#include "spline.h" #include "stb_ds.h" #include "log.h" #include "transform.h" #include "math.h" static const HMM_Mat4 cubic_hermite_m = { 2, -2, 1, 1, -3, 3, -2, -1, 0, 0, 1, 0, 1, 0, 0, 0 }; static const HMM_Mat4 cubic_hermite_dm = { 0, 0, 0, 0, 6, -6, 3, 3, -6, 6, -4, -2, 0, 0, 1, 0 }; static const HMM_Mat4 cubic_hermite_ddm = { 0, 0, 0, 0, 0, 0, 0, 0, 12, -12, 6, 6, -6, 6, -4, -2 }; static const HMM_Mat4 cubic_hermite_dddm = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, -12, 6, 6 }; static const HMM_Mat4 b_spline_m = { -1/6, 3/6, -3/6, 1, 3/6, -6/6, 3/6, 0, -3/6, 0, 3/6, 0, 1/6, 4/6, 1/6, 0 }; static const HMM_Mat4 b_spline_dm = { 0, 0, 0, 0, -3/6, 9/6, -9/6, 3, 6/6, -12/6, 6/6, 0, -3/6, 0, 3/6, 0 }; static const HMM_Mat4 b_spline_ddm = { 0, 0, 0, 0, 0, 0, 0, 0, -6/6, 18/6, -18/6, 6, 6/6, -12/6, 6/6, 0 }; static const HMM_Mat4 b_spline_dddm = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -6/6, 18/6, -18/6, 6 }; static const HMM_Mat4 bezier_m = { -1, 3, -3, 1, 3, -6, 3, 0, -3, 3, 0, 0, 1, 0, 0, 0 }; static const HMM_Mat4 bezier_dm = { 0, 0, 0, 0, -3, 9, -9, 3, 6, -12, 6, 0, -3, 3, 0, 0, }; static const HMM_Mat4 bezier_ddm = { 0, 0, 0, 0, 0, 0, 0, 0, -6, 18, -18, 6, 6, -12, 6, 0 }; static const HMM_Mat4 bezier_dddm = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -6, 18, -18, 6 }; #define CAT_S 0.5 /* Position */ static const HMM_Mat4 catmull_rom_m = { -CAT_S, 2-CAT_S, CAT_S-2, CAT_S, 2*CAT_S, CAT_S-3, 3-2*CAT_S, -CAT_S, -CAT_S, 0, CAT_S, 0, 0, 1, 0, 0 }; /* Tangent */ static const HMM_Mat4 catmull_rom_dm = { 0, 0, 0, 0, -3*CAT_S, 9*CAT_S, -9*CAT_S, 3*CAT_S, 4*CAT_S, -10*CAT_S, 8*CAT_S, -2*CAT_S, -CAT_S, 0, CAT_S, 0, }; /* Curvature */ static const HMM_Mat4 catmull_rom_ddm = { 0, 0, 0, 0, 0, 0, 0, 0, -9*CAT_S, 18*CAT_S, -18*CAT_S, 6*CAT_S, 4*CAT_S, -10*CAT_S, 8*CAT_S, -2*CAT_S }; /* Wiggle */ static const HMM_Mat4 catmull_rom_dddm = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -9*CAT_S, 18*CAT_S, -18*CAT_S, 6*CAT_S }; /* [t3 t2 t1 1] B [p1 p2 that is, point 1, tangent at point 1, point 2, tan and point 2 t1 t2] */ HMM_Vec4 spline_CT(HMM_Mat4 *C, float t) { float t2 = t*t; float t3 = t2*t; HMM_Vec4 T = {t3, t2, t, 1}; return HMM_MulM4V4(*C, T); } HMM_Mat4 make_C(HMM_Vec2 *p, HMM_Mat4 *B) { HMM_Mat4 G; G.Columns[0].xy = p[0]; G.Columns[1].xy = p[1]; G.Columns[2].xy = p[2]; G.Columns[3].xy = p[3]; return HMM_MulM4(G, *B); } HMM_Vec2 cubic_spline_d(HMM_Vec2 *p, HMM_Mat4 *m, float d) { HMM_Mat4 C = make_C(p, m); return spline_CT(&C, d).xy; } HMM_Vec2 *spline_v2(HMM_Vec2 *p, HMM_Mat4 *m, int segs) { HMM_Vec2 *ret = NULL; if (segs < 2) return NULL; HMM_Mat4 C = make_C(p, m); float s = (float)1/segs; for (float t = 0; t < 1; t += s) arrput(ret, spline_CT(&C, t).xy); return ret; } HMM_Vec2 *spline2d_min_seg(float u0, float u1, float min_seg, HMM_Mat4 *C, HMM_Vec2 *ret) { HMM_Vec2 a = spline_CT(C, u0).xy; HMM_Vec2 b = spline_CT(C, u1).xy; if (HMM_DistV2(a,b) > min_seg) { float umid = (u0+u1)/2; spline2d_min_seg(u0, umid, min_seg, C, ret); spline2d_min_seg(umid, u1, min_seg, C, ret); } else arrput(ret, b); } HMM_Vec2 *catmull_rom_min_seg(HMM_Vec2 *a, HMM_Vec2 *b, HMM_Vec2 *c, HMM_Vec2 *d, float min_seg) { HMM_Vec2 *ret = NULL; arrsetcap(ret, 1000); arrput(ret, *b); // spline2d_min_seg(0, 1, min_seg, &C, ret); return ret; } HMM_Vec2 *spline2d_min_angle_2(float u0, float u1, float max_angle, HMM_Mat4 *C, HMM_Vec2 *arr) { float ustep = (u1-u0)/4; float um0 = u0+ustep; float um1 = u0+(ustep*2); float um2 = u0+(ustep*3); HMM_Vec2 m0 = spline_CT(C, um0)._2; HMM_Vec2 m1 = spline_CT(C, um1)._2; HMM_Vec2 m2 = spline_CT(C,um2)._2; HMM_Vec2 a = spline_CT(C,u0)._2; HMM_Vec2 b = spline_CT(C,u1)._2; float ab = HMM_DistV2(a,b); float cdist = HMM_DistV2(a,m0) + HMM_DistV2(m0,m1) + HMM_DistV2(m1,m2) + HMM_DistV2(m2,b); if (cdist-ab > max_angle) { arr = spline2d_min_angle_2(u0,um1,max_angle,C,arr); arr = spline2d_min_angle_2(um1,u1,max_angle,C,arr); } else arrput(arr,b); return arr; } HMM_Vec2 *spline_min_angle(HMM_Vec2 *p, HMM_Mat4 *B, float min_angle, HMM_Vec2 *arr) { HMM_Mat4 C = make_C(p, B); arr = spline2d_min_angle_2(0,1,min_angle, &C, arr); return arr; } HMM_Vec2 *catmull_rom_ma_v2(HMM_Vec2 *cp, float ma) { if (arrlen(cp) < 4) return NULL; HMM_Vec2 *ret = NULL; int segments = arrlen(cp)-3; arrsetcap(ret,segments*(ma>=2 ? 3 : 7)); arrput(ret, cp[1]); for (int i = 0; i < arrlen(cp)-3; i++) ret = spline_min_angle(&cp[i], &catmull_rom_m, ma, ret); return ret; } HMM_Vec2 *bezier_cb_ma_v2(HMM_Vec2 *cp, float ma) { if (arrlen(cp) < 4) return NULL; HMM_Vec2 *ret = NULL; int segments = arrlen(cp)-3; arrsetcap(ret,segments*(ma>=2?3:7)); arrput(ret,cp[0]); for (int i = 0; i < arrlen(cp)-3; i+=3) ret = spline_min_angle(&cp[i], &bezier_m, ma, ret); return ret; } HMM_Vec2 catmull_rom_query(HMM_Vec2 *cp, float d, HMM_Mat4 *G) { if (arrlen(cp) < 4 || d < 0 || d > 1) return HMM_V2(0,0); int segs = arrlen(cp)-3; float d_per_seg = (float)1/segs; float maxi = d_per_seg; int p1 = 2; while (maxi < d) { maxi += d_per_seg; p1++; } return cp[0]; // return cubic_spline_d(p0, cp[p1], cp[p1+1], p3, G, d); } float spline_seglen(float t0, float t1, float max_angle, HMM_Mat4 *Cd, HMM_Mat4 *C) { float total = 0; float step = 0.1; for (float i = t0; i < t1; i += step) total += HMM_LenV2(spline_CT(Cd, i).xy) * step; return total; /* Estimation via max angle */ /* float total = 0.0; float tmid = (t0+t1)/2; HMM_Vec2 a = spline_CT(C, t0).xy; HMM_Vec2 b = spline_CT(C, t1).xy; HMM_Vec2 m = spline_CT(C, tmid).xy; if (HMM_AngleV2(m,b) > max_angle) { total += spline_seglen(t0, tmid, max_angle, Cd, C); total += spline_seglen(tmid, t1, max_angle, Cd, C); } else return HMM_LenV2(spline_CT(Cd, t0).xy)*(t1-t0); return total; */ } float catmull_rom_len(HMM_Vec2 *cp) { float len = 0.0; int segs = arrlen(cp)-3; float d_per_seg = (float)1/segs; float maxi = d_per_seg; for (int i = 0; i < arrlen(cp)-3; i++) { HMM_Mat4 C = make_C(&cp[i], &catmull_rom_m); HMM_Mat4 Cd = make_C(&cp[i], &catmull_rom_dm); len += spline_seglen(0, 1, 0.1, &Cd, &C); } return len; } /* d is from 0 to 1 for the entire spline */ HMM_Vec2 catmull_rom_pos(HMM_Vec2 *cp, float d) { return catmull_rom_query(cp,d,&catmull_rom_m); } HMM_Vec2 catmull_rom_tan(HMM_Vec2 *cp, float d) { return catmull_rom_query(cp,d,&catmull_rom_dm); } HMM_Vec2 catmull_rom_curv(HMM_Vec2 *cp, float d) { return catmull_rom_query(cp,d,&catmull_rom_ddm); } HMM_Vec2 catmull_rom_wig(HMM_Vec2 *cp, float d) { return catmull_rom_query(cp,d,&catmull_rom_dddm); } HMM_Vec2 catmull_rom_closest(HMM_Vec2 *cp, HMM_Vec2 p) { }