prosperon/source/engine/light.h

64 lines
1.2 KiB
C

#ifndef LIGHT_H
#define LIGHT_H
#include <stdint.h>
struct mLight {
struct gameobject *go;
uint8_t color[3];
float strength;
int dynamic;
int on;
};
/*
struct mPointLight {
struct mLight light;
float constant;
float linear;
float quadratic;
};
struct mPointLight *MakePointlight();
void pointlight_prepshader(struct mPointLight *light,
struct shader *shader, int num);
void pointlights_prepshader(struct shader *shader);
struct mSpotLight {
struct mLight light;
float constant;
float linear;
float quadratic;
float distance;
float cutoff;
float outerCutoff;
};
struct mSpotLight *MakeSpotlight();
void spotlight_gui(struct mSpotLight *light);
void spotlight_prepshader(struct mSpotLight *light, struct shader *shader,
int num);
void spotlights_prepshader(struct shader *shader);
struct mDirectionalLight {
struct mLight light;
};
void dlight_prepshader(struct mDirectionalLight *light,
struct shader *shader);
struct mDirectionalLight *MakeDLight();
extern struct mDirectionalLight *dLight;
*/
void light_gui(struct mLight *light);
void pointlight_gui(struct mPointLight *light);
void spotlight_gui(struct mSpotLight *spot);
#endif