#define CGLTF_IMPLEMENTATION #define CGLTF_WRITE_IMPLEMENTATION #include "../cgltf_write.h" #include #include #include #include int main(int argc, char** argv) { if (argc < 2) { printf("err\n"); return -1; } cgltf_options options = {}; cgltf_data* data0 = NULL; cgltf_result result = cgltf_parse_file(&options, argv[1], &data0); // Silently skip over files that are unreadable since this is a writing test. if (result != cgltf_result_success) { return cgltf_result_success; } result = cgltf_write_file(&options, "out.gltf", data0); if (result != cgltf_result_success) { return result; } cgltf_data* data1 = NULL; result = cgltf_parse_file(&options, "out.gltf", &data1); if (result != cgltf_result_success) { return result; } if (data0->meshes_count != data1->meshes_count) { return -1; } cgltf_free(data1); cgltf_free(data0); return cgltf_result_success; }