#define NK_INCLUDE_FIXED_TYPES #define NK_INCLUDE_STANDARD_IO #define NK_INCLUDE_STANDARD_VARARGS #define NK_INCLUDE_DEFAULT_ALLOCATOR #define NK_INCLUDE_VERTEX_BUFFER_OUTPUT #define NK_INCLUDE_FONT_BAKING #define NK_INCLUDE_DEFAULT_FONT #define NK_IMPLEMENTATION #define NK_GLFW_GL3_IMPLEMENTATION #define NK_KEYSTATE_BASED_INPUT #include "nuke.h" #include "nuklear_glfw_gl3.h" #include "window.h" #define MAX_VERTEX_BUFFER 512 * 1024 #define MAX_ELEMENT_BUFFER 128 * 1024 struct nk_context *ctx; static struct nk_glfw nkglfw = {0}; void nuke_init(struct mSDLWindow *win) { window_makecurrent(win); ctx = nk_glfw3_init(&nkglfw, win->window, NK_GLFW3_INSTALL_CALLBACKS); struct nk_font_atlas *atlas; nk_glfw3_font_stash_begin(&nkglfw, &atlas); struct nk_font *noto = nk_font_atlas_add_from_file(atlas, "fonts/notosans.tff", 14, 0); nk_glfw3_font_stash_end(&nkglfw); } void nuke_start() { nk_glfw3_new_frame(&nkglfw); } void nuke_end() { nk_glfw3_render(&nkglfw, NK_ANTI_ALIASING_ON, MAX_VERTEX_BUFFER, MAX_ELEMENT_BUFFER); } void nk_property_float3(struct nk_context *ctx, const char *label, float min, float *val, float max, float step, float dragstep) { nk_layout_row_dynamic(ctx, 25, 1); nk_label(ctx, label, NK_TEXT_LEFT); nk_layout_row_dynamic(ctx, 25, 3); nk_property_float(ctx, "X", min, &val[0], max, step, dragstep); nk_property_float(ctx, "Y", min, &val[1], max, step, dragstep); nk_property_float(ctx, "Z", min, &val[2], max, step, dragstep); } void nk_property_float2(struct nk_context *ctx, const char *label, float min, float *val, float max, float step, float dragstep) { nk_layout_row_dynamic(ctx, 25, 1); nk_label(ctx, label, NK_TEXT_LEFT); nk_layout_row_dynamic(ctx, 25, 2); nk_property_float(ctx, "X", min, &val[0], max, step, dragstep); nk_property_float(ctx, "Y", min, &val[1], max, step, dragstep); } void nk_radio_button_label(struct nk_context *ctx, const char *label, int *val, int cmp) { if (nk_option_label(ctx, label, (bool)*val == cmp)) *val = cmp; }