#define NK_INCLUDE_FIXED_TYPES #define NK_INCLUDE_STANDARD_IO #define NK_INCLUDE_STANDARD_VARARGS #define NK_INCLUDE_DEFAULT_ALLOCATOR #define NK_INCLUDE_VERTEX_BUFFER_OUTPUT #define NK_INCLUDE_FONT_BAKING #define NK_INCLUDE_DEFAULT_FONT #define NK_IMPLEMENTATION #define NK_GLFW_GL3_IMPLEMENTATION #define NK_KEYSTATE_BASED_INPUT #include "nuke.h" #include "window.h" #define MAX_VERTEX_BUFFER 512 * 1024 #define MAX_ELEMENT_BUFFER 128 * 1024 struct nk_context *ctx; static struct nk_glfw nkglfw = {0}; void nuke_init(struct mSDLWindow *win) { window_makecurrent(win); ctx = nk_glfw3_init(&nkglfw, win->window, NK_GLFW3_INSTALL_CALLBACKS); struct nk_font_atlas *atlas; nk_glfw3_font_stash_begin(&nkglfw, &atlas); struct nk_font *noto = nk_font_atlas_add_from_file(atlas, "fonts/notosans.tff", 14, 0); nk_glfw3_font_stash_end(&nkglfw); } void nuke_start() { nk_glfw3_new_frame(&nkglfw); } void nuke_end() { nk_end(ctx); nk_glfw3_render(&nkglfw, NK_ANTI_ALIASING_ON, MAX_VERTEX_BUFFER, MAX_ELEMENT_BUFFER); }