/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "chipmunk/chipmunk_private.h" #include "prime.h" typedef struct cpSpaceHashBin cpSpaceHashBin; typedef struct cpHandle cpHandle; struct cpSpaceHash { cpSpatialIndex spatialIndex; int numcells; cpFloat celldim; cpSpaceHashBin **table; cpHashSet *handleSet; cpSpaceHashBin *pooledBins; cpArray *pooledHandles; cpArray *allocatedBuffers; cpTimestamp stamp; }; //MARK: Handle Functions struct cpHandle { void *obj; int retain; cpTimestamp stamp; }; static cpHandle* cpHandleInit(cpHandle *hand, void *obj) { hand->obj = obj; hand->retain = 0; hand->stamp = 0; return hand; } static inline void cpHandleRetain(cpHandle *hand){hand->retain++;} static inline void cpHandleRelease(cpHandle *hand, cpArray *pooledHandles) { hand->retain--; if(hand->retain == 0) cpArrayPush(pooledHandles, hand); } static int handleSetEql(void *obj, cpHandle *hand){return (obj == hand->obj);} static void * handleSetTrans(void *obj, cpSpaceHash *hash) { if(hash->pooledHandles->num == 0){ // handle pool is exhausted, make more int count = CP_BUFFER_BYTES/sizeof(cpHandle); cpAssertHard(count, "Internal Error: Buffer size is too small."); cpHandle *buffer = (cpHandle *)cpcalloc(1, CP_BUFFER_BYTES); cpArrayPush(hash->allocatedBuffers, buffer); for(int i=0; ipooledHandles, buffer + i); } cpHandle *hand = cpHandleInit((cpHandle *)cpArrayPop(hash->pooledHandles), obj); cpHandleRetain(hand); return hand; } //MARK: Bin Functions struct cpSpaceHashBin { cpHandle *handle; cpSpaceHashBin *next; }; static inline void recycleBin(cpSpaceHash *hash, cpSpaceHashBin *bin) { bin->next = hash->pooledBins; hash->pooledBins = bin; } static inline void clearTableCell(cpSpaceHash *hash, int idx) { cpSpaceHashBin *bin = hash->table[idx]; while(bin){ cpSpaceHashBin *next = bin->next; cpHandleRelease(bin->handle, hash->pooledHandles); recycleBin(hash, bin); bin = next; } hash->table[idx] = NULL; } static void clearTable(cpSpaceHash *hash) { for(int i=0; inumcells; i++) clearTableCell(hash, i); } // Get a recycled or new bin. static inline cpSpaceHashBin * getEmptyBin(cpSpaceHash *hash) { cpSpaceHashBin *bin = hash->pooledBins; if(bin){ hash->pooledBins = bin->next; return bin; } else { // Pool is exhausted, make more int count = CP_BUFFER_BYTES/sizeof(cpSpaceHashBin); cpAssertHard(count, "Internal Error: Buffer size is too small."); cpSpaceHashBin *buffer = (cpSpaceHashBin *)cpcalloc(1, CP_BUFFER_BYTES); cpArrayPush(hash->allocatedBuffers, buffer); // push all but the first one, return the first instead for(int i=1; itable); hash->numcells = numcells; hash->table = (cpSpaceHashBin **)cpcalloc(numcells, sizeof(cpSpaceHashBin *)); } static inline cpSpatialIndexClass *Klass(void); cpSpatialIndex * cpSpaceHashInit(cpSpaceHash *hash, cpFloat celldim, int numcells, cpSpatialIndexBBFunc bbfunc, cpSpatialIndex *staticIndex) { cpSpatialIndexInit((cpSpatialIndex *)hash, Klass(), bbfunc, staticIndex); cpSpaceHashAllocTable(hash, next_prime(numcells)); hash->celldim = celldim; hash->handleSet = cpHashSetNew(0, (cpHashSetEqlFunc)handleSetEql); hash->pooledHandles = cpArrayNew(0); hash->pooledBins = NULL; hash->allocatedBuffers = cpArrayNew(0); hash->stamp = 1; return (cpSpatialIndex *)hash; } cpSpatialIndex * cpSpaceHashNew(cpFloat celldim, int cells, cpSpatialIndexBBFunc bbfunc, cpSpatialIndex *staticIndex) { return cpSpaceHashInit(cpSpaceHashAlloc(), celldim, cells, bbfunc, staticIndex); } static void cpSpaceHashDestroy(cpSpaceHash *hash) { if(hash->table) clearTable(hash); cpfree(hash->table); cpHashSetFree(hash->handleSet); cpArrayFreeEach(hash->allocatedBuffers, cpfree); cpArrayFree(hash->allocatedBuffers); cpArrayFree(hash->pooledHandles); } //MARK: Helper Functions static inline cpBool containsHandle(cpSpaceHashBin *bin, cpHandle *hand) { while(bin){ if(bin->handle == hand) return cpTrue; bin = bin->next; } return cpFalse; } // The hash function itself. static inline cpHashValue hash_func(cpHashValue x, cpHashValue y, cpHashValue n) { return (x*1640531513ul ^ y*2654435789ul) % n; } // Much faster than (int)floor(f) // Profiling showed floor() to be a sizable performance hog static inline int floor_int(cpFloat f) { int i = (int)f; return (f < 0.0f && f != i ? i - 1 : i); } static inline void hashHandle(cpSpaceHash *hash, cpHandle *hand, cpBB bb) { // Find the dimensions in cell coordinates. cpFloat dim = hash->celldim; int l = floor_int(bb.l/dim); // Fix by ShiftZ int r = floor_int(bb.r/dim); int b = floor_int(bb.b/dim); int t = floor_int(bb.t/dim); int n = hash->numcells; for(int i=l; i<=r; i++){ for(int j=b; j<=t; j++){ cpHashValue idx = hash_func(i,j,n); cpSpaceHashBin *bin = hash->table[idx]; // Don't add an object twice to the same cell. if(containsHandle(bin, hand)) continue; cpHandleRetain(hand); // Insert a new bin for the handle in this cell. cpSpaceHashBin *newBin = getEmptyBin(hash); newBin->handle = hand; newBin->next = bin; hash->table[idx] = newBin; } } } //MARK: Basic Operations static void cpSpaceHashInsert(cpSpaceHash *hash, void *obj, cpHashValue hashid) { cpHandle *hand = (cpHandle *)cpHashSetInsert(hash->handleSet, hashid, obj, (cpHashSetTransFunc)handleSetTrans, hash); hashHandle(hash, hand, hash->spatialIndex.bbfunc(obj)); } static void cpSpaceHashRehashObject(cpSpaceHash *hash, void *obj, cpHashValue hashid) { cpHandle *hand = (cpHandle *)cpHashSetRemove(hash->handleSet, hashid, obj); if(hand){ hand->obj = NULL; cpHandleRelease(hand, hash->pooledHandles); cpSpaceHashInsert(hash, obj, hashid); } } static void rehash_helper(cpHandle *hand, cpSpaceHash *hash) { hashHandle(hash, hand, hash->spatialIndex.bbfunc(hand->obj)); } static void cpSpaceHashRehash(cpSpaceHash *hash) { clearTable(hash); cpHashSetEach(hash->handleSet, (cpHashSetIteratorFunc)rehash_helper, hash); } static void cpSpaceHashRemove(cpSpaceHash *hash, void *obj, cpHashValue hashid) { cpHandle *hand = (cpHandle *)cpHashSetRemove(hash->handleSet, hashid, obj); if(hand){ hand->obj = NULL; cpHandleRelease(hand, hash->pooledHandles); } } typedef struct eachContext { cpSpatialIndexIteratorFunc func; void *data; } eachContext; static void eachHelper(cpHandle *hand, eachContext *context){context->func(hand->obj, context->data);} static void cpSpaceHashEach(cpSpaceHash *hash, cpSpatialIndexIteratorFunc func, void *data) { eachContext context = {func, data}; cpHashSetEach(hash->handleSet, (cpHashSetIteratorFunc)eachHelper, &context); } static void remove_orphaned_handles(cpSpaceHash *hash, cpSpaceHashBin **bin_ptr) { cpSpaceHashBin *bin = *bin_ptr; while(bin){ cpHandle *hand = bin->handle; cpSpaceHashBin *next = bin->next; if(!hand->obj){ // orphaned handle, unlink and recycle the bin (*bin_ptr) = bin->next; recycleBin(hash, bin); cpHandleRelease(hand, hash->pooledHandles); } else { bin_ptr = &bin->next; } bin = next; } } //MARK: Query Functions static inline void query_helper(cpSpaceHash *hash, cpSpaceHashBin **bin_ptr, void *obj, cpSpatialIndexQueryFunc func, void *data) { restart: for(cpSpaceHashBin *bin = *bin_ptr; bin; bin = bin->next){ cpHandle *hand = bin->handle; void *other = hand->obj; if(hand->stamp == hash->stamp || obj == other){ continue; } else if(other){ func(obj, other, 0, data); hand->stamp = hash->stamp; } else { // The object for this handle has been removed // cleanup this cell and restart the query remove_orphaned_handles(hash, bin_ptr); goto restart; // GCC not smart enough/able to tail call an inlined function. } } } static void cpSpaceHashQuery(cpSpaceHash *hash, void *obj, cpBB bb, cpSpatialIndexQueryFunc func, void *data) { // Get the dimensions in cell coordinates. cpFloat dim = hash->celldim; int l = floor_int(bb.l/dim); // Fix by ShiftZ int r = floor_int(bb.r/dim); int b = floor_int(bb.b/dim); int t = floor_int(bb.t/dim); int n = hash->numcells; cpSpaceHashBin **table = hash->table; // Iterate over the cells and query them. for(int i=l; i<=r; i++){ for(int j=b; j<=t; j++){ query_helper(hash, &table[hash_func(i,j,n)], obj, func, data); } } hash->stamp++; } // Similar to struct eachPair above. typedef struct queryRehashContext { cpSpaceHash *hash; cpSpatialIndexQueryFunc func; void *data; } queryRehashContext; // Hashset iterator func used with cpSpaceHashQueryRehash(). static void queryRehash_helper(cpHandle *hand, queryRehashContext *context) { cpSpaceHash *hash = context->hash; cpSpatialIndexQueryFunc func = context->func; void *data = context->data; cpFloat dim = hash->celldim; int n = hash->numcells; void *obj = hand->obj; cpBB bb = hash->spatialIndex.bbfunc(obj); int l = floor_int(bb.l/dim); int r = floor_int(bb.r/dim); int b = floor_int(bb.b/dim); int t = floor_int(bb.t/dim); cpSpaceHashBin **table = hash->table; for(int i=l; i<=r; i++){ for(int j=b; j<=t; j++){ cpHashValue idx = hash_func(i,j,n); cpSpaceHashBin *bin = table[idx]; if(containsHandle(bin, hand)) continue; cpHandleRetain(hand); // this MUST be done first in case the object is removed in func() query_helper(hash, &bin, obj, func, data); cpSpaceHashBin *newBin = getEmptyBin(hash); newBin->handle = hand; newBin->next = bin; table[idx] = newBin; } } // Increment the stamp for each object hashed. hash->stamp++; } static void cpSpaceHashReindexQuery(cpSpaceHash *hash, cpSpatialIndexQueryFunc func, void *data) { clearTable(hash); queryRehashContext context = {hash, func, data}; cpHashSetEach(hash->handleSet, (cpHashSetIteratorFunc)queryRehash_helper, &context); cpSpatialIndexCollideStatic((cpSpatialIndex *)hash, hash->spatialIndex.staticIndex, func, data); } static inline cpFloat segmentQuery_helper(cpSpaceHash *hash, cpSpaceHashBin **bin_ptr, void *obj, cpSpatialIndexSegmentQueryFunc func, void *data) { cpFloat t = 1.0f; restart: for(cpSpaceHashBin *bin = *bin_ptr; bin; bin = bin->next){ cpHandle *hand = bin->handle; void *other = hand->obj; // Skip over certain conditions if(hand->stamp == hash->stamp){ continue; } else if(other){ t = cpfmin(t, func(obj, other, data)); hand->stamp = hash->stamp; } else { // The object for this handle has been removed // cleanup this cell and restart the query remove_orphaned_handles(hash, bin_ptr); goto restart; // GCC not smart enough/able to tail call an inlined function. } } return t; } // modified from http://playtechs.blogspot.com/2007/03/raytracing-on-grid.html static void cpSpaceHashSegmentQuery(cpSpaceHash *hash, void *obj, cpVect a, cpVect b, cpFloat t_exit, cpSpatialIndexSegmentQueryFunc func, void *data) { a = cpvmult(a, 1.0f/hash->celldim); b = cpvmult(b, 1.0f/hash->celldim); int cell_x = floor_int(a.x), cell_y = floor_int(a.y); cpFloat t = 0; int x_inc, y_inc; cpFloat temp_v, temp_h; if (b.x > a.x){ x_inc = 1; temp_h = (cpffloor(a.x + 1.0f) - a.x); } else { x_inc = -1; temp_h = (a.x - cpffloor(a.x)); } if (b.y > a.y){ y_inc = 1; temp_v = (cpffloor(a.y + 1.0f) - a.y); } else { y_inc = -1; temp_v = (a.y - cpffloor(a.y)); } // Division by zero is *very* slow on ARM cpFloat dx = cpfabs(b.x - a.x), dy = cpfabs(b.y - a.y); cpFloat dt_dx = (dx ? 1.0f/dx : INFINITY), dt_dy = (dy ? 1.0f/dy : INFINITY); // fix NANs in horizontal directions cpFloat next_h = (temp_h ? temp_h*dt_dx : dt_dx); cpFloat next_v = (temp_v ? temp_v*dt_dy : dt_dy); int n = hash->numcells; cpSpaceHashBin **table = hash->table; while(t < t_exit){ cpHashValue idx = hash_func(cell_x, cell_y, n); t_exit = cpfmin(t_exit, segmentQuery_helper(hash, &table[idx], obj, func, data)); if (next_v < next_h){ cell_y += y_inc; t = next_v; next_v += dt_dy; } else { cell_x += x_inc; t = next_h; next_h += dt_dx; } } hash->stamp++; } //MARK: Misc void cpSpaceHashResize(cpSpaceHash *hash, cpFloat celldim, int numcells) { if(hash->spatialIndex.klass != Klass()){ cpAssertWarn(cpFalse, "Ignoring cpSpaceHashResize() call to non-cpSpaceHash spatial index."); return; } clearTable(hash); hash->celldim = celldim; cpSpaceHashAllocTable(hash, next_prime(numcells)); } static int cpSpaceHashCount(cpSpaceHash *hash) { return cpHashSetCount(hash->handleSet); } static int cpSpaceHashContains(cpSpaceHash *hash, void *obj, cpHashValue hashid) { return cpHashSetFind(hash->handleSet, hashid, obj) != NULL; } static cpSpatialIndexClass klass = { (cpSpatialIndexDestroyImpl)cpSpaceHashDestroy, (cpSpatialIndexCountImpl)cpSpaceHashCount, (cpSpatialIndexEachImpl)cpSpaceHashEach, (cpSpatialIndexContainsImpl)cpSpaceHashContains, (cpSpatialIndexInsertImpl)cpSpaceHashInsert, (cpSpatialIndexRemoveImpl)cpSpaceHashRemove, (cpSpatialIndexReindexImpl)cpSpaceHashRehash, (cpSpatialIndexReindexObjectImpl)cpSpaceHashRehashObject, (cpSpatialIndexReindexQueryImpl)cpSpaceHashReindexQuery, (cpSpatialIndexQueryImpl)cpSpaceHashQuery, (cpSpatialIndexSegmentQueryImpl)cpSpaceHashSegmentQuery, }; static inline cpSpatialIndexClass *Klass(){return &klass;} //MARK: Debug Drawing //#define CP_BBTREE_DEBUG_DRAW #ifdef CP_BBTREE_DEBUG_DRAW #include "OpenGL/gl.h" #include "OpenGL/glu.h" #include void cpSpaceHashRenderDebug(cpSpatialIndex *index) { if(index->klass != &klass){ cpAssertWarn(cpFalse, "Ignoring cpSpaceHashRenderDebug() call to non-spatial hash spatial index."); return; } cpSpaceHash *hash = (cpSpaceHash *)index; cpBB bb = cpBBNew(-320, -240, 320, 240); cpFloat dim = hash->celldim; int n = hash->numcells; int l = (int)floor(bb.l/dim); int r = (int)floor(bb.r/dim); int b = (int)floor(bb.b/dim); int t = (int)floor(bb.t/dim); for(int i=l; i<=r; i++){ for(int j=b; j<=t; j++){ int cell_count = 0; int index = hash_func(i,j,n); for(cpSpaceHashBin *bin = hash->table[index]; bin; bin = bin->next) cell_count++; GLfloat v = 1.0f - (GLfloat)cell_count/10.0f; glColor3f(v,v,v); glRectf(i*dim, j*dim, (i + 1)*dim, (j + 1)*dim); } } } #endif