#include "datastream.h" #include "render.h" #include "config.h" #include "shader.h" #include "resources.h" #include "sound.h" #include #include "log.h" #include "texture.h" #include #include "mix.h" #include "limits.h" #include "iir.h" struct mShader *vid_shader; static void ds_update_texture(uint32_t unit, uint32_t texture, plm_plane_t * plane) { glActiveTexture(unit); glBindTexture(GL_TEXTURE_2D, texture); glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, plane->width, plane->height, 0, GL_RED, GL_UNSIGNED_BYTE, plane->data); } static void render_frame(plm_t * mpeg, plm_frame_t * frame, void *user) { struct datastream *ds = user; shader_use(ds->shader); ds_update_texture(GL_TEXTURE0, ds->texture_y, &frame->y); ds_update_texture(GL_TEXTURE1, ds->texture_cb, &frame->cb); ds_update_texture(GL_TEXTURE2, ds->texture_cr, &frame->cr); } static void render_audio(plm_t * mpeg, plm_samples_t * samples, void *user) { struct datastream *ds = user; short t; for (int i = 0; i < samples->count * CHANNELS; i++) { t = (short)(samples->interleaved[i] * SHRT_MAX); cbuf_push(&ds->astream.buf, t*5); } } struct Texture *ds_maketexture(struct datastream *ds) { struct Texture *new = malloc(sizeof(*new)); new->id = ds->texture_cb; new->width = 500; new->height = 500; return new; } void ds_openvideo(struct datastream *ds, const char *video, const char *adriver) { // ds_stop(ds); char buf[MAXPATH] = {'\0'}; sprintf(buf, "%s%s", "video/", video); ds->plm = plm_create_with_filename(buf); if (!ds->plm) { YughLog(0, 0, "Couldn't open %s", video); } YughLog(0, 0, "Opened %s - framerate: %f, samplerate: %d, audio streams: %i, duration: %f", video, plm_get_framerate(ds->plm), plm_get_samplerate(ds->plm), plm_get_num_audio_streams(ds->plm), plm_get_duration(ds->plm) ); ds->astream = soundstream_make(); struct dsp_filter astream_filter; astream_filter.data = &ds->astream; astream_filter.filter = soundstream_fillbuf; //struct dsp_filter lpf = lpf_make(8, 10000); struct dsp_filter lpf = lpf_make(1, 200); struct dsp_iir *iir = lpf.data; iir->in = astream_filter; struct dsp_filter hpf = hpf_make(1, 2000); struct dsp_iir *hiir = hpf.data; hiir->in = astream_filter; /* struct dsp_filter llpf = lp_fir_make(20); struct dsp_fir *fir = llpf.data; fir->in = astream_filter; */ first_free_bus(astream_filter); plm_set_video_decode_callback(ds->plm, render_frame, ds); plm_set_audio_decode_callback(ds->plm, render_audio, ds); plm_set_loop(ds->plm, false); plm_set_audio_enabled(ds->plm, true); plm_set_audio_stream(ds->plm, 0); // Adjust the audio lead time according to the audio_spec buffer size plm_set_audio_lead_time(ds->plm, 4096/48000); ds->playing = true; } struct datastream *MakeDatastream() { struct datastream *newds = malloc(sizeof(*newds)); if (!vid_shader) vid_shader = MakeShader("videovert.glsl", "videofrag.glsl"); newds->shader = vid_shader; shader_use(newds->shader); glGenTextures(1, &newds->texture_y); glBindTexture(GL_TEXTURE_2D, newds->texture_y); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); shader_setint(newds->shader, "texture_y", 0); glGenTextures(1, &newds->texture_cb); glBindTexture(GL_TEXTURE_2D, newds->texture_cb); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); shader_setint(newds->shader, "texture_cb", 1); glGenTextures(1, &newds->texture_cr); glBindTexture(GL_TEXTURE_2D, newds->texture_cr); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); shader_setint(newds->shader, "texture_cr", 2); return newds; } void ds_advance(struct datastream *ds, double s) { if (ds->playing) { plm_decode(ds->plm, s); } } void ds_seek(struct datastream *ds, double time) { //clear_raw(ds->audio_device); plm_seek(ds->plm, time, false); } void ds_advanceframes(struct datastream *ds, int frames) { for (int i = 0; i < frames; i++) { plm_frame_t *frame = plm_decode_video(ds->plm); render_frame(ds->plm, frame, ds); } } void ds_pause(struct datastream *ds) { ds->playing = false; } void ds_stop(struct datastream *ds) { if (ds->plm != NULL) { plm_destroy(ds->plm); ds->plm = NULL; } if (ds->audio_device) close_audio_device(ds->audio_device); ds->playing = false; } // TODO: Must be a better way int ds_videodone(struct datastream *ds) { return (ds->plm == NULL) || plm_get_time(ds->plm) >= plm_get_duration(ds->plm); } double ds_remainingtime(struct datastream *ds) { if (ds->plm != NULL) return plm_get_duration(ds->plm) - plm_get_time(ds->plm); else return 0.f; } double ds_length(struct datastream *ds) { return plm_get_duration(ds->plm); }