#include "render.h" #include "camera.h" #include "window.h" #include "engine.h" #include "input.h" #include "openglrender.h" #include "script.h" #include "editor.h" #include "log.h" #include #include #ifdef __linux__ #include #endif #include #include #include "string.h" int physOn = 0; double renderlag = 0; double physlag = 0; double updatelag = 0; double renderMS = 1/165.f; double physMS = 1/120.f; double updateMS = 1/60.f; static int ed = 1; void seghandle(int sig) { #ifdef __linux__ void *ents[512]; size_t size; size = backtrace(ents, 512); if (strsignal(sig)) { YughCritical("CRASH! Signal: %s.", strsignal(sig)); } else { YughCritical("CRASH! Signal: %d.", sig); } YughCritical("====================BACKTRACE===================="); char **stackstr = backtrace_symbols(ents, size); for (int i = 0; i < size; i++) { YughCritical(stackstr[i]); } exit(1); #endif } int main(int argc, char **args) { int logout = 1; for (int i = 1; i < argc; i++) { if (args[i][0] == '-') { switch(args[i][1]) { case 'p': if (strncmp(&args[i][2], "lay", 3)) continue; ed = 0; break; case 'l': if (i+1 < argc && args[i+1][0] != '-') { log_setfile(args[i+1]); i++; continue; } else { YughError("Expected a file for command line arg '-l'."); exit(1); } case 'v': printf("Yugine version %s, %s build.\n", VER, INFO); printf("Copyright 2022 odplot productions LLC.\n"); exit(1); break; case 'h': printf("-l Set log file\n"); printf("-play Launch engine in play mode instead of editor mode\n"); printf("-v Display engine info\n"); exit(0); break; case 'c': logout = 0; break; } } } if (DBG && logout) { time_t now = time(NULL); char fname[100]; snprintf(fname, 100, "yugine-%d.log", now); log_setfile(fname); } YughInfo("Starting yugine version %s.", VER); signal(SIGSEGV, seghandle); FILE *sysinfo = NULL; sysinfo = popen("uname -a", "r"); if (!sysinfo) { YughWarn("Failed to get sys info."); } else { log_cat(sysinfo); pclose(sysinfo); } FILE *gameinfo = NULL; gameinfo = fopen("game.info", "w"); fprintf(gameinfo, "Yugine v. %s, sys %s.", VER, INFO); fclose(gameinfo); engine_init(); const GLFWvidmode *vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor()); YughInfo("Refresh rate is %d", vidmode->refreshRate); renderMS = 1.0/vidmode->refreshRate; script_dofile("scripts/engine.scm"); script_dofile("config.scm"); window_set_icon("icon.png"); if (ed) { editor_init(MakeSDLWindow("Editor", 600, 600, 0)); } else { script_dofile("game.scm"); } openglInit(); double lastTick; while (!want_quit()) { double elapsed = glfwGetTime() - lastTick; deltaT = elapsed; lastTick = glfwGetTime(); timer_update(lastTick); call_updates(); renderlag += elapsed; physlag += elapsed; if (physlag >= physMS) { physlag -= physMS; phys2d_update(physMS); call_physics(); } if (renderlag >= renderMS) { renderlag -= renderMS; window_renderall(); } double wait = fmax(0, renderMS-elapsed); input_poll(wait); window_all_handle_events(); } return 0; }