# Yugine Scripting Guide All objects in the Yugine can have an associated script. This script can perform setup, teardown, and handles responses for the object. |function|description| |---|---| |setup|called before the object is loaded| |start|called when the object is loaded| |update(dt)|called once per game frame| |physupdate(dt)|called once per physics tick| |stop|called when the object is killed|