prosperon/source/engine/level.c

57 lines
964 B
C

#include "level.h"
#include <stdio.h>
#include <string.h>
#include "gameobject.h"
#include "resources.h"
#include "stb_ds.h"
void save_level(char name[MAXNAME])
{
FILE *lfile = res_open(name, "wb+");
if (!lfile) return;
int objs = arrlen(gameobjects);
fwrite(&objs, sizeof(objs), 1, lfile);
for (int i = 0; i < objs; i++)
gameobject_save(&gameobjects[i], lfile);
fclose(lfile);
}
void load_level(char name[MAXNAME])
{
FILE *lfile = fopen(name, "rb");
if (!lfile) return;
new_level();
int objs;
fread(&objs, sizeof(objs), 1, lfile);
arraddn(gameobjects, objs);
for (int i = 0; i < objs; i++) {
struct mGameObject *go = &gameobjects[i];
fread(go, sizeof(struct mGameObject), 1, lfile);
go->components = NULL;
gameobject_init(go, lfile);
}
fclose(lfile);
}
void new_level()
{
for (int i = 0; i < arrlen(gameobjects); i++)
gameobject_delete(i);
arrfree(gameobjects);
}