#ifndef SOUND_H #define SOUND_H #include "miniaudio.h" struct Mix_Chunk { int i; }; struct Mix_Music { int i; }; enum MUS { MUS_STOP, MUS_PLAY, MUS_PAUSE }; struct sound { ma_sound sound; enum MUS state; unsigned char volume; }; extern const char *audioDriver; void sound_init(); void audio_open(const char *device); void audio_close(); struct sound *make_sound(const char *wav); struct sound *make_music(const char *ogg); void play_sound(struct sound *sound); const char *get_audio_driver(); void play_music(struct sound *music); void music_set(struct sound *music); int music_playing(); int music_paused(); void music_volume(unsigned char vol); void music_resume(); void music_pause(); void music_stop(); void close_audio_device(int device); void clear_raw(int device); void play_raw(int device, void *data, int size); int open_device(const char *adriver); void audio_init(); #endif