260 lines
4.9 KiB
C
260 lines
4.9 KiB
C
#include "script.h"
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#include "stdio.h"
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#include "log.h"
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#include "ffi.h"
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#include "font.h"
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#include "ftw.h"
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#include "stb_ds.h"
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#include "time.h"
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#include "sys/stat.h"
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#include "sys/types.h"
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duk_context *duk = NULL;
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static int load_prefab(const char *fpath, const struct stat *sb, int typeflag) {
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if (typeflag != FTW_F)
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return 0;
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if (!strcmp(".prefab", strrchr(fpath, '.')))
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script_dofile(fpath);
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return 0;
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}
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void script_init() {
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duk = duk_create_heap_default();
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ffi_load();
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/* Load all prefabs into memory */
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script_dofile("scripts/engine.js");
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script_dofile("config.js");
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//ftw(".", load_prefab, 10);
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}
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void script_run(const char *script) {
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duk_eval_string(duk, script);
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}
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time_t file_mod_secs(const char *file) {
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struct stat attr;
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stat(file, &attr);
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return attr.st_mtime;
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}
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void duk_run_err() {
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duk_get_prop_string(duk, -1, "lineNumber");
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duk_get_prop_string(duk, -2, "fileName");
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duk_get_prop_string(duk, -3, "stack");
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mYughLog(1, 2, duk_get_int(duk, -3), duk_safe_to_string(duk, -2), "%s\n%s", duk_safe_to_string(duk, -4), duk_safe_to_string(duk, -1));
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duk_pop_3(duk);
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}
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int script_dofile(const char *file) {
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const char *script = slurp_text(file);
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if (!script) {
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YughError("Can't find file %s.", file);
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return 1;
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}
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duk_push_string(duk, script);
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free(script);
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duk_push_string(duk, file);
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if (duk_pcompile(duk, 0) != 0) {
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duk_run_err();
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return 1;
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}
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if (duk_pcall(duk, 0))
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duk_run_err();
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duk_pop(duk);
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return file_mod_secs(file);
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}
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/* Call the "update" function in the master game script */
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void script_update(double dt) {
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}
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/* Call the "draw" function in master game script */
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void script_draw() {
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}
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/* Call "editor" function in master game script */
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void script_editor() {
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}
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/* Call the given function name */
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void script_call(const char *f) {
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//s7_call(s7, s7_name_to_value(s7, f), s7_nil(s7));
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}
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/* env is an object in the scripting environment;
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s is the function to call on that object
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*/
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void script_eval_w_env(const char *s, void *env) {
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duk_push_heapptr(duk, env);
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duk_push_string(duk, s);
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if (!duk_has_prop(duk, -2)) {
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duk_pop(duk);
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return;
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}
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duk_push_string(duk, s);
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if (duk_pcall_prop(duk, -2, 0))
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duk_run_err();
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duk_pop_2(duk);
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}
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int script_eval_setup(const char *s, void *env)
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{
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duk_push_heapptr(duk, env);
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if (!duk_has_prop_string(duk, -1, s)) {
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duk_pop(duk);
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return 1;
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}
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duk_push_string(duk, s);
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return 0;
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}
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void script_eval_exec(int argc)
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{
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if (duk_pcall_prop(duk, -2 - argc, argc))
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duk_run_err();
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duk_pop_2(duk);
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}
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void script_call_sym(void *sym)
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{
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duk_push_heapptr(duk, sym);
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if (duk_pcall(duk, 0))
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duk_run_err();
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duk_pop(duk);
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}
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void script_call_sym_args(void *sym, void *args)
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{
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//s7_call(s7, sym, s7_cons(s7, args, s7_nil(s7)));
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}
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struct callee *updates = NULL;
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struct callee *physics = NULL;
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struct callee *guis = NULL;
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struct callee *nk_guis = NULL;
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void unregister_obj(void *obj)
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{
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for (int i = arrlen(updates)-1; i >= 0; i--)
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if (updates[i].obj == obj) arrdel(updates, i);
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for (int i = arrlen(physics)-1; i >= 0; i--)
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if (physics[i].obj == obj) arrdel(physics,i);
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for (int i = arrlen(guis)-1; i >= 0; i--)
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if (guis[i].obj == obj) arrdel(guis,i);
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for (int i = arrlen(nk_guis)-1; i >= 0; i--)
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if (guis[i].obj == obj) arrdel(nk_guis,i);
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}
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void unregister_gui(struct callee c)
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{
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for (int i = arrlen(guis)-1; i >= 0; i--) {
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if (guis[i].obj == c.obj && guis[i].fn == c.fn) {
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arrdel(guis, i);
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return;
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}
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}
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}
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void register_update(struct callee c) {
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arrput(updates, c);
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}
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void register_gui(struct callee c) {
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arrput(guis, c);
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}
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void register_nk_gui(struct callee c) { arrput(nk_guis, c); }
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void register_physics(struct callee c) {
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arrput(physics, c);
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}
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void setup_callee(struct callee c)
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{
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duk_push_heapptr(duk, c.fn);
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duk_push_heapptr(duk, c.obj);
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}
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void exec_callee(int argc)
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{
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if (duk_pcall_method(duk, argc))
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duk_run_err();
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duk_pop(duk);
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}
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void call_callee(struct callee *c) {
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setup_callee(*c);
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exec_callee(0);
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}
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void callee_dbl(struct callee c, double d)
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{
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setup_callee(c);
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duk_push_number(duk, d);
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exec_callee(1);
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}
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void callee_int(struct callee c, int i)
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{
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setup_callee(c);
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duk_push_int(duk, i);
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exec_callee(1);
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}
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void callee_vec2(struct callee c, cpVect vec)
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{
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setup_callee(c);
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vect2duk(vec);
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exec_callee(1);
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}
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void call_updates(double dt) {
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for (int i = 0; i < arrlen(updates); i++) {
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callee_dbl(updates[i], dt);
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}
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}
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void call_gui() {
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for (int i = 0; i < arrlen(guis); i++)
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call_callee(&guis[i]);
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}
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void call_nk_gui() {
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for (int i = 0; i < arrlen(nk_guis); i++)
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call_callee(&nk_guis[i]);
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}
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void call_physics(double dt) {
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for (int i = 0; i < arrlen(physics); i++) {
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callee_dbl(updates[i], dt);
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}
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}
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