MAKEFLAGS = --jobs=4 UNAME != uname MAKEDIR != pwd # Options # DBG --- build with debugging symbols and logging CXX:=$(CC) ifeq ($(CXX), tcc) CXX=clang endif ifeq ($(CC),cc) CC=clang endif # Temp to strip long emcc paths to just emcc CC := $(notdir $(CC)) DBG ?= 1 OPT ?= 0 INFO := LD = $(CC) #ifeq ($(CC), clang) # AR = llvm-ar #endif ifeq ($(CC), x86_64-w64-mingw32-gcc) AR = x86_64-w64-mingw32-ar endif ifdef NEDITOR CPPFLAGS += -DNO_EDITOR endif ifdef NFLAC CPPFLAGS += -DNFLAC endif ifdef NMP3 CPPFLAGS += -DNMP3 endif ifdef NSVG CPPFLAGS += -DNSVG endif ifdef NQOA CPPFLAGS += -DNQOA endif ifeq ($(DBG),1) CPPFLAGS += -g #-fsanitize=address INFO += _dbg else CPPFLAGS += -DNDEBUG LDFLAGS += -s endif ifeq ($(OPT),small) CPPFLAGS += -Oz -flto -fno-ident -fno-asynchronous-unwind-tables LDFLAGS += -flto ifeq ($(CC), emcc) LDFLAGS += --closure 1 endif INFO := $(addsuffix _small,$(INFO)) else ifeq ($(OPT), 1) CPPFLAGS += -O2 -flto INFO := $(addsuffix _opt,$(INFO)) else CPPFLAGS += -O0 endif endif CPPFLAGS += -DHAVE_CEIL -DCP_USE_CGTYPES=0 -DCP_USE_DOUBLES=0 -DTINYSPLINE_FLOAT_PRECISION -DHAVE_FLOOR -DHAVE_FMOD -DHAVE_LRINT -DHAVE_LRINTF $(includeflag) -MD $(WARNING_FLAGS) -I. -DVER=\"$(VER)\" -DINFO=\"$(INFO)\" #-DENABLE_SINC_MEDIUM_CONVERTER -DENABLE_SINC_FAST_CONVERTER # ENABLE_SINC_[BEST|FAST|MEDIUM]_CONVERTER # default, fast and medium available in game at runtime; best available in editor PKGCMD = tar --directory $(BIN) --exclude="./*.a" --exclude="./obj" -czf $(DISTDIR)/$(DIST) . ZIP = .tar.gz UNZIP = cp $(DISTDIR)/$(DIST) $(DESTDIR) && tar xzf $(DESTDIR)/$(DIST) -C $(DESTDIR) && rm $(DESTDIR)/$(DIST) ifeq ($(ARCH),) ARCH != uname -m endif STEAMPATH = steam/sdk/redistributable_bin DISCORDPATH = discord/lib ifdef DISCORD LDPATHS += $(DISCORDPATH)/$(ARCH) LDLIBS += discord_game_sdk CPPFLAGS += -DDISCORD endif ifdef STEAM LDLIBS += steam_api LDPATHS += $(STEAMPATH)/$(ARCH) endif ifeq ($(OS), Windows_NT) LDFLAGS += -mwin32 -static CPPFLAGS += -mwin32 LDLIBS += mingw32 kernel32 d3d11 user32 shell32 dxgi gdi32 ws2_32 ole32 winmm setupapi m EXT = .exe ARCH := x86_64 PKGCMD = cd $(BIN); zip -q -r $(MAKEDIR)/$(DISTDIR)/$(DIST) . -x \*.a ./obj/\* ZIP = .zip UNZIP = unzip -o -q $(DISTDIR)/$(DIST) -d $(DESTDIR) else ifeq ($(CC), emcc) OS := Web LDFLAGS += -sMIN_WEBGL_VERSION=2 -sMAX_WEBGL_VERSION=2 -pthread -sTOTAL_MEMORY=450MB CPPFLAGS += -pthread LDLIBS += pthread quickjs GL openal c m dl CC = emcc EXT = .html else UNAME != uname -s ifeq ($(UNAME), Linux) OS := Linux LDFLAGS += -pthread -rdynamic LDLIBS += GL pthread c m dl X11 Xi Xcursor EGL asound endif ifeq ($(UNAME), Darwin) OS := macos CPPFLAGS += -arch $(ARCH) CFLAGS += -x objective-c CXXFLAGS += -std=c++11 LDFLAGS += -framework Cocoa -framework QuartzCore -framework AudioToolbox -framework Metal -framework MetalKit endif endif BIN = bin/$(OS)/$(ARCH)$(INFO) ifdef STEAM BIN := $(addsuffix /steam, $(BIN)) endif OBJDIR = $(BIN)/obj # All other sources OBJS != find source/engine -type f -name '*.c' OBJS += $(shell find source/engine -type f -name '*.cpp') OBJS += $(shell find source/engine -type f -name '*.m') OBJS := $(patsubst %.cpp, %.o, $(OBJS)) OBJS := $(patsubst %.c, %.o,$(OBJS)) OBJS := $(patsubst %.m, %.o, $(OBJS)) OBJS := $(addprefix $(BIN)/obj/, $(OBJS)) engineincs != find source/engine -maxdepth 1 -type d includeflag != find source -type d -name include includeflag += $(engineincs) source/engine/thirdparty/tinycdb source/shaders includeflag := $(addprefix -I, $(includeflag)) # Adding different SDKs ifdef STEAM includeflag += -Isteam/sdk/public CPPFLAGS += -DSTEAM # BIN += /steam endif WARNING_FLAGS = -Wno-incompatible-function-pointer-types -Wno-incompatible-pointer-types -Wno-unused-function -Wno-unused-const-variable -Wno-address-of-temporary NAME = primum$(EXT) SEM = 0.0.1 COM != fossil describe VER = $(SEM)-$(COM) LDLIBS := $(addprefix -l, $(LDLIBS)) LDPATHS := $(addprefix -L, $(LDPATHS)) DEPENDS = $(OBJS:.o=.d) -include $(DEPENDS) DIST = yugine-$(OS)$(ARCH)$(INFO)-$(COM)$(ZIP) DISTDIR = ./dist .DEFAULT_GOAL := all all: $(BIN)/$(NAME) cp $(BIN)/$(NAME) . DESTDIR ?= ~/.bin CDB = source/engine/thirdparty/tinycdb SHADERS = $(shell ls source/shaders/*.sglsl) SHADERS := $(patsubst %.sglsl, %.sglsl.h, $(SHADERS)) install: $(BIN)/$(NAME) cp -f $(BIN)/$(NAME) $(DESTDIR) $(BIN)/$(NAME): $(BIN)/libengine.a $(BIN)/libquickjs.a @echo Linking $(NAME) $(LD) $^ $(CPPFLAGS) $(LDFLAGS) -L$(BIN) $(LDPATHS) $(LDLIBS) -o $@ @echo Finished build $(DISTDIR)/$(DIST): $(BIN)/$(NAME) @echo Creating distribution $(DIST) @mkdir -p $(DISTDIR) @$(PKGCMD) $(BIN)/libengine.a: source/engine/core.cdb.h $(OBJS) @$(AR) rcs $@ $(OBJS) $(BIN)/libcdb.a: mkdir -p $(BIN) rm -f $(CDB)/libcdb.a make -C $(CDB) CC=$(CC) AR=$(AR) libcdb.a cp $(CDB)/libcdb.a $(BIN) tools/libcdb.a: make -C $(CDB) libcdb.a mv $(CDB)/libcdb.a tools DOCOS = Sound gameobject Game Window physics Profile Time Player Mouse IO Log ColorMap sprite SpriteAnim Render Geometry DOCHTML := $(addsuffix .api.html, $(DOCOS)) DOCMD := $(addsuffix .api.md, $(DOCOS)) api.md: $(DOCMD) @(echo "# API"; cat $^) > $@ @rm $^ INPUT = editor DebugControls component.sprite component.polygon2d component.edge2d component.circle2d INPUTMD := $(addsuffix .input.md, $(INPUT)) input.md: $(INPUTMD) @(echo "# Input"; cat $^) > $@ @rm $^ %.input.md: primum $(SCRIPTS) @echo Printing controls for $* @./primum -e $* > $@ %.api.md: primum $(SCRIPTS) @echo Printing api for $* @./primum -d $* > $@ $(BIN)/libquickjs.a: $(QUICKJS_O) make -C quickjs clean make -C quickjs SYSRT=$(SYSRT) TTARGET=$(TTARGET) ARCH=$(ARCH) DBG=$(DBG) OPT=$(OPT) AR=$(AR) OS=$(OS) libquickjs.a libquickjs.lto.a HOST_CC=$(CC) @mkdir -p $(BIN) cp -rf quickjs/libquickjs.* $(BIN) $(OBJDIR)/%.o: %.c @mkdir -p $(@D) @echo Making C object $@ @$(CC) $(CPPFLAGS) $(CFLAGS) -c $< -o $@ $(OBJDIR)/%.o: %.cpp @mkdir -p $(@D) @echo Making C++ object $@ with $(CXX) @$(CXX) $(CPPFLAGS) $(CXXFLAGS) -c $< -o $@ $(OBJDIR)/%.o: %.m @mkdir -p $(@D) @echo Making Objective-C object $@ @$(CC) $(CPPFLAGS) $(CFLAGS) -c $< -o $@ shaders: $(SHADERS) @echo Making shaders %.sglsl.h:%.sglsl @echo Creating shader $^ @./sokol-shdc --ifdef -i $^ --slang=glsl330:hlsl5:metal_macos:metal_ios:metal_sim:glsl300es -o $@ cdb: tools/cdb.c tools/libcdb.a cc $^ -I$(CDB) -o cdb source/engine/core.cdb.h: core.cdb xxd -i $< > $@ SCRIPTS := $(shell ls scripts/*.js) SCRIPT_O := $(addsuffix o, $(SCRIPTS)) CORE != (ls icons/* fonts/*) CORE := $(CORE) $(SCRIPTS) core.cdb: packer $(CORE) ./packer $(CORE) chmod 644 out.cdb mv out.cdb core.cdb CDB_C != find $(CDB) -name *.c packer: tools/packer.c tools/libcdb.a cc $^ -I$(CDB) -o packer jso: tools/jso.c tools/libquickjs.a $(CC) $^ -lm -Iquickjs -o $@ tools/libquickjs.a: make -C quickjs clean make -C quickjs OPT=$(OPT) AR=$(AR) libquickjs.a cp -f quickjs/libquickjs.a tools %.jso: %.js jso @echo Making $@ from $< ./jso $< > $@ WINCC = x86_64-w64-mingw32-gcc #WINCC = i686-w64-mingw32-g++ .PHONY: crosswin crosswin: make CC=$(WINCC) OS=Windows_NT crossmac: make ARCH=arm64 mv primum primum_arm64 make ARCH=x86_64 mv primum primum_x86_64 lipo primum_arm64 primum_x86_64 -create -output primum clean: @echo Cleaning project @rm -rf bin dist @rm -f shaders/*.sglsl.h shaders/*.metal core.cdb jso cdb packer scripts/*.jso @make -C quickjs clean TAGINC != find . -name "*.[chj]" tags: $(TAGINC) @echo Making tags. @etags $(TAGINC)