#include "dsp.h" #include "sound.h" #include "limits.h" #include "math.h" #include "stdlib.h" #define PI 3.14159265 struct dsp_filter make_dsp(void *data, void (*in)(void *data, short *out, int n)) { struct dsp_filter new; new.data = data; new.filter = in; } void dsp_run(struct dsp_filter filter, short *out, int n) { filter.filter(filter.data, out, n); } void am_mod(struct dsp_ammod *mod, short *c, int n) { dsp_run(mod->ina, mod->abuf, n); dsp_run(mod->inb, mod->bbuf, n); for (int i = 0; i < n*2; i++) { c[i] = (mod->abuf[i]*mod->bbuf[i])>>15; //c[i] = mod->abuf[i]; } } static struct wav make_wav(float freq, int sr, int ch) { struct wav new; new.ch = ch; new.samplerate = sr; new.frames = sr/freq; new.data = calloc(new.frames*new.ch, sizeof(short)); return new; } struct wav gen_sine(float amp, float freq, int sr, int ch) { struct wav new = make_wav(freq, sr, ch); if (amp > 1) amp = 1; if (amp < 0) amp = 0; short samp = amp*SHRT_MAX; short *data = (short*)new.data; for (int i = 0; i < new.frames; i++) { short val = samp * sin(2*PI*((float)i / new.frames)); for (int j = 0; j < new.ch; j++) { data[i*new.ch+j] = val; } } printf("Made sine with %i frames.\n", new.frames); return new; } struct wav gen_square(float amp, float freq, int sr, int ch) { struct wav new = make_wav(freq, sr, ch); int crossover = new.frames/2; if (amp > 1) amp = 1; if (amp < 0) amp = 0; short samp = amp * SHRT_MAX; short *data = (short*)new.data; for (int i = 0; i < new.frames; i++) { short val = -2 * floor(2 * i / new.frames) + 1; for (int j = 0; j < new.ch; j++) { data[i*new.frames+j] = val; } } return new; } struct wav gen_triangle(float amp, float freq, int sr, int ch) { struct wav new = make_wav(freq, sr, ch); if (amp > 1) amp = 1; if (amp < 0) amp = 0; short *data = (short*)new.data; for (int i = 0; i < new.frames; i++) { short val = 2 * abs( (i/new.frames) - floor( (i/new.frames) + 0.5)); for (int j = 0; j < new.ch; j++) { data[i+j] = val; } } } struct wav gen_saw(float amp, float freq, int sr, int ch) { struct wav new = make_wav(freq, sr, ch); if (amp > 1) amp = 1; if (amp < 0) amp = 0; short samp = amp*SHRT_MAX; short *data = (short*)new.data; for (int i = 0; i < new.frames; i++) { short val = samp * 2 * i/sr - samp; for (int j = 0; j < new.ch; j++) { data[i+j] = val; } } } void make_dsp_filter() { } void dsp_filter(short *in, short *out, int samples, struct dsp_delay *d) { } void dsp_rectify(short *in, short *out, int n) { for (int i = 0; i < n; i++) { out[i] = abs(in[i]); } } struct phasor phasor_make(unsigned int sr, float freq) { struct phasor new; new.sr = sr; new.cur = 0.f; new.freq = freq; new.cstep = 0; new.clen = new.sr / new.freq; new.cache = malloc(new.clen * sizeof(float)); for (int i = 0; i < new.clen; i++) { new.cache[i] = (float)i / new.clen; } return new; } float phasor_step(struct phasor *p) { p->cur += p->freq/p->sr; if (p->cur >= 1.f) p->cur = 0.f; return p->cur; /* float ret = p->cache[p->cstep++]; if (p->cstep ==p->clen) p->cstep = 0; return ret; */ } float sin_phasor(float p) { return sin(2*PI*p); } float square_phasor(float p) { return lround(p); } float saw_phasor(float p) { return 2*p-1; } float tri_phasor(float p) { return 4*(p * 0.5f ? p : (1-p)) - 1; } void osc_fillbuf(struct osc *osc, short *buf, int n) { for (int i = 0; i < n; i++) { short val = SHRT_MAX * osc->f(phasor_step(&osc->p)); buf[i*2] = buf[i*2+1] = val; } } void gen_whitenoise(void *data, short *buf, int n) { for (int i = 0; i < n; i++) { for (int j = 0; j < 2; j++) { buf[i*2+j] = (rand()>>15) - USHRT_MAX; } } } struct dsp_delay dsp_delay_make(unsigned int ms_delay) { struct dsp_delay new; new.ms_delay = ms_delay; /* Circular buffer size is enough to have the delay */ unsigned int datasize = ms_delay * CHANNELS * (SAMPLERATE / 1000); new.buf = circbuf_init(sizeof(short), datasize); new.buf.write = datasize; printf("Buffer size is %u.\n", new.buf.len); return new; } void dsp_delay_filbuf(struct dsp_delay *delay, short *buf, int n) { static short cache[BUF_FRAMES*2]; dsp_run(delay->in, cache, n); for (int i = 0; i < n*2; i++) { cbuf_push(&delay->buf, cache[i] / 2); buf[i] = cache[i] + cbuf_shift(&delay->buf); } }