetTexEnviv");
|
|
glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC)load(userptr, "glGetTexGendv");
|
|
glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC)load(userptr, "glGetTexGenfv");
|
|
glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC)load(userptr, "glGetTexGeniv");
|
|
glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load(userptr, "glGetTexImage");
|
|
glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load(userptr, "glGetTexLevelParameterfv");
|
|
glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load(userptr, "glGetTexLevelParameteriv");
|
|
glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load(userptr, "glGetTexParameterfv");
|
|
glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load(userptr, "glGetTexParameteriv");
|
|
glad_glHint = (PFNGLHINTPROC)load(userptr, "glHint");
|
|
glad_glIndexMask = (PFNGLINDEXMASKPROC)load(userptr, "glIndexMask");
|
|
glad_glIndexd = (PFNGLINDEXDPROC)load(userptr, "glIndexd");
|
|
glad_glIndexdv = (PFNGLINDEXDVPROC)load(userptr, "glIndexdv");
|
|
glad_glIndexf = (PFNGLINDEXFPROC)load(userptr, "glIndexf");
|
|
glad_glIndexfv = (PFNGLINDEXFVPROC)load(userptr, "glIndexfv");
|
|
glad_glIndexi = (PFNGLINDEXIPROC)load(userptr, "glIndexi");
|
|
glad_glIndexiv = (PFNGLINDEXIVPROC)load(userptr, "glIndexiv");
|
|
glad_glIndexs = (PFNGLINDEXSPROC)load(userptr, "glIndexs");
|
|
glad_glIndexsv = (PFNGLINDEXSVPROC)load(userptr, "glIndexsv");
|
|
glad_glInitNames = (PFNGLINITNAMESPROC)load(userptr, "glInitNames");
|
|
glad_glIsEnabled = (PFNGLISENABLEDPROC)load(userptr, "glIsEnabled");
|
|
glad_glIsList = (PFNGLISLISTPROC)load(userptr, "glIsList");
|
|
glad_glLightModelf = (PFNGLLIGHTMODELFPROC)load(userptr, "glLightModelf");
|
|
glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC)load(userptr, "glLightModelfv");
|
|
glad_glLightModeli = (PFNGLLIGHTMODELIPROC)load(userptr, "glLightModeli");
|
|
glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC)load(userptr, "glLightModeliv");
|
|
glad_glLightf = (PFNGLLIGHTFPROC)load(userptr, "glLightf");
|
|
glad_glLightfv = (PFNGLLIGHTFVPROC)load(userptr, "glLightfv");
|
|
glad_glLighti = (PFNGLLIGHTIPROC)load(userptr, "glLighti");
|
|
glad_glLightiv = (PFNGLLIGHTIVPROC)load(userptr, "glLightiv");
|
|
glad_glLineStipple = (PFNGLLINESTIPPLEPROC)load(userptr, "glLineStipple");
|
|
glad_glLineWidth = (PFNGLLINEWIDTHPROC)load(userptr, "glLineWidth");
|
|
glad_glListBase = (PFNGLLISTBASEPROC)load(userptr, "glListBase");
|
|
glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC)load(userptr, "glLoadIdentity");
|
|
glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC)load(userptr, "glLoadMatrixd");
|
|
glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC)load(userptr, "glLoadMatrixf");
|
|
glad_glLoadName = (PFNGLLOADNAMEPROC)load(userptr, "glLoadName");
|
|
glad_glLogicOp = (PFNGLLOGICOPPROC)load(userptr, "glLogicOp");
|
|
glad_glMap1d = (PFNGLMAP1DPROC)load(userptr, "glMap1d");
|
|
glad_glMap1f = (PFNGLMAP1FPROC)load(userptr, "glMap1f");
|
|
glad_glMap2d = (PFNGLMAP2DPROC)load(userptr, "glMap2d");
|
|
glad_glMap2f = (PFNGLMAP2FPROC)load(userptr, "glMap2f");
|
|
glad_glMapGrid1d = (PFNGLMAPGRID1DPROC)load(userptr, "glMapGrid1d");
|
|
glad_glMapGrid1f = (PFNGLMAPGRID1FPROC)load(userptr, "glMapGrid1f");
|
|
glad_glMapGrid2d = (PFNGLMAPGRID2DPROC)load(userptr, "glMapGrid2d");
|
|
glad_glMapGrid2f = (PFNGLMAPGRID2FPROC)load(userptr, "glMapGrid2f");
|
|
glad_glMaterialf = (PFNGLMATERIALFPROC)load(userptr, "glMaterialf");
|
|
glad_glMaterialfv = (PFNGLMATERIALFVPROC)load(userptr, "glMaterialfv");
|
|
glad_glMateriali = (PFNGLMATERIALIPROC)load(userptr, "glMateriali");
|
|
glad_glMaterialiv = (PFNGLMATERIALIVPROC)load(userptr, "glMaterialiv");
|
|
glad_glMatrixMode = (PFNGLMATRIXMODEPROC)load(userptr, "glMatrixMode");
|
|
glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC)load(userptr, "glMultMatrixd");
|
|
glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC)load(userptr, "glMultMatrixf");
|
|
glad_glNewList = (PFNGLNEWLISTPROC)load(userptr, "glNewList");
|
|
glad_glNormal3b = (PFNGLNORMAL3BPROC)load(userptr, "glNormal3b");
|
|
glad_glNormal3bv = (PFNGLNORMAL3BVPROC)load(userptr, "glNormal3bv");
|
|
glad_glNormal3d = (PFNGLNORMAL3DPROC)load(userptr, "glNormal3d");
|
|
glad_glNormal3dv = (PFNGLNORMAL3DVPROC)load(userptr, "glNormal3dv");
|
|
glad_glNormal3f = (PFNGLNORMAL3FPROC)load(userptr, "glNormal3f");
|
|
glad_glNormal3fv = (PFNGLNORMAL3FVPROC)load(userptr, "glNormal3fv");
|
|
glad_glNormal3i = (PFNGLNORMAL3IPROC)load(userptr, "glNormal3i");
|
|
glad_glNormal3iv = (PFNGLNORMAL3IVPROC)load(userptr, "glNormal3iv");
|
|
glad_glNormal3s = (PFNGLNORMAL3SPROC)load(userptr, "glNormal3s");
|
|
glad_glNormal3sv = (PFNGLNORMAL3SVPROC)load(userptr, "glNormal3sv");
|
|
glad_glOrtho = (PFNGLORTHOPROC)load(userptr, "glOrtho");
|
|
glad_glPassThrough = (PFNGLPASSTHROUGHPROC)load(userptr, "glPassThrough");
|
|
glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC)load(userptr, "glPixelMapfv");
|
|
glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC)load(userptr, "glPixelMapuiv");
|
|
glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC)load(userptr, "glPixelMapusv");
|
|
glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load(userptr, "glPixelStoref");
|
|
glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load(userptr, "glPixelStorei");
|
|
glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC)load(userptr, "glPixelTransferf");
|
|
glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC)load(userptr, "glPixelTransferi");
|
|
glad_glPixelZoom = (PFNGLPIXELZOOMPROC)load(userptr, "glPixelZoom");
|
|
glad_glPointSize = (PFNGLPOINTSIZEPROC)load(userptr, "glPointSize");
|
|
glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load(userptr, "glPolygonMode");
|
|
glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC)load(userptr, "glPolygonStipple");
|
|
glad_glPopAttrib = (PFNGLPOPATTRIBPROC)load(userptr, "glPopAttrib");
|
|
glad_glPopMatrix = (PFNGLPOPMATRIXPROC)load(userptr, "glPopMatrix");
|
|
glad_glPopName = (PFNGLPOPNAMEPROC)load(userptr, "glPopName");
|
|
glad_glPushAttrib = (PFNGLPUSHATTRIBPROC)load(userptr, "glPushAttrib");
|
|
glad_glPushMatrix = (PFNGLPUSHMATRIXPROC)load(userptr, "glPushMatrix");
|
|
glad_glPushName = (PFNGLPUSHNAMEPROC)load(userptr, "glPushName");
|
|
glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC)load(userptr, "glRasterPos2d");
|
|
glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)load(userptr, "glRasterPos2dv");
|
|
glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC)load(userptr, "glRasterPos2f");
|
|
glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)load(userptr, "glRasterPos2fv");
|
|
glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC)load(userptr, "glRasterPos2i");
|
|
glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)load(userptr, "glRasterPos2iv");
|
|
glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC)load(userptr, "glRasterPos2s");
|
|
glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)load(userptr, "glRasterPos2sv");
|
|
glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC)load(userptr, "glRasterPos3d");
|
|
glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)load(userptr, "glRasterPos3dv");
|
|
glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC)load(userptr, "glRasterPos3f");
|
|
glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)load(userptr, "glRasterPos3fv");
|
|
glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC)load(userptr, "glRasterPos3i");
|
|
glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)load(userptr, "glRasterPos3iv");
|
|
glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC)load(userptr, "glRasterPos3s");
|
|
glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)load(userptr, "glRasterPos3sv");
|
|
glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC)load(userptr, "glRasterPos4d");
|
|
glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)load(userptr, "glRasterPos4dv");
|
|
glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC)load(userptr, "glRasterPos4f");
|
|
glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)load(userptr, "glRasterPos4fv");
|
|
glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC)load(userptr, "glRasterPos4i");
|
|
glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)load(userptr, "glRasterPos4iv");
|
|
glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC)load(userptr, "glRasterPos4s");
|
|
glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)load(userptr, "glRasterPos4sv");
|
|
glad_glReadBuffer = (PFNGLREADBUFFERPROC)load(userptr, "glReadBuffer");
|
|
glad_glReadPixels = (PFNGLREADPIXELSPROC)load(userptr, "glReadPixels");
|
|
glad_glRectd = (PFNGLRECTDPROC)load(userptr, "glRectd");
|
|
glad_glRectdv = (PFNGLRECTDVPROC)load(userptr, "glRectdv");
|
|
glad_glRectf = (PFNGLRECTFPROC)load(userptr, "glRectf");
|
|
glad_glRectfv = (PFNGLRECTFVPROC)load(userptr, "glRectfv");
|
|
glad_glRecti = (PFNGLRECTIPROC)load(userptr, "glRecti");
|
|
glad_glRectiv = (PFNGLRECTIVPROC)load(userptr, "glRectiv");
|
|
glad_glRects = (PFNGLRECTSPROC)load(userptr, "glRects");
|
|
glad_glRectsv = (PFNGLRECTSVPROC)load(userptr, "glRectsv");
|
|
glad_glRenderMode = (PFNGLRENDERMODEPROC)load(userptr, "glRenderMode");
|
|
glad_glRotated = (PFNGLROTATEDPROC)load(userptr, "glRotated");
|
|
glad_glRotatef = (PFNGLROTATEFPROC)load(userptr, "glRotatef");
|
|
glad_glScaled = (PFNGLSCALEDPROC)load(userptr, "glScaled");
|
|
glad_glScalef = (PFNGLSCALEFPROC)load(userptr, "glScalef");
|
|
glad_glScissor = (PFNGLSCISSORPROC)load(userptr, "glScissor");
|
|
glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC)load(userptr, "glSelectBuffer");
|
|
glad_glShadeModel = (PFNGLSHADEMODELPROC)load(userptr, "glShadeModel");
|
|
glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load(userptr, "glStencilFunc");
|
|
glad_glStencilMask = (PFNGLSTENCILMASKPROC)load(userptr, "glStencilMask");
|
|
glad_glStencilOp = (PFNGLSTENCILOPPROC)load(userptr, "glStencilOp");
|
|
glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC)load(userptr, "glTexCoord1d");
|
|
glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)load(userptr, "glTexCoord1dv");
|
|
glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC)load(userptr, "glTexCoord1f");
|
|
glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)load(userptr, "glTexCoord1fv");
|
|
glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC)load(userptr, "glTexCoord1i");
|
|
glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)load(userptr, "glTexCoord1iv");
|
|
glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC)load(userptr, "glTexCoord1s");
|
|
glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)load(userptr, "glTexCoord1sv");
|
|
glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC)load(userptr, "glTexCoord2d");
|
|
glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)load(userptr, "glTexCoord2dv");
|
|
glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC)load(userptr, "glTexCoord2f");
|
|
glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)load(userptr, "glTexCoord2fv");
|
|
glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC)load(userptr, "glTexCoord2i");
|
|
glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)load(userptr, "glTexCoord2iv");
|
|
glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC)load(userptr, "glTexCoord2s");
|
|
glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)load(userptr, "glTexCoord2sv");
|
|
glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC)load(userptr, "glTexCoord3d");
|
|
glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)load(userptr, "glTexCoord3dv");
|
|
glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC)load(userptr, "glTexCoord3f");
|
|
glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)load(userptr, "glTexCoord3fv");
|
|
glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC)load(userptr, "glTexCoord3i");
|
|
glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)load(userptr, "glTexCoord3iv");
|
|
glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC)load(userptr, "glTexCoord3s");
|
|
glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)load(userptr, "glTexCoord3sv");
|
|
glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC)load(userptr, "glTexCoord4d");
|
|
glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)load(userptr, "glTexCoord4dv");
|
|
glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC)load(userptr, "glTexCoord4f");
|
|
glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)load(userptr, "glTexCoord4fv");
|
|
glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC)load(userptr, "glTexCoord4i");
|
|
glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)load(userptr, "glTexCoord4iv");
|
|
glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC)load(userptr, "glTexCoord4s");
|
|
glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)load(userptr, "glTexCoord4sv");
|
|
glad_glTexEnvf = (PFNGLTEXENVFPROC)load(userptr, "glTexEnvf");
|
|
glad_glTexEnvfv = (PFNGLTEXENVFVPROC)load(userptr, "glTexEnvfv");
|
|
glad_glTexEnvi = (PFNGLTEXENVIPROC)load(userptr, "glTexEnvi");
|
|
glad_glTexEnviv = (PFNGLTEXENVIVPROC)load(userptr, "glTexEnviv");
|
|
glad_glTexGend = (PFNGLTEXGENDPROC)load(userptr, "glTexGend");
|
|
glad_glTexGendv = (PFNGLTEXGENDVPROC)load(userptr, "glTexGendv");
|
|
glad_glTexGenf = (PFNGLTEXGENFPROC)load(userptr, "glTexGenf");
|
|
glad_glTexGenfv = (PFNGLTEXGENFVPROC)load(userptr, "glTexGenfv");
|
|
glad_glTexGeni = (PFNGLTEXGENIPROC)load(userptr, "glTexGeni");
|
|
glad_glTexGeniv = (PFNGLTEXGENIVPROC)load(userptr, "glTexGeniv");
|
|
glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load(userptr, "glTexImage1D");
|
|
glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load(userptr, "glTexImage2D");
|
|
glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load(userptr, "glTexParameterf");
|
|
glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load(userptr, "glTexParameterfv");
|
|
glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load(userptr, "glTexParameteri");
|
|
glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load(userptr, "glTexParameteriv");
|
|
glad_glTranslated = (PFNGLTRANSLATEDPROC)load(userptr, "glTranslated");
|
|
glad_glTranslatef = (PFNGLTRANSLATEFPROC)load(userptr, "glTranslatef");
|
|
glad_glVertex2d = (PFNGLVERTEX2DPROC)load(userptr, "glVertex2d");
|
|
glad_glVertex2dv = (PFNGLVERTEX2DVPROC)load(userptr, "glVertex2dv");
|
|
glad_glVertex2f = (PFNGLVERTEX2FPROC)load(userptr, "glVertex2f");
|
|
glad_glVertex2fv = (PFNGLVERTEX2FVPROC)load(userptr, "glVertex2fv");
|
|
glad_glVertex2i = (PFNGLVERTEX2IPROC)load(userptr, "glVertex2i");
|
|
glad_glVertex2iv = (PFNGLVERTEX2IVPROC)load(userptr, "glVertex2iv");
|
|
glad_glVertex2s = (PFNGLVERTEX2SPROC)load(userptr, "glVertex2s");
|
|
glad_glVertex2sv = (PFNGLVERTEX2SVPROC)load(userptr, "glVertex2sv");
|
|
glad_glVertex3d = (PFNGLVERTEX3DPROC)load(userptr, "glVertex3d");
|
|
glad_glVertex3dv = (PFNGLVERTEX3DVPROC)load(userptr, "glVertex3dv");
|
|
glad_glVertex3f = (PFNGLVERTEX3FPROC)load(userptr, "glVertex3f");
|
|
glad_glVertex3fv = (PFNGLVERTEX3FVPROC)load(userptr, "glVertex3fv");
|
|
glad_glVertex3i = (PFNGLVERTEX3IPROC)load(userptr, "glVertex3i");
|
|
glad_glVertex3iv = (PFNGLVERTEX3IVPROC)load(userptr, "glVertex3iv");
|
|
glad_glVertex3s = (PFNGLVERTEX3SPROC)load(userptr, "glVertex3s");
|
|
glad_glVertex3sv = (PFNGLVERTEX3SVPROC)load(userptr, "glVertex3sv");
|
|
glad_glVertex4d = (PFNGLVERTEX4DPROC)load(userptr, "glVertex4d");
|
|
glad_glVertex4dv = (PFNGLVERTEX4DVPROC)load(userptr, "glVertex4dv");
|
|
glad_glVertex4f = (PFNGLVERTEX4FPROC)load(userptr, "glVertex4f");
|
|
glad_glVertex4fv = (PFNGLVERTEX4FVPROC)load(userptr, "glVertex4fv");
|
|
glad_glVertex4i = (PFNGLVERTEX4IPROC)load(userptr, "glVertex4i");
|
|
glad_glVertex4iv = (PFNGLVERTEX4IVPROC)load(userptr, "glVertex4iv");
|
|
glad_glVertex4s = (PFNGLVERTEX4SPROC)load(userptr, "glVertex4s");
|
|
glad_glVertex4sv = (PFNGLVERTEX4SVPROC)load(userptr, "glVertex4sv");
|
|
glad_glViewport = (PFNGLVIEWPORTPROC)load(userptr, "glViewport");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_1_1(GLADuserptrloadfunc load, void *userptr) {
|
|
if (!GLAD_GL_VERSION_1_1) return;
|
|
glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC)load(userptr, "glAreTexturesResident");
|
|
glad_glArrayElement = (PFNGLARRAYELEMENTPROC)load(userptr, "glArrayElement");
|
|
glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load(userptr, "glBindTexture");
|
|
glad_glColorPointer = (PFNGLCOLORPOINTERPROC)load(userptr, "glColorPointer");
|
|
glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load(userptr, "glCopyTexImage1D");
|
|
glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load(userptr, "glCopyTexImage2D");
|
|
glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load(userptr, "glCopyTexSubImage1D");
|
|
glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load(userptr, "glCopyTexSubImage2D");
|
|
glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load(userptr, "glDeleteTextures");
|
|
glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)load(userptr, "glDisableClientState");
|
|
glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load(userptr, "glDrawArrays");
|
|
glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load(userptr, "glDrawElements");
|
|
glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC)load(userptr, "glEdgeFlagPointer");
|
|
glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)load(userptr, "glEnableClientState");
|
|
glad_glGenTextures = (PFNGLGENTEXTURESPROC)load(userptr, "glGenTextures");
|
|
glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load(userptr, "glGetPointerv");
|
|
glad_glIndexPointer = (PFNGLINDEXPOINTERPROC)load(userptr, "glIndexPointer");
|
|
glad_glIndexub = (PFNGLINDEXUBPROC)load(userptr, "glIndexub");
|
|
glad_glIndexubv = (PFNGLINDEXUBVPROC)load(userptr, "glIndexubv");
|
|
glad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC)load(userptr, "glInterleavedArrays");
|
|
glad_glIsTexture = (PFNGLISTEXTUREPROC)load(userptr, "glIsTexture");
|
|
glad_glNormalPointer = (PFNGLNORMALPOINTERPROC)load(userptr, "glNormalPointer");
|
|
glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load(userptr, "glPolygonOffset");
|
|
glad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC)load(userptr, "glPopClientAttrib");
|
|
glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)load(userptr, "glPrioritizeTextures");
|
|
glad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC)load(userptr, "glPushClientAttrib");
|
|
glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)load(userptr, "glTexCoordPointer");
|
|
glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load(userptr, "glTexSubImage1D");
|
|
glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load(userptr, "glTexSubImage2D");
|
|
glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC)load(userptr, "glVertexPointer");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_1_2(GLADuserptrloadfunc load, void *userptr) {
|
|
if (!GLAD_GL_VERSION_1_2) return;
|
|
glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load(userptr, "glCopyTexSubImage3D");
|
|
glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load(userptr, "glDrawRangeElements");
|
|
glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load(userptr, "glTexImage3D");
|
|
glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load(userptr, "glTexSubImage3D");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_1_3(GLADuserptrloadfunc load, void *userptr) {
|
|
if (!GLAD_GL_VERSION_1_3) return;
|
|
glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load(userptr, "glActiveTexture");
|
|
glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)load(userptr, "glClientActiveTexture");
|
|
glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load(userptr, "glCompressedTexImage1D");
|
|
glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load(userptr, "glCompressedTexImage2D");
|
|
glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load(userptr, "glCompressedTexImage3D");
|
|
glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load(userptr, "glCompressedTexSubImage1D");
|
|
glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load(userptr, "glCompressedTexSubImage2D");
|
|
glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load(userptr, "glCompressedTexSubImage3D");
|
|
glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load(userptr, "glGetCompressedTexImage");
|
|
glad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)load(userptr, "glLoadTransposeMatrixd");
|
|
glad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)load(userptr, "glLoadTransposeMatrixf");
|
|
glad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)load(userptr, "glMultTransposeMatrixd");
|
|
glad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)load(userptr, "glMultTransposeMatrixf");
|
|
glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)load(userptr, "glMultiTexCoord1d");
|
|
glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)load(userptr, "glMultiTexCoord1dv");
|
|
glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)load(userptr, "glMultiTexCoord1f");
|
|
glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)load(userptr, "glMultiTexCoord1fv");
|
|
glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)load(userptr, "glMultiTexCoord1i");
|
|
glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)load(userptr, "glMultiTexCoord1iv");
|
|
glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)load(userptr, "glMultiTexCoord1s");
|
|
glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)load(userptr, "glMultiTexCoord1sv");
|
|
glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)load(userptr, "glMultiTexCoord2d");
|
|
glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)load(userptr, "glMultiTexCoord2dv");
|
|
glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)load(userptr, "glMultiTexCoord2f");
|
|
glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)load(userptr, "glMultiTexCoord2fv");
|
|
glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)load(userptr, "glMultiTexCoord2i");
|
|
glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)load(userptr, "glMultiTexCoord2iv");
|
|
glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)load(userptr, "glMultiTexCoord2s");
|
|
glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)load(userptr, "glMultiTexCoord2sv");
|
|
glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)load(userptr, "glMultiTexCoord3d");
|
|
glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)load(userptr, "glMultiTexCoord3dv");
|
|
glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)load(userptr, "glMultiTexCoord3f");
|
|
glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)load(userptr, "glMultiTexCoord3fv");
|
|
glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)load(userptr, "glMultiTexCoord3i");
|
|
glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)load(userptr, "glMultiTexCoord3iv");
|
|
glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)load(userptr, "glMultiTexCoord3s");
|
|
glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)load(userptr, "glMultiTexCoord3sv");
|
|
glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)load(userptr, "glMultiTexCoord4d");
|
|
glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)load(userptr, "glMultiTexCoord4dv");
|
|
glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)load(userptr, "glMultiTexCoord4f");
|
|
glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)load(userptr, "glMultiTexCoord4fv");
|
|
glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)load(userptr, "glMultiTexCoord4i");
|
|
glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)load(userptr, "glMultiTexCoord4iv");
|
|
glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)load(userptr, "glMultiTexCoord4s");
|
|
glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)load(userptr, "glMultiTexCoord4sv");
|
|
glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load(userptr, "glSampleCoverage");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_1_4(GLADuserptrloadfunc load, void *userptr) {
|
|
if (!GLAD_GL_VERSION_1_4) return;
|
|
glad_glBlendColor = (PFNGLBLENDCOLORPROC)load(userptr, "glBlendColor");
|
|
glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load(userptr, "glBlendEquation");
|
|
glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load(userptr, "glBlendFuncSeparate");
|
|
glad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)load(userptr, "glFogCoordPointer");
|
|
glad_glFogCoordd = (PFNGLFOGCOORDDPROC)load(userptr, "glFogCoordd");
|
|
glad_glFogCoorddv = (PFNGLFOGCOORDDVPROC)load(userptr, "glFogCoorddv");
|
|
glad_glFogCoordf = (PFNGLFOGCOORDFPROC)load(userptr, "glFogCoordf");
|
|
glad_glFogCoordfv = (PFNGLFOGCOORDFVPROC)load(userptr, "glFogCoordfv");
|
|
glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load(userptr, "glMultiDrawArrays");
|
|
glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load(userptr, "glMultiDrawElements");
|
|
glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load(userptr, "glPointParameterf");
|
|
glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load(userptr, "glPointParameterfv");
|
|
glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load(userptr, "glPointParameteri");
|
|
glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load(userptr, "glPointParameteriv");
|
|
glad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)load(userptr, "glSecondaryColor3b");
|
|
glad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)load(userptr, "glSecondaryColor3bv");
|
|
glad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)load(userptr, "glSecondaryColor3d");
|
|
glad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)load(userptr, "glSecondaryColor3dv");
|
|
glad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)load(userptr, "glSecondaryColor3f");
|
|
glad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)load(userptr, "glSecondaryColor3fv");
|
|
glad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)load(userptr, "glSecondaryColor3i");
|
|
glad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)load(userptr, "glSecondaryColor3iv");
|
|
glad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)load(userptr, "glSecondaryColor3s");
|
|
glad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)load(userptr, "glSecondaryColor3sv");
|
|
glad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)load(userptr, "glSecondaryColor3ub");
|
|
glad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)load(userptr, "glSecondaryColor3ubv");
|
|
glad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)load(userptr, "glSecondaryColor3ui");
|
|
glad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)load(userptr, "glSecondaryColor3uiv");
|
|
glad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)load(userptr, "glSecondaryColor3us");
|
|
glad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)load(userptr, "glSecondaryColor3usv");
|
|
glad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)load(userptr, "glSecondaryColorPointer");
|
|
glad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC)load(userptr, "glWindowPos2d");
|
|
glad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)load(userptr, "glWindowPos2dv");
|
|
glad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC)load(userptr, "glWindowPos2f");
|
|
glad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)load(userptr, "glWindowPos2fv");
|
|
glad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC)load(userptr, "glWindowPos2i");
|
|
glad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)load(userptr, "glWindowPos2iv");
|
|
glad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC)load(userptr, "glWindowPos2s");
|
|
glad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)load(userptr, "glWindowPos2sv");
|
|
glad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC)load(userptr, "glWindowPos3d");
|
|
glad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)load(userptr, "glWindowPos3dv");
|
|
glad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC)load(userptr, "glWindowPos3f");
|
|
glad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)load(userptr, "glWindowPos3fv");
|
|
glad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC)load(userptr, "glWindowPos3i");
|
|
glad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)load(userptr, "glWindowPos3iv");
|
|
glad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC)load(userptr, "glWindowPos3s");
|
|
glad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)load(userptr, "glWindowPos3sv");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_1_5(GLADuserptrloadfunc load, void *userptr) {
|
|
if (!GLAD_GL_VERSION_1_5) return;
|
|
glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load(userptr, "glBeginQuery");
|
|
glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load(userptr, "glBindBuffer");
|
|
glad_glBufferData = (PFNGLBUFFERDATAPROC)load(userptr, "glBufferData");
|
|
glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load(userptr, "glBufferSubData");
|
|
glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load(userptr, "glDeleteBuffers");
|
|
glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load(userptr, "glDeleteQueries");
|
|
glad_glEndQuery = (PFNGLENDQUERYPROC)load(userptr, "glEndQuery");
|
|
glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load(userptr, "glGenBuffers");
|
|
glad_glGenQueries = (PFNGLGENQUERIESPROC)load(userptr, "glGenQueries");
|
|
glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load(userptr, "glGetBufferParameteriv");
|
|
glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load(userptr, "glGetBufferPointerv");
|
|
glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load(userptr, "glGetBufferSubData");
|
|
glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load(userptr, "glGetQueryObjectiv");
|
|
glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load(userptr, "glGetQueryObjectuiv");
|
|
glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load(userptr, "glGetQueryiv");
|
|
glad_glIsBuffer = (PFNGLISBUFFERPROC)load(userptr, "glIsBuffer");
|
|
glad_glIsQuery = (PFNGLISQUERYPROC)load(userptr, "glIsQuery");
|
|
glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load(userptr, "glMapBuffer");
|
|
glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load(userptr, "glUnmapBuffer");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_2_0(GLADuserptrloadfunc load, void *userptr) {
|
|
if (!GLAD_GL_VERSION_2_0) return;
|
|
glad_glAttachShader = (PFNGLATTACHSHADERPROC)load(userptr, "glAttachShader");
|
|
glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load(userptr, "glBindAttribLocation");
|
|
glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load(userptr, "glBlendEquationSeparate");
|
|
glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load(userptr, "glCompileShader");
|
|
glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load(userptr, "glCreateProgram");
|
|
glad_glCreateShader = (PFNGLCREATESHADERPROC)load(userptr, "glCreateShader");
|
|
glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load(userptr, "glDeleteProgram");
|
|
glad_glDeleteShader = (PFNGLDELETESHADERPROC)load(userptr, "glDeleteShader");
|
|
glad_glDetachShader = (PFNGLDETACHSHADERPROC)load(userptr, "glDetachShader");
|
|
glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load(userptr, "glDisableVertexAttribArray");
|
|
glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load(userptr, "glDrawBuffers");
|
|
glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load(userptr, "glEnableVertexAttribArray");
|
|
glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load(userptr, "glGetActiveAttrib");
|
|
glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load(userptr, "glGetActiveUniform");
|
|
glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load(userptr, "glGetAttachedShaders");
|
|
glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load(userptr, "glGetAttribLocation");
|
|
glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load(userptr, "glGetProgramInfoLog");
|
|
glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load(userptr, "glGetProgramiv");
|
|
glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load(userptr, "glGetShaderInfoLog");
|
|
glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load(userptr, "glGetShaderSource");
|
|
glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load(userptr, "glGetShaderiv");
|
|
glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load(userptr, "glGetUniformLocation");
|
|
glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load(userptr, "glGetUniformfv");
|
|
glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load(userptr, "glGetUniformiv");
|
|
glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load(userptr, "glGetVertexAttribPointerv");
|
|
glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load(userptr, "glGetVertexAttribdv");
|
|
glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load(userptr, "glGetVertexAttribfv");
|
|
glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load(userptr, "glGetVertexAttribiv");
|
|
glad_glIsProgram = (PFNGLISPROGRAMPROC)load(userptr, "glIsProgram");
|
|
glad_glIsShader = (PFNGLISSHADERPROC)load(userptr, "glIsShader");
|
|
glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load(userptr, "glLinkProgram");
|
|
glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load(userptr, "glShaderSource");
|
|
glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load(userptr, "glStencilFuncSeparate");
|
|
glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load(userptr, "glStencilMaskSeparate");
|
|
glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load(userptr, "glStencilOpSeparate");
|
|
glad_glUniform1f = (PFNGLUNIFORM1FPROC)load(userptr, "glUniform1f");
|
|
glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load(userptr, "glUniform1fv");
|
|
glad_glUniform1i = (PFNGLUNIFORM1IPROC)load(userptr, "glUniform1i");
|
|
glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load(userptr, "glUniform1iv");
|
|
glad_glUniform2f = (PFNGLUNIFORM2FPROC)load(userptr, "glUniform2f");
|
|
glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load(userptr, "glUniform2fv");
|
|
glad_glUniform2i = (PFNGLUNIFORM2IPROC)load(userptr, "glUniform2i");
|
|
glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load(userptr, "glUniform2iv");
|
|
glad_glUniform3f = (PFNGLUNIFORM3FPROC)load(userptr, "glUniform3f");
|
|
glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load(userptr, "glUniform3fv");
|
|
glad_glUniform3i = (PFNGLUNIFORM3IPROC)load(userptr, "glUniform3i");
|
|
glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load(userptr, "glUniform3iv");
|
|
glad_glUniform4f = (PFNGLUNIFORM4FPROC)load(userptr, "glUniform4f");
|
|
glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load(userptr, "glUniform4fv");
|
|
glad_glUniform4i = (PFNGLUNIFORM4IPROC)load(userptr, "glUniform4i");
|
|
glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load(userptr, "glUniform4iv");
|
|
glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load(userptr, "glUniformMatrix2fv");
|
|
glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load(userptr, "glUniformMatrix3fv");
|
|
glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load(userptr, "glUniformMatrix4fv");
|
|
glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load(userptr, "glUseProgram");
|
|
glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load(userptr, "glValidateProgram");
|
|
glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load(userptr, "glVertexAttrib1d");
|
|
glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load(userptr, "glVertexAttrib1dv");
|
|
glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load(userptr, "glVertexAttrib1f");
|
|
glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load(userptr, "glVertexAttrib1fv");
|
|
glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load(userptr, "glVertexAttrib1s");
|
|
glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load(userptr, "glVertexAttrib1sv");
|
|
glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load(userptr, "glVertexAttrib2d");
|
|
glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load(userptr, "glVertexAttrib2dv");
|
|
glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load(userptr, "glVertexAttrib2f");
|
|
glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load(userptr, "glVertexAttrib2fv");
|
|
glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load(userptr, "glVertexAttrib2s");
|
|
glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load(userptr, "glVertexAttrib2sv");
|
|
glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load(userptr, "glVertexAttrib3d");
|
|
glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load(userptr, "glVertexAttrib3dv");
|
|
glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load(userptr, "glVertexAttrib3f");
|
|
glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load(userptr, "glVertexAttrib3fv");
|
|
glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load(userptr, "glVertexAttrib3s");
|
|
glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load(userptr, "glVertexAttrib3sv");
|
|
glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load(userptr, "glVertexAttrib4Nbv");
|
|
glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load(userptr, "glVertexAttrib4Niv");
|
|
glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load(userptr, "glVertexAttrib4Nsv");
|
|
glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load(userptr, "glVertexAttrib4Nub");
|
|
glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load(userptr, "glVertexAttrib4Nubv");
|
|
glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load(userptr, "glVertexAttrib4Nuiv");
|
|
glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load(userptr, "glVertexAttrib4Nusv");
|
|
glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load(userptr, "glVertexAttrib4bv");
|
|
glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load(userptr, "glVertexAttrib4d");
|
|
glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load(userptr, "glVertexAttrib4dv");
|
|
glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load(userptr, "glVertexAttrib4f");
|
|
glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load(userptr, "glVertexAttrib4fv");
|
|
glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load(userptr, "glVertexAttrib4iv");
|
|
glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load(userptr, "glVertexAttrib4s");
|
|
glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load(userptr, "glVertexAttrib4sv");
|
|
glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load(userptr, "glVertexAttrib4ubv");
|
|
glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load(userptr, "glVertexAttrib4uiv");
|
|
glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load(userptr, "glVertexAttrib4usv");
|
|
glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load(userptr, "glVertexAttribPointer");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_2_1(GLADuserptrloadfunc load, void *userptr) {
|
|
if (!GLAD_GL_VERSION_2_1) return;
|
|
glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load(userptr, "glUniformMatrix2x3fv");
|
|
glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load(userptr, "glUniformMatrix2x4fv");
|
|
glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load(userptr, "glUniformMatrix3x2fv");
|
|
glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load(userptr, "glUniformMatrix3x4fv");
|
|
glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load(userptr, "glUniformMatrix4x2fv");
|
|
glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load(userptr, "glUniformMatrix4x3fv");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_3_0(GLADuserptrloadfunc load, void *userptr) {
|
|
if (!GLAD_GL_VERSION_3_0) return;
|
|
glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load(userptr, "glBeginConditionalRender");
|
|
glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load(userptr, "glBeginTransformFeedback");
|
|
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load(userptr, "glBindBufferBase");
|
|
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load(userptr, "glBindBufferRange");
|
|
glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load(userptr, "glBindFragDataLocation");
|
|
glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load(userptr, "glBindFramebuffer");
|
|
glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load(userptr, "glBindRenderbuffer");
|
|
glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load(userptr, "glBindVertexArray");
|
|
glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load(userptr, "glBlitFramebuffer");
|
|
glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load(userptr, "glCheckFramebufferStatus");
|
|
glad_glClampColor = (PFNGLCLAMPCOLORPROC)load(userptr, "glClampColor");
|
|
glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load(userptr, "glClearBufferfi");
|
|
glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load(userptr, "glClearBufferfv");
|
|
glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load(userptr, "glClearBufferiv");
|
|
glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load(userptr, "glClearBufferuiv");
|
|
glad_glColorMaski = (PFNGLCOLORMASKIPROC)load(userptr, "glColorMaski");
|
|
glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load(userptr, "glDeleteFramebuffers");
|
|
glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load(userptr, "glDeleteRenderbuffers");
|
|
glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load(userptr, "glDeleteVertexArrays");
|
|
glad_glDisablei = (PFNGLDISABLEIPROC)load(userptr, "glDisablei");
|
|
glad_glEnablei = (PFNGLENABLEIPROC)load(userptr, "glEnablei");
|
|
glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load(userptr, "glEndConditionalRender");
|
|
glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load(userptr, "glEndTransformFeedback");
|
|
glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load(userptr, "glFlushMappedBufferRange");
|
|
glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load(userptr, "glFramebufferRenderbuffer");
|
|
glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load(userptr, "glFramebufferTexture1D");
|
|
glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load(userptr, "glFramebufferTexture2D");
|
|
glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load(userptr, "glFramebufferTexture3D");
|
|
glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load(userptr, "glFramebufferTextureLayer");
|
|
glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load(userptr, "glGenFramebuffers");
|
|
glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load(userptr, "glGenRenderbuffers");
|
|
glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load(userptr, "glGenVertexArrays");
|
|
glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load(userptr, "glGenerateMipmap");
|
|
glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load(userptr, "glGetBooleani_v");
|
|
glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load(userptr, "glGetFragDataLocation");
|
|
glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load(userptr, "glGetFramebufferAttachmentParameteriv");
|
|
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load(userptr, "glGetIntegeri_v");
|
|
glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load(userptr, "glGetRenderbufferParameteriv");
|
|
glad_glGetStringi = (PFNGLGETSTRINGIPROC)load(userptr, "glGetStringi");
|
|
glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load(userptr, "glGetTexParameterIiv");
|
|
glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load(userptr, "glGetTexParameterIuiv");
|
|
glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load(userptr, "glGetTransformFeedbackVarying");
|
|
glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load(userptr, "glGetUniformuiv");
|
|
glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load(userptr, "glGetVertexAttribIiv");
|
|
glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load(userptr, "glGetVertexAttribIuiv");
|
|
glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load(userptr, "glIsEnabledi");
|
|
glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load(userptr, "glIsFramebuffer");
|
|
glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load(userptr, "glIsRenderbuffer");
|
|
glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load(userptr, "glIsVertexArray");
|
|
glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load(userptr, "glMapBufferRange");
|
|
glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load(userptr, "glRenderbufferStorage");
|
|
glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load(userptr, "glRenderbufferStorageMultisample");
|
|
glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load(userptr, "glTexParameterIiv");
|
|
glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load(userptr, "glTexParameterIuiv");
|
|
glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load(userptr, "glTransformFeedbackVaryings");
|
|
glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load(userptr, "glUniform1ui");
|
|
glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load(userptr, "glUniform1uiv");
|
|
glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load(userptr, "glUniform2ui");
|
|
glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load(userptr, "glUniform2uiv");
|
|
glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load(userptr, "glUniform3ui");
|
|
glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load(userptr, "glUniform3uiv");
|
|
glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load(userptr, "glUniform4ui");
|
|
glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load(userptr, "glUniform4uiv");
|
|
glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load(userptr, "glVertexAttribI1i");
|
|
glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load(userptr, "glVertexAttribI1iv");
|
|
glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load(userptr, "glVertexAttribI1ui");
|
|
glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load(userptr, "glVertexAttribI1uiv");
|
|
glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load(userptr, "glVertexAttribI2i");
|
|
glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load(userptr, "glVertexAttribI2iv");
|
|
glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load(userptr, "glVertexAttribI2ui");
|
|
glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load(userptr, "glVertexAttribI2uiv");
|
|
glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load(userptr, "glVertexAttribI3i");
|
|
glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load(userptr, "glVertexAttribI3iv");
|
|
glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load(userptr, "glVertexAttribI3ui");
|
|
glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load(userptr, "glVertexAttribI3uiv");
|
|
glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load(userptr, "glVertexAttribI4bv");
|
|
glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load(userptr, "glVertexAttribI4i");
|
|
glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load(userptr, "glVertexAttribI4iv");
|
|
glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load(userptr, "glVertexAttribI4sv");
|
|
glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load(userptr, "glVertexAttribI4ubv");
|
|
glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load(userptr, "glVertexAttribI4ui");
|
|
glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load(userptr, "glVertexAttribI4uiv");
|
|
glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load(userptr, "glVertexAttribI4usv");
|
|
glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load(userptr, "glVertexAttribIPointer");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_3_1(GLADuserptrloadfunc load, void *userptr) {
|
|
if (!GLAD_GL_VERSION_3_1) return;
|
|
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load(userptr, "glBindBufferBase");
|
|
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load(userptr, "glBindBufferRange");
|
|
glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load(userptr, "glCopyBufferSubData");
|
|
glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load(userptr, "glDrawArraysInstanced");
|
|
glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load(userptr, "glDrawElementsInstanced");
|
|
glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load(userptr, "glGetActiveUniformBlockName");
|
|
glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load(userptr, "glGetActiveUniformBlockiv");
|
|
glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load(userptr, "glGetActiveUniformName");
|
|
glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load(userptr, "glGetActiveUniformsiv");
|
|
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load(userptr, "glGetIntegeri_v");
|
|
glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load(userptr, "glGetUniformBlockIndex");
|
|
glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load(userptr, "glGetUniformIndices");
|
|
glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load(userptr, "glPrimitiveRestartIndex");
|
|
glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load(userptr, "glTexBuffer");
|
|
glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load(userptr, "glUniformBlockBinding");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_3_2(GLADuserptrloadfunc load, void *userptr) {
|
|
if (!GLAD_GL_VERSION_3_2) return;
|
|
glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load(userptr, "glClientWaitSync");
|
|
glad_glDeleteSync = (PFNGLDELETESYNCPROC)load(userptr, "glDeleteSync");
|
|
glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load(userptr, "glDrawElementsBaseVertex");
|
|
glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load(userptr, "glDrawElementsInstancedBaseVertex");
|
|
glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load(userptr, "glDrawRangeElementsBaseVertex");
|
|
glad_glFenceSync = (PFNGLFENCESYNCPROC)load(userptr, "glFenceSync");
|
|
glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load(userptr, "glFramebufferTexture");
|
|
glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load(userptr, "glGetBufferParameteri64v");
|
|
glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load(userptr, "glGetInteger64i_v");
|
|
glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load(userptr, "glGetInteger64v");
|
|
glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load(userptr, "glGetMultisamplefv");
|
|
glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load(userptr, "glGetSynciv");
|
|
glad_glIsSync = (PFNGLISSYNCPROC)load(userptr, "glIsSync");
|
|
glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load(userptr, "glMultiDrawElementsBaseVertex");
|
|
glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load(userptr, "glProvokingVertex");
|
|
glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load(userptr, "glSampleMaski");
|
|
glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load(userptr, "glTexImage2DMultisample");
|
|
glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load(userptr, "glTexImage3DMultisample");
|
|
glad_glWaitSync = (PFNGLWAITSYNCPROC)load(userptr, "glWaitSync");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_3_3(GLADuserptrloadfunc load, void *userptr) {
|
|
if (!GLAD_GL_VERSION_3_3) return;
|
|
glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load(userptr, "glBindFragDataLocationIndexed");
|
|
glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load(userptr, "glBindSampler");
|
|
glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load(userptr, "glColorP3ui");
|
|
glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load(userptr, "glColorP3uiv");
|
|
glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load(userptr, "glColorP4ui");
|
|
glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load(userptr, "glColorP4uiv");
|
|
glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load(userptr, "glDeleteSamplers");
|
|
glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load(userptr, "glGenSamplers");
|
|
glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load(userptr, "glGetFragDataIndex");
|
|
glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load(userptr, "glGetQueryObjecti64v");
|
|
glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load(userptr, "glGetQueryObjectui64v");
|
|
glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load(userptr, "glGetSamplerParameterIiv");
|
|
glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load(userptr, "glGetSamplerParameterIuiv");
|
|
glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load(userptr, "glGetSamplerParameterfv");
|
|
glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load(userptr, "glGetSamplerParameteriv");
|
|
glad_glIsSampler = (PFNGLISSAMPLERPROC)load(userptr, "glIsSampler");
|
|
glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load(userptr, "glMultiTexCoordP1ui");
|
|
glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load(userptr, "glMultiTexCoordP1uiv");
|
|
glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load(userptr, "glMultiTexCoordP2ui");
|
|
glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load(userptr, "glMultiTexCoordP2uiv");
|
|
glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load(userptr, "glMultiTexCoordP3ui");
|
|
glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load(userptr, "glMultiTexCoordP3uiv");
|
|
glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load(userptr, "glMultiTexCoordP4ui");
|
|
glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load(userptr, "glMultiTexCoordP4uiv");
|
|
glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load(userptr, "glNormalP3ui");
|
|
glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load(userptr, "glNormalP3uiv");
|
|
glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load(userptr, "glQueryCounter");
|
|
glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load(userptr, "glSamplerParameterIiv");
|
|
glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load(userptr, "glSamplerParameterIuiv");
|
|
glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load(userptr, "glSamplerParameterf");
|
|
glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load(userptr, "glSamplerParameterfv");
|
|
glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load(userptr, "glSamplerParameteri");
|
|
glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load(userptr, "glSamplerParameteriv");
|
|
glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load(userptr, "glSecondaryColorP3ui");
|
|
glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load(userptr, "glSecondaryColorP3uiv");
|
|
glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load(userptr, "glTexCoordP1ui");
|
|
glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load(userptr, "glTexCoordP1uiv");
|
|
glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load(userptr, "glTexCoordP2ui");
|
|
glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load(userptr, "glTexCoordP2uiv");
|
|
glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load(userptr, "glTexCoordP3ui");
|
|
glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load(userptr, "glTexCoordP3uiv");
|
|
glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load(userptr, "glTexCoordP4ui");
|
|
glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load(userptr, "glTexCoordP4uiv");
|
|
glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load(userptr, "glVertexAttribDivisor");
|
|
glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load(userptr, "glVertexAttribP1ui");
|
|
glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load(userptr, "glVertexAttribP1uiv");
|
|
glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load(userptr, "glVertexAttribP2ui");
|
|
glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load(userptr, "glVertexAttribP2uiv");
|
|
glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load(userptr, "glVertexAttribP3ui");
|
|
glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load(userptr, "glVertexAttribP3uiv");
|
|
glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load(userptr, "glVertexAttribP4ui");
|
|
glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load(userptr, "glVertexAttribP4uiv");
|
|
glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load(userptr, "glVertexP2ui");
|
|
glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load(userptr, "glVertexP2uiv");
|
|
glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load(userptr, "glVertexP3ui");
|
|
glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load(userptr, "glVertexP3uiv");
|
|
glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load(userptr, "glVertexP4ui");
|
|
glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load(userptr, "glVertexP4uiv");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_4_0(GLADuserptrloadfunc load, void *userptr) {
|
|
if (!GLAD_GL_VERSION_4_0) return;
|
|
glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load(userptr, "glBeginQueryIndexed");
|
|
glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load(userptr, "glBindTransformFeedback");
|
|
glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)load(userptr, "glBlendEquationSeparatei");
|
|
glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)load(userptr, "glBlendEquationi");
|
|
glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)load(userptr, "glBlendFuncSeparatei");
|
|
glad_glBlendFunci = (PFNGLBLENDFUNCIPROC)load(userptr, "glBlendFunci");
|
|
glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load(userptr, "glDeleteTransformFeedbacks");
|
|
glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load(userptr, "glDrawArraysIndirect");
|
|
glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load(userptr, "glDrawElementsIndirect");
|
|
glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load(userptr, "glDrawTransformFeedback");
|
|
glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load(userptr, "glDrawTransformFeedbackStream");
|
|
glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load(userptr, "glEndQueryIndexed");
|
|
glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load(userptr, "glGenTransformFeedbacks");
|
|
glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load(userptr, "glGetActiveSubroutineName");
|
|
glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load(userptr, "glGetActiveSubroutineUniformName");
|
|
glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load(userptr, "glGetActiveSubroutineUniformiv");
|
|
glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load(userptr, "glGetProgramStageiv");
|
|
glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load(userptr, "glGetQueryIndexediv");
|
|
glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load(userptr, "glGetSubroutineIndex");
|
|
glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load(userptr, "glGetSubroutineUniformLocation");
|
|
glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load(userptr, "glGetUniformSubroutineuiv");
|
|
glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load(userptr, "glGetUniformdv");
|
|
glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load(userptr, "glIsTransformFeedback");
|
|
glad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)load(userptr, "glMinSampleShading");
|
|
glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load(userptr, "glPatchParameterfv");
|
|
glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load(userptr, "glPatchParameteri");
|
|
glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load(userptr, "glPauseTransformFeedback");
|
|
glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load(userptr, "glResumeTransformFeedback");
|
|
glad_glUniform1d = (PFNGLUNIFORM1DPROC)load(userptr, "glUniform1d");
|
|
glad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load(userptr, "glUniform1dv");
|
|
glad_glUniform2d = (PFNGLUNIFORM2DPROC)load(userptr, "glUniform2d");
|
|
glad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load(userptr, "glUniform2dv");
|
|
glad_glUniform3d = (PFNGLUNIFORM3DPROC)load(userptr, "glUniform3d");
|
|
glad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load(userptr, "glUniform3dv");
|
|
glad_glUniform4d = (PFNGLUNIFORM4DPROC)load(userptr, "glUniform4d");
|
|
glad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load(userptr, "glUniform4dv");
|
|
glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load(userptr, "glUniformMatrix2dv");
|
|
glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load(userptr, "glUniformMatrix2x3dv");
|
|
glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load(userptr, "glUniformMatrix2x4dv");
|
|
glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load(userptr, "glUniformMatrix3dv");
|
|
glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load(userptr, "glUniformMatrix3x2dv");
|
|
glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load(userptr, "glUniformMatrix3x4dv");
|
|
glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load(userptr, "glUniformMatrix4dv");
|
|
glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load(userptr, "glUniformMatrix4x2dv");
|
|
glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load(userptr, "glUniformMatrix4x3dv");
|
|
glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load(userptr, "glUniformSubroutinesuiv");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_4_1(GLADuserptrloadfunc load, void *userptr) {
|
|
if (!GLAD_GL_VERSION_4_1) return;
|
|
glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load(userptr, "glActiveShaderProgram");
|
|
glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load(userptr, "glBindProgramPipeline");
|
|
glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load(userptr, "glClearDepthf");
|
|
glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load(userptr, "glCreateShaderProgramv");
|
|
glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load(userptr, "glDeleteProgramPipelines");
|
|
glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)load(userptr, "glDepthRangeArrayv");
|
|
glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)load(userptr, "glDepthRangeIndexed");
|
|
glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load(userptr, "glDepthRangef");
|
|
glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load(userptr, "glGenProgramPipelines");
|
|
glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)load(userptr, "glGetDoublei_v");
|
|
glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)load(userptr, "glGetFloati_v");
|
|
glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load(userptr, "glGetProgramBinary");
|
|
glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load(userptr, "glGetProgramPipelineInfoLog");
|
|
glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load(userptr, "glGetProgramPipelineiv");
|
|
glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load(userptr, "glGetShaderPrecisionFormat");
|
|
glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)load(userptr, "glGetVertexAttribLdv");
|
|
glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load(userptr, "glIsProgramPipeline");
|
|
glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load(userptr, "glProgramBinary");
|
|
glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load(userptr, "glProgramParameteri");
|
|
glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)load(userptr, "glProgramUniform1d");
|
|
glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)load(userptr, "glProgramUniform1dv");
|
|
glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load(userptr, "glProgramUniform1f");
|
|
glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load(userptr, "glProgramUniform1fv");
|
|
glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load(userptr, "glProgramUniform1i");
|
|
glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load(userptr, "glProgramUniform1iv");
|
|
glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load(userptr, "glProgramUniform1ui");
|
|
glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)load(userptr, "glProgramUniform1uiv");
|
|
glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)load(userptr, "glProgramUniform2d");
|
|
glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)load(userptr, "glProgramUniform2dv");
|
|
glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load(userptr, "glProgramUniform2f");
|
|
glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load(userptr, "glProgramUniform2fv");
|
|
glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load(userptr, "glProgramUniform2i");
|
|
glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load(userptr, "glProgramUniform2iv");
|
|
glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)load(userptr, "glProgramUniform2ui");
|
|
glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)load(userptr, "glProgramUniform2uiv");
|
|
glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)load(userptr, "glProgramUniform3d");
|
|
glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)load(userptr, "glProgramUniform3dv");
|
|
glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load(userptr, "glProgramUniform3f");
|
|
glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load(userptr, "glProgramUniform3fv");
|
|
glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)load(userptr, "glProgramUniform3i");
|
|
glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load(userptr, "glProgramUniform3iv");
|
|
glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load(userptr, "glProgramUniform3ui");
|
|
glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load(userptr, "glProgramUniform3uiv");
|
|
glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)load(userptr, "glProgramUniform4d");
|
|
glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)load(userptr, "glProgramUniform4dv");
|
|
glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)load(userptr, "glProgramUniform4f");
|
|
glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)load(userptr, "glProgramUniform4fv");
|
|
glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)load(userptr, "glProgramUniform4i");
|
|
glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)load(userptr, "glProgramUniform4iv");
|
|
glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)load(userptr, "glProgramUniform4ui");
|
|
glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)load(userptr, "glProgramUniform4uiv");
|
|
glad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)load(userptr, "glProgramUniformMatrix2dv");
|
|
glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)load(userptr, "glProgramUniformMatrix2fv");
|
|
glad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)load(userptr, "glProgramUniformMatrix2x3dv");
|
|
glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)load(userptr, "glProgramUniformMatrix2x3fv");
|
|
glad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)load(userptr, "glProgramUniformMatrix2x4dv");
|
|
glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)load(userptr, "glProgramUniformMatrix2x4fv");
|
|
glad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)load(userptr, "glProgramUniformMatrix3dv");
|
|
glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)load(userptr, "glProgramUniformMatrix3fv");
|
|
glad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)load(userptr, "glProgramUniformMatrix3x2dv");
|
|
glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)load(userptr, "glProgramUniformMatrix3x2fv");
|
|
glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)load(userptr, "glProgramUniformMatrix3x4dv");
|
|
glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)load(userptr, "glProgramUniformMatrix3x4fv");
|
|
glad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)load(userptr, "glProgramUniformMatrix4dv");
|
|
glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)load(userptr, "glProgramUniformMatrix4fv");
|
|
glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)load(userptr, "glProgramUniformMatrix4x2dv");
|
|
glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)load(userptr, "glProgramUniformMatrix4x2fv");
|
|
glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)load(userptr, "glProgramUniformMatrix4x3dv");
|
|
glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)load(userptr, "glProgramUniformMatrix4x3fv");
|
|
glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load(userptr, "glReleaseShaderCompiler");
|
|
glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC)load(userptr, "glScissorArrayv");
|
|
glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)load(userptr, "glScissorIndexed");
|
|
glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)load(userptr, "glScissorIndexedv");
|
|
glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load(userptr, "glShaderBinary");
|
|
glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load(userptr, "glUseProgramStages");
|
|
glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)load(userptr, "glValidateProgramPipeline");
|
|
glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)load(userptr, "glVertexAttribL1d");
|
|
glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)load(userptr, "glVertexAttribL1dv");
|
|
glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)load(userptr, "glVertexAttribL2d");
|
|
glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)load(userptr, "glVertexAttribL2dv");
|
|
glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)load(userptr, "glVertexAttribL3d");
|
|
glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)load(userptr, "glVertexAttribL3dv");
|
|
glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)load(userptr, "glVertexAttribL4d");
|
|
glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)load(userptr, "glVertexAttribL4dv");
|
|
glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)load(userptr, "glVertexAttribLPointer");
|
|
glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)load(userptr, "glViewportArrayv");
|
|
glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)load(userptr, "glViewportIndexedf");
|
|
glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)load(userptr, "glViewportIndexedfv");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_4_2(GLADuserptrloadfunc load, void *userptr) {
|
|
if (!GLAD_GL_VERSION_4_2) return;
|
|
glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)load(userptr, "glBindImageTexture");
|
|
glad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)load(userptr, "glDrawArraysInstancedBaseInstance");
|
|
glad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)load(userptr, "glDrawElementsInstancedBaseInstance");
|
|
glad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)load(userptr, "glDrawElementsInstancedBaseVertexBaseInstance");
|
|
glad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)load(userptr, "glDrawTransformFeedbackInstanced");
|
|
glad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)load(userptr, "glDrawTransformFeedbackStreamInstanced");
|
|
glad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)load(userptr, "glGetActiveAtomicCounterBufferiv");
|
|
glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load(userptr, "glGetInternalformativ");
|
|
glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)load(userptr, "glMemoryBarrier");
|
|
glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)load(userptr, "glTexStorage1D");
|
|
glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load(userptr, "glTexStorage2D");
|
|
glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load(userptr, "glTexStorage3D");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_4_3(GLADuserptrloadfunc load, void *userptr) {
|
|
if (!GLAD_GL_VERSION_4_3) return;
|
|
glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load(userptr, "glBindVertexBuffer");
|
|
glad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)load(userptr, "glClearBufferData");
|
|
glad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)load(userptr, "glClearBufferSubData");
|
|
glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)load(userptr, "glCopyImageSubData");
|
|
glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load(userptr, "glDebugMessageCallback");
|
|
glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load(userptr, "glDebugMessageControl");
|
|
glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load(userptr, "glDebugMessageInsert");
|
|
glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load(userptr, "glDispatchCompute");
|
|
glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)load(userptr, "glDispatchComputeIndirect");
|
|
glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)load(userptr, "glFramebufferParameteri");
|
|
glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load(userptr, "glGetDebugMessageLog");
|
|
glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load(userptr, "glGetFramebufferParameteriv");
|
|
glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)load(userptr, "glGetInternalformati64v");
|
|
glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load(userptr, "glGetObjectLabel");
|
|
glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load(userptr, "glGetObjectPtrLabel");
|
|
glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load(userptr, "glGetPointerv");
|
|
glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load(userptr, "glGetProgramInterfaceiv");
|
|
glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)load(userptr, "glGetProgramResourceIndex");
|
|
glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load(userptr, "glGetProgramResourceLocation");
|
|
glad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)load(userptr, "glGetProgramResourceLocationIndex");
|
|
glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load(userptr, "glGetProgramResourceName");
|
|
glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load(userptr, "glGetProgramResourceiv");
|
|
glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)load(userptr, "glInvalidateBufferData");
|
|
glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)load(userptr, "glInvalidateBufferSubData");
|
|
glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load(userptr, "glInvalidateFramebuffer");
|
|
glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load(userptr, "glInvalidateSubFramebuffer");
|
|
glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)load(userptr, "glInvalidateTexImage");
|
|
glad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)load(userptr, "glInvalidateTexSubImage");
|
|
glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)load(userptr, "glMultiDrawArraysIndirect");
|
|
glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)load(userptr, "glMultiDrawElementsIndirect");
|
|
glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load(userptr, "glObjectLabel");
|
|
glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load(userptr, "glObjectPtrLabel");
|
|
glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load(userptr, "glPopDebugGroup");
|
|
glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load(userptr, "glPushDebugGroup");
|
|
glad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)load(userptr, "glShaderStorageBlockBinding");
|
|
glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)load(userptr, "glTexBufferRange");
|
|
glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load(userptr, "glTexStorage2DMultisample");
|
|
glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)load(userptr, "glTexStorage3DMultisample");
|
|
glad_glTextureView = (PFNGLTEXTUREVIEWPROC)load(userptr, "glTextureView");
|
|
glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load(userptr, "glVertexAttribBinding");
|
|
glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load(userptr, "glVertexAttribFormat");
|
|
glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load(userptr, "glVertexAttribIFormat");
|
|
glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)load(userptr, "glVertexAttribLFormat");
|
|
glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load(userptr, "glVertexBindingDivisor");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_4_4(GLADuserptrloadfunc load, void *userptr) {
|
|
if (!GLAD_GL_VERSION_4_4) return;
|
|
glad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)load(userptr, "glBindBuffersBase");
|
|
glad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)load(userptr, "glBindBuffersRange");
|
|
glad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)load(userptr, "glBindImageTextures");
|
|
glad_glBindSamplers = (PFNGLBINDSAMPLERSPROC)load(userptr, "glBindSamplers");
|
|
glad_glBindTextures = (PFNGLBINDTEXTURESPROC)load(userptr, "glBindTextures");
|
|
glad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)load(userptr, "glBindVertexBuffers");
|
|
glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC)load(userptr, "glBufferStorage");
|
|
glad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)load(userptr, "glClearTexImage");
|
|
glad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)load(userptr, "glClearTexSubImage");
|
|
}
|
|
|
|
#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
|
|
#define GLAD_GL_IS_SOME_NEW_VERSION 1
|
|
#else
|
|
#define GLAD_GL_IS_SOME_NEW_VERSION 0
|
|
#endif
|
|
|
|
static int glad_gl_get_extensions(int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i) {
|
|
#if GLAD_GL_IS_SOME_NEW_VERSION
|
|
if (GLAD_VERSION_MAJOR(version) < 3) {
|
|
#else
|
|
(void)version;
|
|
(void)out_num_exts_i;
|
|
(void)out_exts_i;
|
|
#endif
|
|
if (glad_glGetString == NULL) {
|
|
return 0;
|
|
}
|
|
*out_exts = (const char *)glad_glGetString(GL_EXTENSIONS);
|
|
#if GLAD_GL_IS_SOME_NEW_VERSION
|
|
} else {
|
|
unsigned int index = 0;
|
|
unsigned int num_exts_i = 0;
|
|
char **exts_i = NULL;
|
|
if (glad_glGetStringi == NULL || glad_glGetIntegerv == NULL) {
|
|
return 0;
|
|
}
|
|
glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int *)&num_exts_i);
|
|
if (num_exts_i > 0) {
|
|
exts_i = (char **)malloc(num_exts_i * (sizeof *exts_i));
|
|
}
|
|
if (exts_i == NULL) {
|
|
return 0;
|
|
}
|
|
for (index = 0; index < num_exts_i; index++) {
|
|
const char *gl_str_tmp = (const char *)glad_glGetStringi(GL_EXTENSIONS, index);
|
|
size_t len = strlen(gl_str_tmp) + 1;
|
|
|
|
char *local_str = (char *)malloc(len * sizeof(char));
|
|
if (local_str != NULL) {
|
|
memcpy(local_str, gl_str_tmp, len * sizeof(char));
|
|
}
|
|
|
|
exts_i[index] = local_str;
|
|
}
|
|
|
|
*out_num_exts_i = num_exts_i;
|
|
*out_exts_i = exts_i;
|
|
}
|
|
#endif
|
|
return 1;
|
|
}
|
|
static void glad_gl_free_extensions(char **exts_i, unsigned int num_exts_i) {
|
|
if (exts_i != NULL) {
|
|
unsigned int index;
|
|
for (index = 0; index < num_exts_i; index++) {
|
|
free((void *)(exts_i[index]));
|
|
}
|
|
free((void *)exts_i);
|
|
exts_i = NULL;
|
|
}
|
|
}
|
|
static int glad_gl_has_extension(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext) {
|
|
if (GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION) {
|
|
const char *extensions;
|
|
const char *loc;
|
|
const char *terminator;
|
|
extensions = exts;
|
|
if (extensions == NULL || ext == NULL) {
|
|
return 0;
|
|
}
|
|
while (1) {
|
|
loc = strstr(extensions, ext);
|
|
if (loc == NULL) {
|
|
return 0;
|
|
}
|
|
terminator = loc + strlen(ext);
|
|
if ((loc == extensions || *(loc - 1) == ' ') &&
|
|
(*terminator == ' ' || *terminator == '\0')) {
|
|
return 1;
|
|
}
|
|
extensions = terminator;
|
|
}
|
|
} else {
|
|
unsigned int index;
|
|
for (index = 0; index < num_exts_i; index++) {
|
|
const char *e = exts_i[index];
|
|
if (strcmp(e, ext) == 0) {
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char *name) {
|
|
return (GLAD_GNUC_EXTENSION(GLADapiproc(*)(const char *name)) userptr)(name);
|
|
}
|
|
|
|
static int glad_gl_find_extensions_gl(int version) {
|
|
const char *exts = NULL;
|
|
unsigned int num_exts_i = 0;
|
|
char **exts_i = NULL;
|
|
if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0;
|
|
|
|
(void)glad_gl_has_extension;
|
|
|
|
glad_gl_free_extensions(exts_i, num_exts_i);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int glad_gl_find_core_gl(void) {
|
|
int i;
|
|
const char *version;
|
|
const char *prefixes[] = {
|
|
"OpenGL ES-CM ",
|
|
"OpenGL ES-CL ",
|
|
"OpenGL ES ",
|
|
"OpenGL SC ",
|
|
NULL};
|
|
int major = 0;
|
|
int minor = 0;
|
|
version = (const char *)glad_glGetString(GL_VERSION);
|
|
if (!version) return 0;
|
|
for (i = 0; prefixes[i]; i++) {
|
|
const size_t length = strlen(prefixes[i]);
|
|
if (strncmp(version, prefixes[i], length) == 0) {
|
|
version += length;
|
|
break;
|
|
}
|
|
}
|
|
|
|
GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor);
|
|
|
|
GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
|
|
GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
|
|
GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
|
|
GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
|
|
GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
|
|
GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
|
|
GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
|
|
GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
|
|
GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
|
|
GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
|
|
GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
|
|
GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
|
|
GLAD_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4;
|
|
GLAD_GL_VERSION_4_1 = (major == 4 && minor >= 1) || major > 4;
|
|
GLAD_GL_VERSION_4_2 = (major == 4 && minor >= 2) || major > 4;
|
|
GLAD_GL_VERSION_4_3 = (major == 4 && minor >= 3) || major > 4;
|
|
GLAD_GL_VERSION_4_4 = (major == 4 && minor >= 4) || major > 4;
|
|
|
|
return GLAD_MAKE_VERSION(major, minor);
|
|
}
|
|
|
|
int gladLoadGLUserPtr(GLADuserptrloadfunc load, void *userptr) {
|
|
int version;
|
|
|
|
glad_glGetString = (PFNGLGETSTRINGPROC)load(userptr, "glGetString");
|
|
if (glad_glGetString == NULL) return 0;
|
|
if (glad_glGetString(GL_VERSION) == NULL) return 0;
|
|
version = glad_gl_find_core_gl();
|
|
|
|
glad_gl_load_GL_VERSION_1_0(load, userptr);
|
|
glad_gl_load_GL_VERSION_1_1(load, userptr);
|
|
glad_gl_load_GL_VERSION_1_2(load, userptr);
|
|
glad_gl_load_GL_VERSION_1_3(load, userptr);
|
|
glad_gl_load_GL_VERSION_1_4(load, userptr);
|
|
glad_gl_load_GL_VERSION_1_5(load, userptr);
|
|
glad_gl_load_GL_VERSION_2_0(load, userptr);
|
|
glad_gl_load_GL_VERSION_2_1(load, userptr);
|
|
glad_gl_load_GL_VERSION_3_0(load, userptr);
|
|
glad_gl_load_GL_VERSION_3_1(load, userptr);
|
|
glad_gl_load_GL_VERSION_3_2(load, userptr);
|
|
glad_gl_load_GL_VERSION_3_3(load, userptr);
|
|
glad_gl_load_GL_VERSION_4_0(load, userptr);
|
|
glad_gl_load_GL_VERSION_4_1(load, userptr);
|
|
glad_gl_load_GL_VERSION_4_2(load, userptr);
|
|
glad_gl_load_GL_VERSION_4_3(load, userptr);
|
|
glad_gl_load_GL_VERSION_4_4(load, userptr);
|
|
|
|
if (!glad_gl_find_extensions_gl(version)) return 0;
|
|
|
|
return version;
|
|
}
|
|
|
|
int gladLoadGL(GLADloadfunc load) {
|
|
return gladLoadGLUserPtr(glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION(void *) load);
|
|
}
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|