#ifndef STATIC_ACTOR_H #define STATIC_ACTOR_H #include "gameobject.h" #include "model.h" #include "shader.h" struct mStaticActor { struct mGameObject obj; struct mModel *model; char *modelPath; char currentModelPath[MAXPATH]; bool castShadows; }; void staticactor_draw_dbg_color_pick(struct mShader *s); void staticactor_draw_models(struct mShader *s); void staticactor_draw_shadowcasters(struct mShader *s); struct mStaticActor *MakeStaticActor(); void staticactor_gui(struct mStaticActor *sa); extern struct mStaticActor *curActor; #endif