prosperon/source/engine/yugine.c

83 lines
1.5 KiB
C

#include "render.h"
#include "camera.h"
#include "window.h"
#include "engine.h"
#include "input.h"
#include "openglrender.h"
#include "script.h"
#include "editor.h"
#include "string.h"
int physOn = 0;
double renderlag = 0;
double physlag = 0;
double updatelag = 0;
double renderMS = 1/60.f;
double physMS = 1/120.f;
double updateMS = 1/60.f;
static int ed = 1;
int main(int argc, char **args) {
for (int i = 1; i < argc; i++) {
if (args[i][0] == '-') {
if (strncmp(&args[i][1], "play", 4) == 0) {
ed = 0;
}
}
}
engine_init();
const GLFWvidmode *vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
printf("Refresh rate is %d\n", vidmode->refreshRate);
renderMS = 1.0/vidmode->refreshRate;
double framet = fmin(fmin(renderMS,physMS),updateMS);
script_dofile("engine.rb");
script_dofile("config.rb");
window_set_icon("icon.png");
if (ed) {
editor_init(MakeSDLWindow("Editor", 600, 600, 0));
} else {
script_dofile("game.rb");
}
openglInit();
renderMS = 0.033;
double lastTick;
while (!quit) {
double elapsed;
elapsed = glfwGetTime() - lastTick;
lastTick = glfwGetTime();
timer_update(lastTick);
//renderlag += elapsed;
//physlag += elapsed;
if (renderlag >= renderMS) {
renderlag -= renderMS;
}
window_renderall();
input_poll(renderMS- elapsed < 0 ? 0 : renderMS - elapsed);
window_all_handle_events();
}
}