#include "editorstate.h" #include /* void (*asset_command)(char *asset) = print_file; void print_file(char *file) { printf("File path: %s\n", file); } void set_new_model(char *modelPath) { printf("Loading new model: %s\n", modelPath); curActor->model = GetExistingModel(modelPath); strcpy(curActor->currentModelPath, modelPath); } */