#ifndef PINBALL_H #define PINBALL_H struct mGameObject; struct flipper { float angle1; float angle2; float flipspeed; int left; }; struct flipper *pinball_flipper_make(struct mGameObject *go); void pinball_flipper_init(struct flipper *flip, struct mGameObject *go); void pinball_flipper_update(struct flipper *flip, struct mGameObject *go); #endif