#version 330 core in vec2 TexCoords; in vec3 fColor; out vec4 color; uniform sampler2D text; void main() { // color = vec4(fColor.xyz, texture(text, TexCoords).r); color = vec4(1.f,1.f,1.f, texture(text, TexCoords).r); if (color.a <= 0.1f) discard; }