prosperon/source/shaders/gridvert.glsl

19 lines
264 B
GLSL

#version 330
layout (location = 0) in vec2 pos;
out vec2 apos;
layout (std140) uniform Projection {
mat4 projection;
};
uniform vec2 offset;
uniform vec2 dimen;
void main()
{
apos = ((pos*0.5)*dimen) + offset;
gl_Position = vec4(pos, 0.f, 1.f);
}