prosperon/source/shaders/debugcolorfrag.glsl
John Alanbrook e745acad3e Project cleanup
Standard shaders and fonts now belong to the source directory
2022-08-05 21:16:04 +00:00

9 lines
152 B
GLSL

#version 330 core
out vec4 FragColor;
uniform vec3 PickingColor;
void main()
{
FragColor = vec4(PickingColor, 1.0); // orthographic
}