#ifndef INPUT_H #define INPUT_H #include "sokol/sokol_app.h" #include "script.h" #include "window.h" #include #include extern cpVect mousewheel; extern cpVect mouse_pos; extern cpVect mouse_delta; #define INPUT_DOWN 0 #define INPUT_UP 1 #define INPUT_REPEAT 2 extern float deltaT; void input_init(); void input_poll(double wait); void cursor_hide(); void cursor_show(); void set_mouse_mode(int mousemode); void input_mouse(int btn, int state, uint32_t mod); void input_mouse_move(float x, float y, float dx, float dy, uint32_t mod); void input_mouse_scroll(float x, float y, uint32_t mod); void input_btn(int btn, int state, uint32_t mod); void input_key(uint32_t key, uint32_t mod); const char *keyname_extd(int key); int action_down(int key); void register_pawn(struct callee c); void register_gamepad(struct callee c); void quit(); #endif