PROCS != nproc MAKEFLAGS = --jobs=$(PROCS) UNAME != uname MAKEDIR != pwd # Options # DBG --- build with debugging symbols and logging # Temp to strip long emcc paths to just emcc CC := $(notdir $(CC)) DBG ?= 1 QFLAGS := INFO := ifeq ($(DBG),1) QFLAGS += -g INFO = dbg ifeq ($(CC),tcc) QFLAGS += endif else QFLAGS += -DNDEBUG -s INFO = rel endif QFLAGS += -DHAVE_CEIL -DHAVE_FLOOR -DHAVE_FMOD -DHAVE_LRINT -DHAVE_LRINTF # Uncomment for smallest binary # QFLAGS += -ffunction-sections -fdata-sections -Wl,--gc-sections -fno-stack-protector -fomit-frame-pointer -fno-math-errno -fno-unroll-loops -fmerge-all-constants -fno-ident -mfpmath=387 -fsingle-precision-constant -ffast-math PTYPE != uname -m LINKER_FLAGS = $(QFLAGS) ELIBS = engine quickjs PKGCMD = tar --directory $(BIN) --exclude="./*.a" --exclude="./obj" --exclude="./include" -czf $(DISTDIR)/$(DIST) . ZIP = .tar.gz UNZIP = cp $(DISTDIR)/$(DIST) $(DESTDIR) && tar xzf $(DESTDIR)/$(DIST) -C $(DESTDIR) && rm $(DESTDIR)/$(DIST) ARCH = x64 COMPILER_FLAGS = $(includeflag) $(QFLAGS) -MD $(WARNING_FLAGS) -I. -DCP_USE_DOUBLES=0 -DTINYSPLINE_FLOAT_PRECISION -DVER=\"$(VER)\" -DINFO=\"$(INFO)\" -c $< -o $@ ifeq ($(OS), Windows_NT) LINKER_FLAGS += -mwin32 -static COMPILER_FLAGS += -mwin32 ELIBS += mingw32 kernel32 user32 shell32 dxgi gdi32 ws2_32 ole32 winmm setupapi m EXT = .exe PLAT = w64 PKGCMD = cd $(BIN); zip -q -r $(MAKEDIR)/$(DISTDIR)/$(DIST) . -x \*.a ./obj/\* ZIP = .zip UNZIP = unzip -o -q $(DISTDIR)/$(DIST) -d $(DESTDIR) else ifeq ($(CC), emcc) LINKER_FLAGS += -sMIN_WEBGL_VERSION=2 -sMAX_WEBGL_VERSION=2 -pthread COMPILER_FLAGS += -pthread ELIBS += pthread quickjs GL openal c m dl CC = emcc EXT = .html PLAT = html5 else UNAME != uname -s ifeq ($(UNAME), Linux) LINKER_FLAGS += -pthread -rdynamic ELIBS += GL pthread c m dl X11 Xi Xcursor EGL asound PLAT = linux-$(ARCH) endif ifeq ($(UNAME), Darwin) ifeq ($(PLATFORM), macosx) ELIBS = Coca QuartzCore OpenGL PLAT = mac-$(ARCH) else ifeq ($(PLATFORM), iphoneos) ELIBS = Foundation UIKit OpenGLES GLKit endif endif endif BIN = bin/$(CC)/$(INFO)/ objprefix = $(BIN)obj define prefix echo $(1) | tr " " "\n" | sed 's/.*/$(2)&$(3)/' endef define rm tmp=$$(mktemp); \ echo $(2) | tr " " "\n" > $${tmp}; \ echo $(1) | tr " " "\n" | grep -v -f $${tmp}; \ rm $${tmp} endef # All other sources edirs != find source -type d -name include subengs = sound 3d ifeq ($(DBG), 1) subengs += debug endif edirs += source/engine $(addprefix source/engine/, $(subengs)) source/engine/thirdparty/Nuklear ehead != find source/engine source/engine/sound source/engine/debug -maxdepth 1 -type f -name *.h eobjects != find source/engine -type f -name '*.c' | sed -r 's|^(.*)\.c|$(objprefix)/\1.o|' # Gets all .c files and makes .o refs engincs != find source/engine -maxdepth 1 -type d includeflag != find source -type d -name include includeflag += $(engincs) source/engine/thirdparty/Nuklear includeflag := $(addprefix -I, $(includeflag)) WARNING_FLAGS = -Wno-incompatible-function-pointer-types -Wno-incompatible-pointer-types #-Wall -Wno-incompatible-function-pointer-types -Wno-unused-function# -pedantic -Wextra -Wwrite-strings -Wno-incompatible-function-pointer-types -Wno-incompatible-pointer-types -Wno-unused-function -Wno-int-conversion SEM = 0.0.1 COM != fossil describe VER = $(SEM)-$(COM) LIBPATH = -L$(BIN) NAME = yugine$(EXT) ELIBS != $(call prefix, $(ELIBS), -l) objects = $(eobjects) DEPENDS = $(objects:.o=.d) -include $(DEPENDS) ENGINE = $(BIN)libengine.a SCRIPTS = $(shell ls source/scripts/*.js) LINK = $(LIBPATH) $(LINKER_FLAGS) $(ELIBS) MYTAG = $(VER)_$(PTYPE)_$(INFO) DIST = yugine-$(PLAT)-$(COM)$(ZIP) DISTDIR = ./dist .DEFAULT_GOAL := all all: $(DISTDIR)/$(DIST) DESTDIR ?= ~/.bin install: $(DISTDIR)/$(DIST) @echo Unpacking $(DIST) in $(DESTDIR) # @unzip $(DISTDIR)/$(DIST) -d $(DESTDIR) @$(UNZIP) $(BIN)$(NAME): $(objprefix)/source/engine/yugine.o $(ENGINE) $(BIN)libquickjs.a @echo Linking $(NAME) $(CC) $< $(LINK) -o $(BIN)$(NAME) @echo Finished build $(DISTDIR)/$(DIST): $(BIN)$(NAME) source/shaders/* $(SCRIPTS) assets/* @echo Creating distribution $(DIST) @mkdir -p $(DISTDIR) @cp -rf assets/* $(BIN) @cp -rf source/shaders $(BIN) @cp -r source/scripts $(BIN) @$(PKGCMD) $(BIN)libquickjs.a: make -C quickjs clean make -C quickjs libquickjs.a libquickjs.lto.a CC=$(CC) cp quickjs/libquickjs.* $(BIN) $(ENGINE): $(eobjects) @echo Making library engine.a @ar r $(ENGINE) $(eobjects) $(objprefix)/%.o:%.c @mkdir -p $(@D) @echo Making C object $@ OS $(OS) @$(CC) $(COMPILER_FLAGS) clean: @echo Cleaning project @rm -rf bin/* @rm -f *.gz @rm -rf dist/*