#if defined(SOKOL_IMPL) && !defined(SOKOL_IMGUI_IMPL) #define SOKOL_IMGUI_IMPL #endif #ifndef SOKOL_IMGUI_INCLUDED /* sokol_imgui.h -- drop-in Dear ImGui renderer/event-handler for sokol_gfx.h Project URL: https://github.com/floooh/sokol Do this: #define SOKOL_IMPL or #define SOKOL_IMGUI_IMPL before you include this file in *one* C or C++ file to create the implementation. NOTE that the implementation can be compiled either as C++ or as C. When compiled as C++, sokol_imgui.h will directly call into the Dear ImGui C++ API. When compiled as C, sokol_imgui.h will call cimgui.h functions instead. NOTE that the formerly separate header sokol_cimgui.h has been merged into sokol_imgui.h The following defines are used by the implementation to select the platform-specific embedded shader code (these are the same defines as used by sokol_gfx.h and sokol_app.h): SOKOL_GLCORE SOKOL_GLES3 SOKOL_D3D11 SOKOL_METAL SOKOL_WGPU Optionally provide the following configuration define both before including the the declaration and implementation: SOKOL_IMGUI_NO_SOKOL_APP - don't depend on sokol_app.h (see below for details) Optionally provide the following macros before including the implementation to override defaults: SOKOL_ASSERT(c) - your own assert macro (default: assert(c)) SOKOL_IMGUI_API_DECL- public function declaration prefix (default: extern) SOKOL_API_DECL - same as SOKOL_IMGUI_API_DECL SOKOL_API_IMPL - public function implementation prefix (default: -) If sokol_imgui.h is compiled as a DLL, define the following before including the declaration or implementation: SOKOL_DLL On Windows, SOKOL_DLL will define SOKOL_IMGUI_API_DECL as __declspec(dllexport) or __declspec(dllimport) as needed. Include the following headers before sokol_imgui.h (both before including the declaration and implementation): sokol_gfx.h sokol_app.h (except SOKOL_IMGUI_NO_SOKOL_APP) Additionally, include the following headers before including the implementation: If the implementation is compiled as C++: imgui.h If the implementation is compiled as C: cimgui.h FEATURE OVERVIEW: ================= sokol_imgui.h implements the initialization, rendering and event-handling code for Dear ImGui (https://github.com/ocornut/imgui) on top of sokol_gfx.h and (optionally) sokol_app.h. The sokol_app.h dependency is optional and used for input event handling. If you only use sokol_gfx.h but not sokol_app.h in your application, define SOKOL_IMGUI_NO_SOKOL_APP before including the implementation of sokol_imgui.h, this will remove any dependency to sokol_app.h, but you must feed input events into Dear ImGui yourself. sokol_imgui.h is not thread-safe, all calls must be made from the same thread where sokol_gfx.h is running. HOWTO: ====== --- To initialize sokol-imgui, call: simgui_setup(const simgui_desc_t* desc) This will initialize Dear ImGui and create sokol-gfx resources (two buffers for vertices and indices, a font texture and a pipeline- state-object). Use the following simgui_desc_t members to configure behaviour: int max_vertices The maximum number of vertices used for UI rendering, default is 65536. sokol-imgui will use this to compute the size of the vertex- and index-buffers allocated via sokol_gfx.h int image_pool_size Number of simgui_image_t objects which can be alive at the same time. The default is 256. sg_pixel_format color_format The color pixel format of the render pass where the UI will be rendered. The default (0) matches sokoL_gfx.h's default pass. sg_pixel_format depth_format The depth-buffer pixel format of the render pass where the UI will be rendered. The default (0) matches sokol_gfx.h's default pass depth format. int sample_count The MSAA sample-count of the render pass where the UI will be rendered. The default (0) matches sokol_gfx.h's default pass sample count. const char* ini_filename Sets this path as ImGui::GetIO().IniFilename where ImGui will store and load UI persistency data. By default this is 0, so that Dear ImGui will not preserve state between sessions (and also won't do any filesystem calls). Also see the ImGui functions: - LoadIniSettingsFromMemory() - SaveIniSettingsFromMemory() These functions give you explicit control over loading and saving UI state while using your own filesystem wrapper functions (in this case keep simgui_desc.ini_filename zero) bool no_default_font Set this to true if you don't want to use ImGui's default font. In this case you need to initialize the font yourself after simgui_setup() is called. bool disable_paste_override If set to true, sokol_imgui.h will not 'emulate' a Dear Imgui clipboard paste action on SAPP_EVENTTYPE_CLIPBOARD_PASTED event. This is mainly a hack/workaround to allow external workarounds for making copy/paste work on the web platform. In general, copy/paste support isn't properly fleshed out in sokol_imgui.h yet. bool disable_set_mouse_cursor If true, sokol_imgui.h will not control the mouse cursor type by calling sapp_set_mouse_cursor(). bool disable_windows_resize_from_edges If true, windows can only be resized from the bottom right corner. The default is false, meaning windows can be resized from edges. bool write_alpha_channel Set this to true if you want alpha values written to the framebuffer. By default this behavior is disabled to prevent undesired behavior on platforms like the web where the canvas is always alpha-blended with the background. simgui_allocator_t allocator Used to override memory allocation functions. See further below for details. simgui_logger_t logger A user-provided logging callback. Note that without logging callback, sokol-imgui will be completely silent! See the section about ERROR REPORTING AND LOGGING below for more details. --- At the start of a frame, call: simgui_new_frame(&(simgui_frame_desc_t){ .width = ..., .height = ..., .delta_time = ..., .dpi_scale = ... }); 'width' and 'height' are the dimensions of the rendering surface, passed to ImGui::GetIO().DisplaySize. 'delta_time' is the frame duration passed to ImGui::GetIO().DeltaTime. 'dpi_scale' is the current DPI scale factor, if this is left zero-initialized, 1.0f will be used instead. Typical values for dpi_scale are >= 1.0f. For example, if you're using sokol_app.h and render to the default framebuffer: simgui_new_frame(&(simgui_frame_desc_t){ .width = sapp_width(), .height = sapp_height(), .delta_time = sapp_frame_duration(), .dpi_scale = sapp_dpi_scale() }); --- at the end of the frame, before the sg_end_pass() where you want to render the UI, call: simgui_render() This will first call ImGui::Render(), and then render ImGui's draw list through sokol_gfx.h --- if you're using sokol_app.h, from inside the sokol_app.h event callback, call: bool simgui_handle_event(const sapp_event* ev); The return value is the value of ImGui::GetIO().WantCaptureKeyboard, if this is true, you might want to skip keyboard input handling in your own event handler. If you want to use the ImGui functions for checking if a key is pressed (e.g. ImGui::IsKeyPressed()) the following helper function to map an sapp_keycode to an ImGuiKey value may be useful: int simgui_map_keycode(sapp_keycode c); Note that simgui_map_keycode() can be called outside simgui_setup()/simgui_shutdown(). --- finally, on application shutdown, call simgui_shutdown() ON USER-PROVIDED IMAGES AND SAMPLERS ==================================== To render your own images via ImGui::Image(), first create an simgui_image_t object from a sokol-gfx image and sampler object. // create a sokol-imgui image object which associates an sg_image with an sg_sampler simgui_image_t simgui_img = simgui_make_image(&(simgui_image_desc_t){ .image = sg_make_image(...), .sampler = sg_make_sampler(...), }); // convert the returned image handle into a ImTextureID handle ImTextureID tex_id = simgui_imtextureid(simgui_img); // use the ImTextureID handle in Dear ImGui calls: ImGui::Image(tex_id, ...); simgui_image_t objects are small and cheap (literally just the image and sampler handle). You can omit the sampler handle in the simgui_make_image() call, in this case a default sampler will be used with nearest-filtering and clamp-to-edge. Trying to render with an invalid simgui_image_t handle will render a small 8x8 white default texture instead. To destroy a sokol-imgui image object, call simgui_destroy_image(simgui_img); But please be aware that the image object needs to be around until simgui_render() is called in a frame (if this turns out to be too much of a hassle we could introduce some sort of garbage collection where destroyed simgui_image_t objects are kept around until the simgui_render() call). You can call: simgui_image_desc_t desc = simgui_query_image_desc(img) ...to get the original desc struct, useful if you need to get the sokol-gfx image and sampler handle of the simgui_image_t object. You can convert an ImTextureID back into an simgui_image_t handle: simgui_image_t img = simgui_image_from_imtextureid(tex_id); MEMORY ALLOCATION OVERRIDE ========================== You can override the memory allocation functions at initialization time like this: void* my_alloc(size_t size, void* user_data) { return malloc(size); } void my_free(void* ptr, void* user_data) { free(ptr); } ... simgui_setup(&(simgui_desc_t){ // ... .allocator = { .alloc_fn = my_alloc, .free_fn = my_free, .user_data = ...; } }); ... If no overrides are provided, malloc and free will be used. This only affects memory allocation calls done by sokol_imgui.h itself though, not any allocations in Dear ImGui. ERROR REPORTING AND LOGGING =========================== To get any logging information at all you need to provide a logging callback in the setup call the easiest way is to use sokol_log.h: #include "sokol_log.h" simgui_setup(&(simgui_desc_t){ .logger.func = slog_func }); To override logging with your own callback, first write a logging function like this: void my_log(const char* tag, // e.g. 'simgui' uint32_t log_level, // 0=panic, 1=error, 2=warn, 3=info uint32_t log_item_id, // SIMGUI_LOGITEM_* const char* message_or_null, // a message string, may be nullptr in release mode uint32_t line_nr, // line number in sokol_imgui.h const char* filename_or_null, // source filename, may be nullptr in release mode void* user_data) { ... } ...and then setup sokol-imgui like this: simgui_setup(&(simgui_desc_t){ .logger = { .func = my_log, .user_data = my_user_data, } }); The provided logging function must be reentrant (e.g. be callable from different threads). If you don't want to provide your own custom logger it is highly recommended to use the standard logger in sokol_log.h instead, otherwise you won't see any warnings or errors. IMGUI EVENT HANDLING ==================== You can call these functions from your platform's events to handle ImGui events when SOKOL_IMGUI_NO_SOKOL_APP is defined. E.g. mouse position events can be dispatched like this: simgui_add_mouse_pos_event(100, 200); For adding key events, you're responsible to map your own key codes to ImGuiKey values and pass those as int: simgui_add_key_event(imgui_key, true); Take note that modifiers (shift, ctrl, etc.) must be updated manually. If sokol_app is being used, ImGui events are handled for you. LICENSE ======= zlib/libpng license Copyright (c) 2018 Andre Weissflog This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #define SOKOL_IMGUI_INCLUDED (1) #include #include #include // size_t #if !defined(SOKOL_GFX_INCLUDED) #error "Please include sokol_gfx.h before sokol_imgui.h" #endif #if !defined(SOKOL_IMGUI_NO_SOKOL_APP) && !defined(SOKOL_APP_INCLUDED) #error "Please include sokol_app.h before sokol_imgui.h" #endif #if defined(SOKOL_API_DECL) && !defined(SOKOL_IMGUI_API_DECL) #define SOKOL_IMGUI_API_DECL SOKOL_API_DECL #endif #ifndef SOKOL_IMGUI_API_DECL #if defined(_WIN32) && defined(SOKOL_DLL) && defined(SOKOL_IMGUI_IMPL) #define SOKOL_IMGUI_API_DECL __declspec(dllexport) #elif defined(_WIN32) && defined(SOKOL_DLL) #define SOKOL_IMGUI_API_DECL __declspec(dllimport) #else #define SOKOL_IMGUI_API_DECL extern #endif #endif #ifdef __cplusplus extern "C" { #endif enum { SIMGUI_INVALID_ID = 0, }; /* simgui_image_t A combined image-sampler pair used to inject custom images and samplers into Dear ImGui. Create with simgui_make_image(), and convert to an ImTextureID handle via simgui_imtextureid(). */ typedef struct simgui_image_t { uint32_t id; } simgui_image_t; /* simgui_image_desc_t Descriptor struct for simgui_make_image(). You must provide at least an sg_image handle. Keeping the sg_sampler handle zero-initialized will select the builtin default sampler which uses linear filtering. */ typedef struct simgui_image_desc_t { sg_image image; sg_sampler sampler; } simgui_image_desc_t; /* simgui_log_item An enum with a unique item for each log message, warning, error and validation layer message. */ #define _SIMGUI_LOG_ITEMS \ _SIMGUI_LOGITEM_XMACRO(OK, "Ok") \ _SIMGUI_LOGITEM_XMACRO(MALLOC_FAILED, "memory allocation failed") \ _SIMGUI_LOGITEM_XMACRO(IMAGE_POOL_EXHAUSTED, "image pool exhausted") \ #define _SIMGUI_LOGITEM_XMACRO(item,msg) SIMGUI_LOGITEM_##item, typedef enum simgui_log_item_t { _SIMGUI_LOG_ITEMS } simgui_log_item_t; #undef _SIMGUI_LOGITEM_XMACRO /* simgui_allocator_t Used in simgui_desc_t to provide custom memory-alloc and -free functions to sokol_imgui.h. If memory management should be overridden, both the alloc_fn and free_fn function must be provided (e.g. it's not valid to override one function but not the other). */ typedef struct simgui_allocator_t { void* (*alloc_fn)(size_t size, void* user_data); void (*free_fn)(void* ptr, void* user_data); void* user_data; } simgui_allocator_t; /* simgui_logger Used in simgui_desc_t to provide a logging function. Please be aware that without logging function, sokol-imgui will be completely silent, e.g. it will not report errors, warnings and validation layer messages. For maximum error verbosity, compile in debug mode (e.g. NDEBUG *not* defined) and install a logger (for instance the standard logging function from sokol_log.h). */ typedef struct simgui_logger_t { void (*func)( const char* tag, // always "simgui" uint32_t log_level, // 0=panic, 1=error, 2=warning, 3=info uint32_t log_item_id, // SIMGUI_LOGITEM_* const char* message_or_null, // a message string, may be nullptr in release mode uint32_t line_nr, // line number in sokol_imgui.h const char* filename_or_null, // source filename, may be nullptr in release mode void* user_data); void* user_data; } simgui_logger_t; typedef struct simgui_desc_t { int max_vertices; // default: 65536 int image_pool_size; // default: 256 sg_pixel_format color_format; sg_pixel_format depth_format; int sample_count; const char* ini_filename; bool no_default_font; bool disable_paste_override; // if true, don't send Ctrl-V on EVENTTYPE_CLIPBOARD_PASTED bool disable_set_mouse_cursor; // if true, don't control the mouse cursor type via sapp_set_mouse_cursor() bool disable_windows_resize_from_edges; // if true, only resize edges from the bottom right corner bool write_alpha_channel; // if true, alpha values get written into the framebuffer simgui_allocator_t allocator; // optional memory allocation overrides (default: malloc/free) simgui_logger_t logger; // optional log function override } simgui_desc_t; typedef struct simgui_frame_desc_t { int width; int height; double delta_time; float dpi_scale; } simgui_frame_desc_t; typedef struct simgui_font_tex_desc_t { sg_filter min_filter; sg_filter mag_filter; } simgui_font_tex_desc_t; SOKOL_IMGUI_API_DECL void simgui_setup(const simgui_desc_t* desc); SOKOL_IMGUI_API_DECL void simgui_new_frame(const simgui_frame_desc_t* desc); SOKOL_IMGUI_API_DECL void simgui_render(void); SOKOL_IMGUI_API_DECL simgui_image_t simgui_make_image(const simgui_image_desc_t* desc); SOKOL_IMGUI_API_DECL void simgui_destroy_image(simgui_image_t img); SOKOL_IMGUI_API_DECL simgui_image_desc_t simgui_query_image_desc(simgui_image_t img); SOKOL_IMGUI_API_DECL void* simgui_imtextureid(simgui_image_t img); SOKOL_IMGUI_API_DECL simgui_image_t simgui_image_from_imtextureid(void* im_texture_id); SOKOL_IMGUI_API_DECL void simgui_add_focus_event(bool focus); SOKOL_IMGUI_API_DECL void simgui_add_mouse_pos_event(float x, float y); SOKOL_IMGUI_API_DECL void simgui_add_touch_pos_event(float x, float y); SOKOL_IMGUI_API_DECL void simgui_add_mouse_button_event(int mouse_button, bool down); SOKOL_IMGUI_API_DECL void simgui_add_mouse_wheel_event(float wheel_x, float wheel_y); SOKOL_IMGUI_API_DECL void simgui_add_key_event(int imgui_key, bool down); SOKOL_IMGUI_API_DECL void simgui_add_input_character(uint32_t c); SOKOL_IMGUI_API_DECL void simgui_add_input_characters_utf8(const char* c); SOKOL_IMGUI_API_DECL void simgui_add_touch_button_event(int mouse_button, bool down); #if !defined(SOKOL_IMGUI_NO_SOKOL_APP) SOKOL_IMGUI_API_DECL bool simgui_handle_event(const sapp_event* ev); SOKOL_IMGUI_API_DECL int simgui_map_keycode(sapp_keycode keycode); // returns ImGuiKey_* #endif SOKOL_IMGUI_API_DECL void simgui_shutdown(void); SOKOL_IMGUI_API_DECL void simgui_create_fonts_texture(const simgui_font_tex_desc_t* desc); SOKOL_IMGUI_API_DECL void simgui_destroy_fonts_texture(void); #ifdef __cplusplus } // extern "C" // reference-based equivalents for C++ inline void simgui_setup(const simgui_desc_t& desc) { return simgui_setup(&desc); } inline simgui_image_t simgui_make_image(const simgui_image_desc_t& desc) { return simgui_make_image(&desc); } inline void simgui_new_frame(const simgui_frame_desc_t& desc) { return simgui_new_frame(&desc); } inline void simgui_create_fonts_texture(const simgui_font_tex_desc_t& desc) { return simgui_create_fonts_texture(&desc); } #endif #endif /* SOKOL_IMGUI_INCLUDED */ //-- IMPLEMENTATION ------------------------------------------------------------ #ifdef SOKOL_IMGUI_IMPL #define SOKOL_IMGUI_IMPL_INCLUDED (1) #if defined(SOKOL_MALLOC) || defined(SOKOL_CALLOC) || defined(SOKOL_FREE) #error "SOKOL_MALLOC/CALLOC/FREE macros are no longer supported, please use simgui_desc_t.allocator to override memory allocation functions" #endif #if defined(__cplusplus) #if !defined(IMGUI_VERSION) #error "Please include imgui.h before the sokol_imgui.h implementation" #endif #else #if !defined(CIMGUI_INCLUDED) #error "Please include cimgui.h before the sokol_imgui.h implementation" #endif #endif #include // memset #include // malloc/free #if defined(__EMSCRIPTEN__) && !defined(SOKOL_DUMMY_BACKEND) #include #endif #ifndef SOKOL_API_IMPL #define SOKOL_API_IMPL #endif #ifndef SOKOL_DEBUG #ifndef NDEBUG #define SOKOL_DEBUG #endif #endif #ifndef SOKOL_ASSERT #include #define SOKOL_ASSERT(c) assert(c) #endif #ifndef _SOKOL_PRIVATE #if defined(__GNUC__) || defined(__clang__) #define _SOKOL_PRIVATE __attribute__((unused)) static #else #define _SOKOL_PRIVATE static #endif #endif #define _SIMGUI_INIT_COOKIE (0xBABEBABE) #define _SIMGUI_INVALID_SLOT_INDEX (0) #define _SIMGUI_SLOT_SHIFT (16) #define _SIMGUI_MAX_POOL_SIZE (1<<_SIMGUI_SLOT_SHIFT) #define _SIMGUI_SLOT_MASK (_SIMGUI_MAX_POOL_SIZE-1) // helper macros and constants #define _simgui_def(val, def) (((val) == 0) ? (def) : (val)) // workaround for missing ImDrawCallback_ResetRenderState in cimgui.h // see: https://github.com/cimgui/cimgui/issues/261 #ifndef ImDrawCallback_ResetRenderState #define ImDrawCallback_ResetRenderState (ImDrawCallback)(-8) #endif typedef struct { ImVec2 disp_size; uint8_t _pad_8[8]; } _simgui_vs_params_t; typedef enum { _SIMGUI_RESOURCESTATE_INITIAL, _SIMGUI_RESOURCESTATE_ALLOC, _SIMGUI_RESOURCESTATE_VALID, _SIMGUI_RESOURCESTATE_FAILED, _SIMGUI_RESOURCESTATE_INVALID, _SIMGUI_RESOURCESTATE_FORCE_U32 = 0x7FFFFFFF } _simgui_resource_state; typedef struct { uint32_t id; _simgui_resource_state state; } _simgui_slot_t; typedef struct { int size; int queue_top; uint32_t* gen_ctrs; int* free_queue; } _simgui_pool_t; typedef struct { _simgui_slot_t slot; sg_image image; sg_sampler sampler; sg_pipeline pip; // this will either be _simgui.def_pip or _simgui.pip_unfilterable } _simgui_image_t; typedef struct { _simgui_pool_t pool; _simgui_image_t* items; } _simgui_image_pool_t; typedef struct { uint32_t init_cookie; simgui_desc_t desc; float cur_dpi_scale; sg_buffer vbuf; sg_buffer ibuf; sg_image font_img; sg_sampler font_smp; simgui_image_t default_font; sg_image def_img; // used as default image for user images sg_sampler def_smp; // used as default sampler for user images sg_shader def_shd; sg_pipeline def_pip; // separate shader and pipeline for unfilterable user images sg_shader shd_unfilterable; sg_pipeline pip_unfilterable; sg_range vertices; sg_range indices; bool is_osx; _simgui_image_pool_t image_pool; } _simgui_state_t; static _simgui_state_t _simgui; /* Embedded source code compiled with: sokol-shdc -i simgui.glsl -o simgui.h -l glsl410:glsl300es:hlsl4:metal_macos:metal_ios:metal_sim:wgpu -b (not that for Metal and D3D11 byte code, sokol-shdc must be run on macOS and Windows) @vs vs uniform vs_params { vec2 disp_size; }; in vec2 position; in vec2 texcoord0; in vec4 color0; out vec2 uv; out vec4 color; void main() { gl_Position = vec4(((position/disp_size)-0.5)*vec2(2.0,-2.0), 0.5, 1.0); uv = texcoord0; color = color0; } @end @fs fs uniform texture2D tex; uniform sampler smp; in vec2 uv; in vec4 color; out vec4 frag_color; void main() { frag_color = texture(sampler2D(tex, smp), uv) * color; } @end @program simgui vs fs */ #if defined(SOKOL_GLCORE) static const uint8_t _simgui_vs_source_glsl410[383] = { 0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x34,0x31,0x30,0x0a,0x0a,0x75,0x6e, 0x69,0x66,0x6f,0x72,0x6d,0x20,0x76,0x65,0x63,0x34,0x20,0x76,0x73,0x5f,0x70,0x61, 0x72,0x61,0x6d,0x73,0x5b,0x31,0x5d,0x3b,0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,0x28, 0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x30,0x29,0x20,0x69,0x6e, 0x20,0x76,0x65,0x63,0x32,0x20,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a, 0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20, 0x3d,0x20,0x30,0x29,0x20,0x6f,0x75,0x74,0x20,0x76,0x65,0x63,0x32,0x20,0x75,0x76, 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0x2e,0x35,0x29,0x29,0x20,0x2a,0x20,0x76,0x65,0x63,0x32,0x28,0x32,0x2e,0x30,0x2c, 0x20,0x2d,0x32,0x2e,0x30,0x29,0x2c,0x20,0x30,0x2e,0x35,0x2c,0x20,0x31,0x2e,0x30, 0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x75,0x76,0x20,0x3d,0x20,0x74,0x65,0x78,0x63, 0x6f,0x6f,0x72,0x64,0x30,0x3b,0x0a,0x20,0x20,0x20,0x20,0x63,0x6f,0x6c,0x6f,0x72, 0x20,0x3d,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x30,0x3b,0x0a,0x7d,0x0a,0x0a,0x00, }; static const uint8_t _simgui_fs_source_glsl410[219] = { 0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x34,0x31,0x30,0x0a,0x0a,0x75,0x6e, 0x69,0x66,0x6f,0x72,0x6d,0x20,0x73,0x61,0x6d,0x70,0x6c,0x65,0x72,0x32,0x44,0x20, 0x74,0x65,0x78,0x5f,0x73,0x6d,0x70,0x3b,0x0a,0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74, 0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x30,0x29,0x20,0x6f, 0x75,0x74,0x20,0x76,0x65,0x63,0x34,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c, 0x6f,0x72,0x3b,0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74, 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0x82,0x20,0x08,0x0e,0x33,0x00,0x24,0x73,0x10,0xd7,0x65,0x55,0x34,0x33,0x00,0x04, 0x63,0x04,0x20,0x08,0x82,0xf8,0x37,0x46,0x00,0x82,0x20,0x08,0x7f,0x33,0x00,0x00, 0xe3,0x0d,0x4c,0x64,0x51,0x40,0x2c,0x0a,0xe8,0x63,0xc1,0x02,0x1f,0x0b,0x16,0xf9, 0x0c,0x32,0x04,0xcb,0x33,0xc8,0x10,0x2c,0xd1,0x6c,0xc3,0x52,0x01,0xb3,0x0d,0x41, 0x15,0xcc,0x36,0x04,0x83,0x90,0x41,0x40,0x0c,0x00,0x00,0x00,0x02,0x00,0x00,0x00, 0x5b,0x86,0x20,0xc0,0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, }; static const uint8_t _simgui_fs_bytecode_metal_ios[2809] = { 0x4d,0x54,0x4c,0x42,0x01,0x00,0x02,0x00,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0xf9,0x0a,0x00,0x00,0x00,0x00,0x00,0x00,0x58,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x6d,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xc9,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xd1,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 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0x75,0x76,0x29,0x20,0x2a,0x20,0x69,0x6e,0x2e,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a, 0x20,0x20,0x20,0x20,0x72,0x65,0x74,0x75,0x72,0x6e,0x20,0x6f,0x75,0x74,0x3b,0x0a, 0x7d,0x0a,0x0a,0x00, }; #elif defined(SOKOL_D3D11) static const uint8_t _simgui_vs_bytecode_hlsl4[892] = { 0x44,0x58,0x42,0x43,0x0d,0xbd,0x9e,0x9e,0x7d,0xc0,0x2b,0x54,0x88,0xf9,0xca,0x89, 0x32,0xe4,0x0c,0x59,0x01,0x00,0x00,0x00,0x7c,0x03,0x00,0x00,0x05,0x00,0x00,0x00, 0x34,0x00,0x00,0x00,0xfc,0x00,0x00,0x00,0x60,0x01,0x00,0x00,0xd0,0x01,0x00,0x00, 0x00,0x03,0x00,0x00,0x52,0x44,0x45,0x46,0xc0,0x00,0x00,0x00,0x01,0x00,0x00,0x00, 0x48,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x1c,0x00,0x00,0x00,0x00,0x04,0xfe,0xff, 0x10,0x81,0x00,0x00,0x98,0x00,0x00,0x00,0x3c,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x01,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x76,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d, 0x73,0x00,0xab,0xab,0x3c,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x60,0x00,0x00,0x00, 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0x00,0x00,0x00,0xc0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x36,0x00,0x00,0x08, 0xc2,0x20,0x10,0x00,0x02,0x00,0x00,0x00,0x02,0x40,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x3f,0x00,0x00,0x80,0x3f,0x3e,0x00,0x00,0x01, 0x53,0x54,0x41,0x54,0x74,0x00,0x00,0x00,0x07,0x00,0x00,0x00,0x01,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x06,0x00,0x00,0x00,0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, }; static const uint8_t _simgui_fs_bytecode_hlsl4[608] = { 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0x70,0x61,0x72,0x61,0x6d,0x3b,0x0a,0x20,0x20,0x6d,0x61,0x69,0x6e,0x5f,0x31,0x28, 0x29,0x3b,0x0a,0x20,0x20,0x72,0x65,0x74,0x75,0x72,0x6e,0x20,0x6d,0x61,0x69,0x6e, 0x5f,0x6f,0x75,0x74,0x28,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x29, 0x3b,0x0a,0x7d,0x0a,0x0a,0x00, }; #elif defined(SOKOL_DUMMY_BACKEND) static const char* _simgui_vs_source_dummy = ""; static const char* _simgui_fs_source_dummy = ""; #else #error "Please define one of SOKOL_GLCORE, SOKOL_GLES3, SOKOL_D3D11, SOKOL_METAL, SOKOL_WGPU or SOKOL_DUMMY_BACKEND!" #endif #if !defined(SOKOL_IMGUI_NO_SOKOL_APP) static void _simgui_set_clipboard(void* user_data, const char* text) { (void)user_data; sapp_set_clipboard_string(text); } static const char* _simgui_get_clipboard(void* user_data) { (void)user_data; return sapp_get_clipboard_string(); } #endif #if defined(__EMSCRIPTEN__) && !defined(SOKOL_DUMMY_BACKEND) EM_JS(int, simgui_js_is_osx, (void), { if (navigator.userAgent.includes('Macintosh')) { return 1; } else { return 0; } }); #endif // ██ ██████ ██████ ██████ ██ ███ ██ ██████ // ██ ██ ██ ██ ██ ██ ████ ██ ██ // ██ ██ ██ ██ ███ ██ ███ ██ ██ ██ ██ ██ ███ // ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ // ███████ ██████ ██████ ██████ ██ ██ ████ ██████ // // >>logging #if defined(SOKOL_DEBUG) #define _SIMGUI_LOGITEM_XMACRO(item,msg) #item ": " msg, static const char* _simgui_log_messages[] = { _SIMGUI_LOG_ITEMS }; #undef _SIMGUI_LOGITEM_XMACRO #endif // SOKOL_DEBUG #define _SIMGUI_PANIC(code) _simgui_log(SIMGUI_LOGITEM_ ##code, 0, 0, __LINE__) #define _SIMGUI_ERROR(code) _simgui_log(SIMGUI_LOGITEM_ ##code, 1, 0, __LINE__) #define _SIMGUI_WARN(code) _simgui_log(SIMGUI_LOGITEM_ ##code, 2, 0, __LINE__) #define _SIMGUI_INFO(code) _simgui_log(SIMGUI_LOGITEM_ ##code, 3, 0, __LINE__) #define _SIMGUI_LOGMSG(code,msg) _simgui_log(SIMGUI_LOGITEM_ ##code, 3, msg, __LINE__) static void _simgui_log(simgui_log_item_t log_item, uint32_t log_level, const char* msg, uint32_t line_nr) { if (_simgui.desc.logger.func) { const char* filename = 0; #if defined(SOKOL_DEBUG) filename = __FILE__; if (0 == msg) { msg = _simgui_log_messages[log_item]; } #endif _simgui.desc.logger.func("simgui", log_level, log_item, msg, line_nr, filename, _simgui.desc.logger.user_data); } else { // for log level PANIC it would be 'undefined behaviour' to continue if (log_level == 0) { abort(); } } } // ███ ███ ███████ ███ ███ ██████ ██████ ██ ██ // ████ ████ ██ ████ ████ ██ ██ ██ ██ ██ ██ // ██ ████ ██ █████ ██ ████ ██ ██ ██ ██████ ████ // ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ // ██ ██ ███████ ██ ██ ██████ ██ ██ ██ // // >>memory static void _simgui_clear(void* ptr, size_t size) { SOKOL_ASSERT(ptr && (size > 0)); memset(ptr, 0, size); } static void* _simgui_malloc(size_t size) { SOKOL_ASSERT(size > 0); void* ptr; if (_simgui.desc.allocator.alloc_fn) { ptr = _simgui.desc.allocator.alloc_fn(size, _simgui.desc.allocator.user_data); } else { ptr = malloc(size); } if (0 == ptr) { _SIMGUI_PANIC(MALLOC_FAILED); } return ptr; } static void* _simgui_malloc_clear(size_t size) { void* ptr = _simgui_malloc(size); _simgui_clear(ptr, size); return ptr; } static void _simgui_free(void* ptr) { if (_simgui.desc.allocator.free_fn) { _simgui.desc.allocator.free_fn(ptr, _simgui.desc.allocator.user_data); } else { free(ptr); } } // ██████ ██████ ██████ ██ // ██ ██ ██ ██ ██ ██ ██ // ██████ ██ ██ ██ ██ ██ // ██ ██ ██ ██ ██ ██ // ██ ██████ ██████ ███████ // // >>pool static void _simgui_init_pool(_simgui_pool_t* pool, int num) { SOKOL_ASSERT(pool && (num >= 1)); // slot 0 is reserved for the 'invalid id', so bump the pool size by 1 pool->size = num + 1; pool->queue_top = 0; // generation counters indexable by pool slot index, slot 0 is reserved size_t gen_ctrs_size = sizeof(uint32_t) * (size_t)pool->size; pool->gen_ctrs = (uint32_t*) _simgui_malloc_clear(gen_ctrs_size); // it's not a bug to only reserve 'num' here pool->free_queue = (int*) _simgui_malloc_clear(sizeof(int) * (size_t)num); // never allocate the zero-th pool item since the invalid id is 0 for (int i = pool->size-1; i >= 1; i--) { pool->free_queue[pool->queue_top++] = i; } } static void _simgui_discard_pool(_simgui_pool_t* pool) { SOKOL_ASSERT(pool); SOKOL_ASSERT(pool->free_queue); _simgui_free(pool->free_queue); pool->free_queue = 0; SOKOL_ASSERT(pool->gen_ctrs); _simgui_free(pool->gen_ctrs); pool->gen_ctrs = 0; pool->size = 0; pool->queue_top = 0; } static int _simgui_pool_alloc_index(_simgui_pool_t* pool) { SOKOL_ASSERT(pool); SOKOL_ASSERT(pool->free_queue); if (pool->queue_top > 0) { int slot_index = pool->free_queue[--pool->queue_top]; SOKOL_ASSERT((slot_index > 0) && (slot_index < pool->size)); return slot_index; } else { // pool exhausted return _SIMGUI_INVALID_SLOT_INDEX; } } static void _simgui_pool_free_index(_simgui_pool_t* pool, int slot_index) { SOKOL_ASSERT((slot_index > _SIMGUI_INVALID_SLOT_INDEX) && (slot_index < pool->size)); SOKOL_ASSERT(pool); SOKOL_ASSERT(pool->free_queue); SOKOL_ASSERT(pool->queue_top < pool->size); #ifdef SOKOL_DEBUG // debug check against double-free for (int i = 0; i < pool->queue_top; i++) { SOKOL_ASSERT(pool->free_queue[i] != slot_index); } #endif pool->free_queue[pool->queue_top++] = slot_index; SOKOL_ASSERT(pool->queue_top <= (pool->size-1)); } /* initialize a pool slot: - bump the slot's generation counter - create a resource id from the generation counter and slot index - set the slot's id to this id - set the slot's state to ALLOC - return the handle id */ static uint32_t _simgui_slot_init(_simgui_pool_t* pool, _simgui_slot_t* slot, int slot_index) { /* FIXME: add handling for an overflowing generation counter, for now, just overflow (another option is to disable the slot) */ SOKOL_ASSERT(pool && pool->gen_ctrs); SOKOL_ASSERT((slot_index > _SIMGUI_INVALID_SLOT_INDEX) && (slot_index < pool->size)); SOKOL_ASSERT((slot->state == _SIMGUI_RESOURCESTATE_INITIAL) && (slot->id == SIMGUI_INVALID_ID)); uint32_t ctr = ++pool->gen_ctrs[slot_index]; slot->id = (ctr<<_SIMGUI_SLOT_SHIFT)|(slot_index & _SIMGUI_SLOT_MASK); slot->state = _SIMGUI_RESOURCESTATE_ALLOC; return slot->id; } // extract slot index from id static int _simgui_slot_index(uint32_t id) { int slot_index = (int) (id & _SIMGUI_SLOT_MASK); SOKOL_ASSERT(_SIMGUI_INVALID_SLOT_INDEX != slot_index); return slot_index; } static void _simgui_init_item_pool(_simgui_pool_t* pool, int pool_size, void** items_ptr, size_t item_size_bytes) { // NOTE: the pools will have an additional item, since slot 0 is reserved SOKOL_ASSERT(pool && (pool->size == 0)); SOKOL_ASSERT((pool_size > 0) && (pool_size < _SIMGUI_MAX_POOL_SIZE)); SOKOL_ASSERT(items_ptr && (*items_ptr == 0)); SOKOL_ASSERT(item_size_bytes > 0); _simgui_init_pool(pool, pool_size); const size_t pool_size_bytes = item_size_bytes * (size_t)pool->size; *items_ptr = _simgui_malloc_clear(pool_size_bytes); } static void _simgui_discard_item_pool(_simgui_pool_t* pool, void** items_ptr) { SOKOL_ASSERT(pool && (pool->size != 0)); SOKOL_ASSERT(items_ptr && (*items_ptr != 0)); _simgui_free(*items_ptr); *items_ptr = 0; _simgui_discard_pool(pool); } static void _simgui_setup_image_pool(int pool_size) { _simgui_image_pool_t* p = &_simgui.image_pool; _simgui_init_item_pool(&p->pool, pool_size, (void**)&p->items, sizeof(_simgui_image_t)); } static void _simgui_discard_image_pool(void) { _simgui_image_pool_t* p = &_simgui.image_pool; _simgui_discard_item_pool(&p->pool, (void**)&p->items); } static simgui_image_t _simgui_make_image_handle(uint32_t id) { simgui_image_t handle = { id }; return handle; } static _simgui_image_t* _simgui_image_at(uint32_t id) { SOKOL_ASSERT(SIMGUI_INVALID_ID != id); const _simgui_image_pool_t* p = &_simgui.image_pool; int slot_index = _simgui_slot_index(id); SOKOL_ASSERT((slot_index > _SIMGUI_INVALID_SLOT_INDEX) && (slot_index < p->pool.size)); return &p->items[slot_index]; } static _simgui_image_t* _simgui_lookup_image(uint32_t id) { if (SIMGUI_INVALID_ID != id) { _simgui_image_t* img = _simgui_image_at(id); if (img->slot.id == id) { return img; } } return 0; } static simgui_image_t _simgui_alloc_image(void) { _simgui_image_pool_t* p = &_simgui.image_pool; int slot_index = _simgui_pool_alloc_index(&p->pool); if (_SIMGUI_INVALID_SLOT_INDEX != slot_index) { uint32_t id = _simgui_slot_init(&p->pool, &p->items[slot_index].slot, slot_index); return _simgui_make_image_handle(id); } else { // pool exhausted return _simgui_make_image_handle(SIMGUI_INVALID_ID); } } static _simgui_resource_state _simgui_init_image(_simgui_image_t* img, const simgui_image_desc_t* desc) { SOKOL_ASSERT(img && (img->slot.state == _SIMGUI_RESOURCESTATE_ALLOC)); SOKOL_ASSERT(desc); SOKOL_ASSERT(_simgui.def_pip.id != SIMGUI_INVALID_ID); SOKOL_ASSERT(_simgui.pip_unfilterable.id != SIMGUI_INVALID_ID); img->image = desc->image; img->sampler = desc->sampler; if (sg_query_pixelformat(sg_query_image_desc(desc->image).pixel_format).filter) { img->pip = _simgui.def_pip; } else { img->pip = _simgui.pip_unfilterable; } return _SIMGUI_RESOURCESTATE_VALID; } static void _simgui_deinit_image(_simgui_image_t* img) { SOKOL_ASSERT(img); img->image.id = SIMGUI_INVALID_ID; img->sampler.id = SIMGUI_INVALID_ID; img->pip.id = SIMGUI_INVALID_ID; } static void _simgui_destroy_image(simgui_image_t img_id) { _simgui_image_t* img = _simgui_lookup_image(img_id.id); if (img) { _simgui_deinit_image(img); _simgui_image_pool_t* p = &_simgui.image_pool; _simgui_clear(img, sizeof(_simgui_image_t)); _simgui_pool_free_index(&p->pool, _simgui_slot_index(img_id.id)); } } static void _simgui_destroy_all_images(void) { _simgui_image_pool_t* p = &_simgui.image_pool; for (int i = 0; i < p->pool.size; i++) { _simgui_image_t* img = &p->items[i]; _simgui_destroy_image(_simgui_make_image_handle(img->slot.id)); } } static simgui_image_desc_t _simgui_image_desc_defaults(const simgui_image_desc_t* desc) { SOKOL_ASSERT(desc); simgui_image_desc_t res = *desc; res.image.id = _simgui_def(res.image.id, _simgui.def_img.id); res.sampler.id = _simgui_def(res.sampler.id, _simgui.def_smp.id); return res; } static bool _simgui_is_osx(void) { #if defined(SOKOL_DUMMY_BACKEND) return false; #elif defined(__EMSCRIPTEN__) return simgui_js_is_osx(); #elif defined(__APPLE__) return true; #else return false; #endif } static simgui_desc_t _simgui_desc_defaults(const simgui_desc_t* desc) { SOKOL_ASSERT((desc->allocator.alloc_fn && desc->allocator.free_fn) || (!desc->allocator.alloc_fn && !desc->allocator.free_fn)); simgui_desc_t res = *desc; res.max_vertices = _simgui_def(res.max_vertices, 65536); res.image_pool_size = _simgui_def(res.image_pool_size, 256); return res; } // ██████ ██ ██ ██████ ██ ██ ██████ // ██ ██ ██ ██ ██ ██ ██ ██ ██ // ██████ ██ ██ ██████ ██ ██ ██ // ██ ██ ██ ██ ██ ██ ██ ██ // ██ ██████ ██████ ███████ ██ ██████ // // >>public SOKOL_API_IMPL void simgui_setup(const simgui_desc_t* desc) { SOKOL_ASSERT(desc); _simgui_clear(&_simgui, sizeof(_simgui)); _simgui.init_cookie = _SIMGUI_INIT_COOKIE; _simgui.desc = _simgui_desc_defaults(desc); _simgui.cur_dpi_scale = 1.0f; #if !defined(SOKOL_IMGUI_NO_SOKOL_APP) _simgui.is_osx = _simgui_is_osx(); #endif // can keep color_format, depth_format and sample_count as is, // since sokol_gfx.h will do its own default-value handling // setup image pool _simgui_setup_image_pool(_simgui.desc.image_pool_size); // allocate an intermediate vertex- and index-buffer SOKOL_ASSERT(_simgui.desc.max_vertices > 0); _simgui.vertices.size = (size_t)_simgui.desc.max_vertices * sizeof(ImDrawVert); _simgui.vertices.ptr = _simgui_malloc(_simgui.vertices.size); _simgui.indices.size = (size_t)_simgui.desc.max_vertices * 3 * sizeof(ImDrawIdx); _simgui.indices.ptr = _simgui_malloc(_simgui.indices.size); // initialize Dear ImGui #if defined(__cplusplus) ImGui::CreateContext(); ImGui::StyleColorsDark(); ImGuiIO* io = &ImGui::GetIO(); if (!_simgui.desc.no_default_font) { io->Fonts->AddFontDefault(); } #else igCreateContext(NULL); igStyleColorsDark(igGetStyle()); ImGuiIO* io = igGetIO(); if (!_simgui.desc.no_default_font) { ImFontAtlas_AddFontDefault(io->Fonts, NULL); } #endif io->IniFilename = _simgui.desc.ini_filename; io->ConfigMacOSXBehaviors = _simgui_is_osx(); io->BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; #if !defined(SOKOL_IMGUI_NO_SOKOL_APP) if (!_simgui.desc.disable_set_mouse_cursor) { io->BackendFlags |= ImGuiBackendFlags_HasMouseCursors; } io->SetClipboardTextFn = _simgui_set_clipboard; io->GetClipboardTextFn = _simgui_get_clipboard; #endif io->ConfigWindowsResizeFromEdges = !_simgui.desc.disable_windows_resize_from_edges; // create sokol-gfx resources sg_push_debug_group("sokol-imgui"); // shader object for using the embedded shader source (or bytecode) sg_shader_desc shd_desc; _simgui_clear(&shd_desc, sizeof(shd_desc)); shd_desc.attrs[0].name = "position"; shd_desc.attrs[1].name = "texcoord0"; shd_desc.attrs[2].name = "color0"; shd_desc.attrs[0].sem_name = "TEXCOORD"; shd_desc.attrs[0].sem_index = 0; shd_desc.attrs[1].sem_name = "TEXCOORD"; shd_desc.attrs[1].sem_index = 1; shd_desc.attrs[2].sem_name = "TEXCOORD"; shd_desc.attrs[2].sem_index = 2; sg_shader_uniform_block_desc* ub = &shd_desc.vs.uniform_blocks[0]; ub->size = sizeof(_simgui_vs_params_t); ub->uniforms[0].name = "vs_params"; ub->uniforms[0].type = SG_UNIFORMTYPE_FLOAT4; ub->uniforms[0].array_count = 1; shd_desc.fs.images[0].used = true; shd_desc.fs.images[0].image_type = SG_IMAGETYPE_2D; shd_desc.fs.images[0].sample_type = SG_IMAGESAMPLETYPE_FLOAT; shd_desc.fs.samplers[0].used = true; shd_desc.fs.samplers[0].sampler_type = SG_SAMPLERTYPE_FILTERING; shd_desc.fs.image_sampler_pairs[0].used = true; shd_desc.fs.image_sampler_pairs[0].image_slot = 0; shd_desc.fs.image_sampler_pairs[0].sampler_slot = 0; shd_desc.fs.image_sampler_pairs[0].glsl_name = "tex_smp"; shd_desc.label = "sokol-imgui-shader"; #if defined(SOKOL_GLCORE) shd_desc.vs.source = (const char*)_simgui_vs_source_glsl410; shd_desc.fs.source = (const char*)_simgui_fs_source_glsl410; #elif defined(SOKOL_GLES3) shd_desc.vs.source = (const char*)_simgui_vs_source_glsl300es; shd_desc.fs.source = (const char*)_simgui_fs_source_glsl300es; #elif defined(SOKOL_METAL) shd_desc.vs.entry = "main0"; shd_desc.fs.entry = "main0"; switch (sg_query_backend()) { case SG_BACKEND_METAL_MACOS: shd_desc.vs.bytecode = SG_RANGE(_simgui_vs_bytecode_metal_macos); shd_desc.fs.bytecode = SG_RANGE(_simgui_fs_bytecode_metal_macos); break; case SG_BACKEND_METAL_IOS: shd_desc.vs.bytecode = SG_RANGE(_simgui_vs_bytecode_metal_ios); shd_desc.fs.bytecode = SG_RANGE(_simgui_fs_bytecode_metal_ios); break; default: shd_desc.vs.source = (const char*)_simgui_vs_source_metal_sim; shd_desc.fs.source = (const char*)_simgui_fs_source_metal_sim; break; } #elif defined(SOKOL_D3D11) shd_desc.vs.bytecode = SG_RANGE(_simgui_vs_bytecode_hlsl4); shd_desc.fs.bytecode = SG_RANGE(_simgui_fs_bytecode_hlsl4); #elif defined(SOKOL_WGPU) shd_desc.vs.source = (const char*)_simgui_vs_source_wgsl; shd_desc.fs.source = (const char*)_simgui_fs_source_wgsl; #else shd_desc.vs.source = _simgui_vs_source_dummy; shd_desc.fs.source = _simgui_fs_source_dummy; #endif _simgui.def_shd = sg_make_shader(&shd_desc); // pipeline object for imgui rendering sg_pipeline_desc pip_desc; _simgui_clear(&pip_desc, sizeof(pip_desc)); pip_desc.layout.buffers[0].stride = sizeof(ImDrawVert); { sg_vertex_attr_state* attr = &pip_desc.layout.attrs[0]; attr->offset = offsetof(ImDrawVert, pos); attr->format = SG_VERTEXFORMAT_FLOAT2; } { sg_vertex_attr_state* attr = &pip_desc.layout.attrs[1]; attr->offset = offsetof(ImDrawVert, uv); attr->format = SG_VERTEXFORMAT_FLOAT2; } { sg_vertex_attr_state* attr = &pip_desc.layout.attrs[2]; attr->offset = offsetof(ImDrawVert, col); attr->format = SG_VERTEXFORMAT_UBYTE4N; } pip_desc.shader = _simgui.def_shd; pip_desc.index_type = SG_INDEXTYPE_UINT16; pip_desc.sample_count = _simgui.desc.sample_count; pip_desc.depth.pixel_format = _simgui.desc.depth_format; pip_desc.colors[0].pixel_format = _simgui.desc.color_format; pip_desc.colors[0].write_mask = _simgui.desc.write_alpha_channel ? SG_COLORMASK_RGBA : SG_COLORMASK_RGB; pip_desc.colors[0].blend.enabled = true; pip_desc.colors[0].blend.src_factor_rgb = SG_BLENDFACTOR_SRC_ALPHA; pip_desc.colors[0].blend.dst_factor_rgb = SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA; if (_simgui.desc.write_alpha_channel) { pip_desc.colors[0].blend.src_factor_alpha = SG_BLENDFACTOR_ONE; pip_desc.colors[0].blend.dst_factor_alpha = SG_BLENDFACTOR_ONE; } pip_desc.label = "sokol-imgui-pipeline"; _simgui.def_pip = sg_make_pipeline(&pip_desc); // create a unfilterable/nonfiltering variants of the shader and pipeline shd_desc.fs.images[0].sample_type = SG_IMAGESAMPLETYPE_UNFILTERABLE_FLOAT; shd_desc.fs.samplers[0].sampler_type = SG_SAMPLERTYPE_NONFILTERING; shd_desc.label = "sokol-imgui-shader-unfilterable"; _simgui.shd_unfilterable = sg_make_shader(&shd_desc); pip_desc.shader = _simgui.shd_unfilterable; pip_desc.label = "sokol-imgui-pipeline-unfilterable"; _simgui.pip_unfilterable = sg_make_pipeline(&pip_desc); // NOTE: since we're in C++ mode here we can't use C99 designated init sg_buffer_desc vb_desc; _simgui_clear(&vb_desc, sizeof(vb_desc)); vb_desc.usage = SG_USAGE_STREAM; vb_desc.size = _simgui.vertices.size; vb_desc.label = "sokol-imgui-vertices"; _simgui.vbuf = sg_make_buffer(&vb_desc); sg_buffer_desc ib_desc; _simgui_clear(&ib_desc, sizeof(ib_desc)); ib_desc.type = SG_BUFFERTYPE_INDEXBUFFER; ib_desc.usage = SG_USAGE_STREAM; ib_desc.size = _simgui.indices.size; ib_desc.label = "sokol-imgui-indices"; _simgui.ibuf = sg_make_buffer(&ib_desc); // a default user-image sampler sg_sampler_desc def_sampler_desc; _simgui_clear(&def_sampler_desc, sizeof(def_sampler_desc)); def_sampler_desc.min_filter = SG_FILTER_NEAREST; def_sampler_desc.mag_filter = SG_FILTER_NEAREST; def_sampler_desc.wrap_u = SG_WRAP_CLAMP_TO_EDGE; def_sampler_desc.wrap_v = SG_WRAP_CLAMP_TO_EDGE; def_sampler_desc.label = "sokol-imgui-default-sampler"; _simgui.def_smp = sg_make_sampler(&def_sampler_desc); // a default user image static uint32_t def_pixels[64]; memset(def_pixels, 0xFF, sizeof(def_pixels)); sg_image_desc def_image_desc; _simgui_clear(&def_image_desc, sizeof(def_image_desc)); def_image_desc.width = 8; def_image_desc.height = 8; def_image_desc.pixel_format = SG_PIXELFORMAT_RGBA8; def_image_desc.data.subimage[0][0].ptr = def_pixels; def_image_desc.data.subimage[0][0].size = sizeof(def_pixels); def_image_desc.label = "sokol-imgui-default-image"; _simgui.def_img = sg_make_image(&def_image_desc); // default font texture if (!_simgui.desc.no_default_font) { simgui_font_tex_desc_t simgui_font_smp_desc; _simgui_clear(&simgui_font_smp_desc, sizeof(simgui_font_smp_desc)); simgui_create_fonts_texture(&simgui_font_smp_desc); } sg_pop_debug_group(); } SOKOL_API_IMPL void simgui_create_fonts_texture(const simgui_font_tex_desc_t* desc) { SOKOL_ASSERT(desc); SOKOL_ASSERT(SG_INVALID_ID == _simgui.font_smp.id); SOKOL_ASSERT(SG_INVALID_ID == _simgui.font_img.id); SOKOL_ASSERT(SIMGUI_INVALID_ID == _simgui.default_font.id); #if defined(__cplusplus) ImGuiIO* io = &ImGui::GetIO(); #else ImGuiIO* io = igGetIO(); #endif // a default font sampler sg_sampler_desc font_smp_desc; _simgui_clear(&font_smp_desc, sizeof(font_smp_desc)); font_smp_desc.wrap_u = SG_WRAP_CLAMP_TO_EDGE; font_smp_desc.wrap_v = SG_WRAP_CLAMP_TO_EDGE; font_smp_desc.min_filter = desc->min_filter; font_smp_desc.mag_filter = desc->mag_filter; font_smp_desc.mipmap_filter = SG_FILTER_NONE; font_smp_desc.label = "sokol-imgui-font-sampler"; _simgui.font_smp = sg_make_sampler(&font_smp_desc); unsigned char* font_pixels; int font_width, font_height; #if defined(__cplusplus) io->Fonts->GetTexDataAsRGBA32(&font_pixels, &font_width, &font_height); #else int bytes_per_pixel; ImFontAtlas_GetTexDataAsRGBA32(io->Fonts, &font_pixels, &font_width, &font_height, &bytes_per_pixel); #endif sg_image_desc font_img_desc; _simgui_clear(&font_img_desc, sizeof(font_img_desc)); font_img_desc.width = font_width; font_img_desc.height = font_height; font_img_desc.pixel_format = SG_PIXELFORMAT_RGBA8; font_img_desc.data.subimage[0][0].ptr = font_pixels; font_img_desc.data.subimage[0][0].size = (size_t)(font_width * font_height) * sizeof(uint32_t); font_img_desc.label = "sokol-imgui-font-image"; _simgui.font_img = sg_make_image(&font_img_desc); simgui_image_desc_t img_desc; _simgui_clear(&img_desc, sizeof(img_desc)); img_desc.image = _simgui.font_img; img_desc.sampler = _simgui.font_smp; _simgui.default_font = simgui_make_image(&img_desc); io->Fonts->TexID = simgui_imtextureid(_simgui.default_font); } SOKOL_API_IMPL void simgui_destroy_fonts_texture(void) { // NOTE: it's valid to call the destroy funcs with SG_INVALID_ID sg_destroy_sampler(_simgui.font_smp); sg_destroy_image(_simgui.font_img); simgui_destroy_image(_simgui.default_font); _simgui.font_smp.id = SG_INVALID_ID; _simgui.font_img.id = SG_INVALID_ID; _simgui.default_font.id = SIMGUI_INVALID_ID; } SOKOL_API_IMPL void simgui_shutdown(void) { SOKOL_ASSERT(_SIMGUI_INIT_COOKIE == _simgui.init_cookie); #if defined(__cplusplus) ImGui::DestroyContext(); #else igDestroyContext(0); #endif // NOTE: it's valid to call the destroy funcs with SG_INVALID_ID sg_destroy_pipeline(_simgui.pip_unfilterable); sg_destroy_shader(_simgui.shd_unfilterable); sg_destroy_pipeline(_simgui.def_pip); sg_destroy_shader(_simgui.def_shd); sg_destroy_sampler(_simgui.font_smp); sg_destroy_image(_simgui.font_img); sg_destroy_sampler(_simgui.def_smp); sg_destroy_image(_simgui.def_img); sg_destroy_buffer(_simgui.ibuf); sg_destroy_buffer(_simgui.vbuf); sg_pop_debug_group(); sg_push_debug_group("sokol-imgui"); _simgui_destroy_all_images(); _simgui_discard_image_pool(); SOKOL_ASSERT(_simgui.vertices.ptr); _simgui_free((void*)_simgui.vertices.ptr); SOKOL_ASSERT(_simgui.indices.ptr); _simgui_free((void*)_simgui.indices.ptr); _simgui.init_cookie = 0; } SOKOL_API_IMPL simgui_image_t simgui_make_image(const simgui_image_desc_t* desc) { SOKOL_ASSERT(_SIMGUI_INIT_COOKIE == _simgui.init_cookie); SOKOL_ASSERT(desc); const simgui_image_desc_t desc_def = _simgui_image_desc_defaults(desc); simgui_image_t img_id = _simgui_alloc_image(); _simgui_image_t* img = _simgui_lookup_image(img_id.id); if (img) { img->slot.state = _simgui_init_image(img, &desc_def); SOKOL_ASSERT((img->slot.state == _SIMGUI_RESOURCESTATE_VALID) || (img->slot.state == _SIMGUI_RESOURCESTATE_FAILED)); } else { _SIMGUI_ERROR(IMAGE_POOL_EXHAUSTED); } return img_id; } SOKOL_API_IMPL void simgui_destroy_image(simgui_image_t img_id) { SOKOL_ASSERT(_SIMGUI_INIT_COOKIE == _simgui.init_cookie); _simgui_destroy_image(img_id); } SOKOL_API_IMPL simgui_image_desc_t simgui_query_image_desc(simgui_image_t img_id) { SOKOL_ASSERT(_SIMGUI_INIT_COOKIE == _simgui.init_cookie); _simgui_image_t* img = _simgui_lookup_image(img_id.id); simgui_image_desc_t desc; _simgui_clear(&desc, sizeof(desc)); if (img) { desc.image = img->image; desc.sampler = img->sampler; } return desc; } SOKOL_API_IMPL void* simgui_imtextureid(simgui_image_t img) { SOKOL_ASSERT(_SIMGUI_INIT_COOKIE == _simgui.init_cookie); return (void*)(uintptr_t)img.id; } SOKOL_API_IMPL simgui_image_t simgui_image_from_imtextureid(void* im_texture_id) { SOKOL_ASSERT(_SIMGUI_INIT_COOKIE == _simgui.init_cookie); simgui_image_t img = { (uint32_t)(uintptr_t) im_texture_id }; return img; } SOKOL_API_IMPL void simgui_new_frame(const simgui_frame_desc_t* desc) { SOKOL_ASSERT(_SIMGUI_INIT_COOKIE == _simgui.init_cookie); SOKOL_ASSERT(desc); SOKOL_ASSERT(desc->width > 0); SOKOL_ASSERT(desc->height > 0); _simgui.cur_dpi_scale = _simgui_def(desc->dpi_scale, 1.0f); #if defined(__cplusplus) ImGuiIO* io = &ImGui::GetIO(); #else ImGuiIO* io = igGetIO(); #endif if (!io->Fonts->TexReady) { simgui_destroy_fonts_texture(); simgui_font_tex_desc_t simgui_font_smp_desc; _simgui_clear(&simgui_font_smp_desc, sizeof(simgui_font_smp_desc)); simgui_create_fonts_texture(&simgui_font_smp_desc); } io->DisplaySize.x = ((float)desc->width) / _simgui.cur_dpi_scale; io->DisplaySize.y = ((float)desc->height) / _simgui.cur_dpi_scale; io->DeltaTime = (float)desc->delta_time; #if !defined(SOKOL_IMGUI_NO_SOKOL_APP) if (io->WantTextInput && !sapp_keyboard_shown()) { sapp_show_keyboard(true); } if (!io->WantTextInput && sapp_keyboard_shown()) { sapp_show_keyboard(false); } if (!_simgui.desc.disable_set_mouse_cursor) { #if defined(__cplusplus) ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor(); #else ImGuiMouseCursor imgui_cursor = igGetMouseCursor(); #endif sapp_mouse_cursor cursor = sapp_get_mouse_cursor(); switch (imgui_cursor) { case ImGuiMouseCursor_Arrow: cursor = SAPP_MOUSECURSOR_ARROW; break; case ImGuiMouseCursor_TextInput: cursor = SAPP_MOUSECURSOR_IBEAM; break; case ImGuiMouseCursor_ResizeAll: cursor = SAPP_MOUSECURSOR_RESIZE_ALL; break; case ImGuiMouseCursor_ResizeNS: cursor = SAPP_MOUSECURSOR_RESIZE_NS; break; case ImGuiMouseCursor_ResizeEW: cursor = SAPP_MOUSECURSOR_RESIZE_EW; break; case ImGuiMouseCursor_ResizeNESW: cursor = SAPP_MOUSECURSOR_RESIZE_NESW; break; case ImGuiMouseCursor_ResizeNWSE: cursor = SAPP_MOUSECURSOR_RESIZE_NWSE; break; case ImGuiMouseCursor_Hand: cursor = SAPP_MOUSECURSOR_POINTING_HAND; break; case ImGuiMouseCursor_NotAllowed: cursor = SAPP_MOUSECURSOR_NOT_ALLOWED; break; default: break; } sapp_set_mouse_cursor(cursor); } #endif #if defined(__cplusplus) ImGui::NewFrame(); #else igNewFrame(); #endif } static const _simgui_image_t* _simgui_bind_image_sampler(sg_bindings* bindings, ImTextureID tex_id) { const _simgui_image_t* img = _simgui_lookup_image((uint32_t)(uintptr_t)tex_id); if (img) { bindings->fs.images[0] = img->image; bindings->fs.samplers[0] = img->sampler; } else { bindings->fs.images[0] = _simgui.def_img; bindings->fs.samplers[0] = _simgui.def_smp; } return img; } static ImDrawList* _simgui_imdrawlist_at(ImDrawData* draw_data, int cl_index) { #if defined(__cplusplus) return draw_data->CmdLists[cl_index]; #else return draw_data->CmdLists.Data[cl_index]; #endif } SOKOL_API_IMPL void simgui_render(void) { SOKOL_ASSERT(_SIMGUI_INIT_COOKIE == _simgui.init_cookie); #if defined(__cplusplus) ImGui::Render(); ImDrawData* draw_data = ImGui::GetDrawData(); ImGuiIO* io = &ImGui::GetIO(); #else igRender(); ImDrawData* draw_data = igGetDrawData(); ImGuiIO* io = igGetIO(); #endif if (0 == draw_data) { return; } if (draw_data->CmdListsCount == 0) { return; } /* copy vertices and indices into an intermediate buffer so that they can be updated with a single sg_update_buffer() call each (sg_append_buffer() has performance problems on some GL platforms), also keep track of valid number of command lists in case of a buffer overflow */ size_t all_vtx_size = 0; size_t all_idx_size = 0; int cmd_list_count = 0; for (int cl_index = 0; cl_index < draw_data->CmdListsCount; cl_index++, cmd_list_count++) { ImDrawList* cl = _simgui_imdrawlist_at(draw_data, cl_index); const size_t vtx_size = (size_t)cl->VtxBuffer.Size * sizeof(ImDrawVert); const size_t idx_size = (size_t)cl->IdxBuffer.Size * sizeof(ImDrawIdx); // check for buffer overflow if (((all_vtx_size + vtx_size) > _simgui.vertices.size) || ((all_idx_size + idx_size) > _simgui.indices.size)) { break; } // copy vertices and indices into common buffers if (vtx_size > 0) { const ImDrawVert* src_vtx_ptr = cl->VtxBuffer.Data; void* dst_vtx_ptr = (void*) (((uint8_t*)_simgui.vertices.ptr) + all_vtx_size); memcpy(dst_vtx_ptr, src_vtx_ptr, vtx_size); } if (idx_size > 0) { const ImDrawIdx* src_idx_ptr = cl->IdxBuffer.Data; void* dst_idx_ptr = (void*) (((uint8_t*)_simgui.indices.ptr) + all_idx_size); memcpy(dst_idx_ptr, src_idx_ptr, idx_size); } all_vtx_size += vtx_size; all_idx_size += idx_size; } if (0 == cmd_list_count) { return; } // update the sokol-gfx vertex- and index-buffer sg_push_debug_group("sokol-imgui"); if (all_vtx_size > 0) { sg_range vtx_data = _simgui.vertices; vtx_data.size = all_vtx_size; sg_update_buffer(_simgui.vbuf, &vtx_data); } if (all_idx_size > 0) { sg_range idx_data = _simgui.indices; idx_data.size = all_idx_size; sg_update_buffer(_simgui.ibuf, &idx_data); } // render the ImGui command list const float dpi_scale = _simgui.cur_dpi_scale; const int fb_width = (int) (io->DisplaySize.x * dpi_scale); const int fb_height = (int) (io->DisplaySize.y * dpi_scale); sg_apply_viewport(0, 0, fb_width, fb_height, true); sg_apply_scissor_rect(0, 0, fb_width, fb_height, true); sg_apply_pipeline(_simgui.def_pip); _simgui_vs_params_t vs_params; _simgui_clear((void*)&vs_params, sizeof(vs_params)); vs_params.disp_size.x = io->DisplaySize.x; vs_params.disp_size.y = io->DisplaySize.y; sg_apply_uniforms(SG_SHADERSTAGE_VS, 0, SG_RANGE_REF(vs_params)); sg_bindings bind; _simgui_clear((void*)&bind, sizeof(bind)); bind.vertex_buffers[0] = _simgui.vbuf; bind.index_buffer = _simgui.ibuf; ImTextureID tex_id = io->Fonts->TexID; _simgui_bind_image_sampler(&bind, tex_id); int vb_offset = 0; int ib_offset = 0; for (int cl_index = 0; cl_index < cmd_list_count; cl_index++) { ImDrawList* cl = _simgui_imdrawlist_at(draw_data, cl_index); bind.vertex_buffer_offsets[0] = vb_offset; bind.index_buffer_offset = ib_offset; sg_apply_bindings(&bind); #if defined(__cplusplus) const int num_cmds = cl->CmdBuffer.size(); #else const int num_cmds = cl->CmdBuffer.Size; #endif uint32_t vtx_offset = 0; for (int cmd_index = 0; cmd_index < num_cmds; cmd_index++) { ImDrawCmd* pcmd = &cl->CmdBuffer.Data[cmd_index]; if (pcmd->UserCallback != 0) { // User callback, registered via ImDrawList::AddCallback() // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.) if (pcmd->UserCallback != ImDrawCallback_ResetRenderState) { pcmd->UserCallback(cl, pcmd); // need to re-apply all state after calling a user callback sg_reset_state_cache(); sg_apply_viewport(0, 0, fb_width, fb_height, true); sg_apply_pipeline(_simgui.def_pip); sg_apply_uniforms(SG_SHADERSTAGE_VS, 0, SG_RANGE_REF(vs_params)); sg_apply_bindings(&bind); } } else { if ((tex_id != pcmd->TextureId) || (vtx_offset != pcmd->VtxOffset)) { tex_id = pcmd->TextureId; vtx_offset = pcmd->VtxOffset; const _simgui_image_t* img = _simgui_bind_image_sampler(&bind, tex_id); if (img) { sg_apply_pipeline(img->pip); } else { sg_apply_pipeline(_simgui.def_pip); } sg_apply_uniforms(SG_SHADERSTAGE_VS, 0, SG_RANGE_REF(vs_params)); bind.vertex_buffer_offsets[0] = vb_offset + (int)(pcmd->VtxOffset * sizeof(ImDrawVert)); sg_apply_bindings(&bind); } const int scissor_x = (int) (pcmd->ClipRect.x * dpi_scale); const int scissor_y = (int) (pcmd->ClipRect.y * dpi_scale); const int scissor_w = (int) ((pcmd->ClipRect.z - pcmd->ClipRect.x) * dpi_scale); const int scissor_h = (int) ((pcmd->ClipRect.w - pcmd->ClipRect.y) * dpi_scale); sg_apply_scissor_rect(scissor_x, scissor_y, scissor_w, scissor_h, true); sg_draw((int)pcmd->IdxOffset, (int)pcmd->ElemCount, 1); } } #if defined(__cplusplus) const size_t vtx_size = (size_t)cl->VtxBuffer.size() * sizeof(ImDrawVert); const size_t idx_size = (size_t)cl->IdxBuffer.size() * sizeof(ImDrawIdx); #else const size_t vtx_size = (size_t)cl->VtxBuffer.Size * sizeof(ImDrawVert); const size_t idx_size = (size_t)cl->IdxBuffer.Size * sizeof(ImDrawIdx); #endif vb_offset += (int)vtx_size; ib_offset += (int)idx_size; } sg_apply_viewport(0, 0, fb_width, fb_height, true); sg_apply_scissor_rect(0, 0, fb_width, fb_height, true); sg_pop_debug_group(); } SOKOL_API_IMPL void simgui_add_focus_event(bool focus) { SOKOL_ASSERT(_SIMGUI_INIT_COOKIE == _simgui.init_cookie); #if defined(__cplusplus) ImGuiIO* io = &ImGui::GetIO(); io->AddFocusEvent(focus); #else ImGuiIO* io = igGetIO(); ImGuiIO_AddFocusEvent(io, focus); #endif } SOKOL_API_IMPL void simgui_add_mouse_pos_event(float x, float y) { SOKOL_ASSERT(_SIMGUI_INIT_COOKIE == _simgui.init_cookie); #if defined(__cplusplus) ImGuiIO* io = &ImGui::GetIO(); #if (IMGUI_VERSION_NUM >= 18950) io->AddMouseSourceEvent(ImGuiMouseSource_Mouse); #endif io->AddMousePosEvent(x, y); #else ImGuiIO* io = igGetIO(); #if (IMGUI_VERSION_NUM >= 18950) ImGuiIO_AddMouseSourceEvent(io, ImGuiMouseSource_Mouse); #endif ImGuiIO_AddMousePosEvent(io, x, y); #endif } SOKOL_API_IMPL void simgui_add_touch_pos_event(float x, float y) { SOKOL_ASSERT(_SIMGUI_INIT_COOKIE == _simgui.init_cookie); #if defined(__cplusplus) ImGuiIO* io = &ImGui::GetIO(); #if (IMGUI_VERSION_NUM >= 18950) io->AddMouseSourceEvent(ImGuiMouseSource_TouchScreen); #endif io->AddMousePosEvent(x, y); #else ImGuiIO* io = igGetIO(); #if (IMGUI_VERSION_NUM >= 18950) ImGuiIO_AddMouseSourceEvent(io, ImGuiMouseSource_TouchScreen); #endif ImGuiIO_AddMousePosEvent(io, x, y); #endif } SOKOL_API_IMPL void simgui_add_mouse_button_event(int mouse_button, bool down) { SOKOL_ASSERT(_SIMGUI_INIT_COOKIE == _simgui.init_cookie); #if defined(__cplusplus) ImGuiIO* io = &ImGui::GetIO(); #if (IMGUI_VERSION_NUM >= 18950) io->AddMouseSourceEvent(ImGuiMouseSource_Mouse); #endif io->AddMouseButtonEvent(mouse_button, down); #else ImGuiIO* io = igGetIO(); #if (IMGUI_VERSION_NUM >= 18950) ImGuiIO_AddMouseSourceEvent(io, ImGuiMouseSource_Mouse); #endif ImGuiIO_AddMouseButtonEvent(io, mouse_button, down); #endif } SOKOL_API_IMPL void simgui_add_touch_button_event(int mouse_button, bool down) { SOKOL_ASSERT(_SIMGUI_INIT_COOKIE == _simgui.init_cookie); #if defined(__cplusplus) ImGuiIO* io = &ImGui::GetIO(); #if (IMGUI_VERSION_NUM >= 18950) io->AddMouseSourceEvent(ImGuiMouseSource_TouchScreen); #endif io->AddMouseButtonEvent(mouse_button, down); #else ImGuiIO* io = igGetIO(); #if (IMGUI_VERSION_NUM >= 18950) ImGuiIO_AddMouseSourceEvent(io, ImGuiMouseSource_TouchScreen); #endif ImGuiIO_AddMouseButtonEvent(io, mouse_button, down); #endif } SOKOL_API_IMPL void simgui_add_mouse_wheel_event(float wheel_x, float wheel_y) { SOKOL_ASSERT(_SIMGUI_INIT_COOKIE == _simgui.init_cookie); #if defined(__cplusplus) ImGuiIO* io = &ImGui::GetIO(); #if (IMGUI_VERSION_NUM >= 18950) io->AddMouseSourceEvent(ImGuiMouseSource_Mouse); #endif io->AddMouseWheelEvent(wheel_x, wheel_y); #else ImGuiIO* io = igGetIO(); #if (IMGUI_VERSION_NUM >= 18950) ImGuiIO_AddMouseSourceEvent(io, ImGuiMouseSource_Mouse); #endif ImGuiIO_AddMouseWheelEvent(io, wheel_x, wheel_y); #endif } SOKOL_API_IMPL void simgui_add_key_event(int imgui_key, bool down) { SOKOL_ASSERT(_SIMGUI_INIT_COOKIE == _simgui.init_cookie); #if defined(__cplusplus) ImGuiIO* io = &ImGui::GetIO(); io->AddKeyEvent((ImGuiKey)imgui_key, down); #else ImGuiIO* io = igGetIO(); ImGuiIO_AddKeyEvent(io, (ImGuiKey)imgui_key, down); #endif } SOKOL_API_IMPL void simgui_add_input_character(uint32_t c) { SOKOL_ASSERT(_SIMGUI_INIT_COOKIE == _simgui.init_cookie); #if defined(__cplusplus) ImGuiIO* io = &ImGui::GetIO(); io->AddInputCharacter(c); #else ImGuiIO* io = igGetIO(); ImGuiIO_AddInputCharacter(io, c); #endif } SOKOL_API_IMPL void simgui_add_input_characters_utf8(const char* c) { SOKOL_ASSERT(_SIMGUI_INIT_COOKIE == _simgui.init_cookie); #if defined(__cplusplus) ImGuiIO* io = &ImGui::GetIO(); io->AddInputCharactersUTF8(c); #else ImGuiIO* io = igGetIO(); ImGuiIO_AddInputCharactersUTF8(io, c); #endif } #if !defined(SOKOL_IMGUI_NO_SOKOL_APP) _SOKOL_PRIVATE bool _simgui_is_ctrl(uint32_t modifiers) { if (_simgui.is_osx) { return 0 != (modifiers & SAPP_MODIFIER_SUPER); } else { return 0 != (modifiers & SAPP_MODIFIER_CTRL); } } _SOKOL_PRIVATE ImGuiKey _simgui_map_keycode(sapp_keycode key) { switch (key) { case SAPP_KEYCODE_SPACE: return ImGuiKey_Space; case SAPP_KEYCODE_APOSTROPHE: return ImGuiKey_Apostrophe; case SAPP_KEYCODE_COMMA: return ImGuiKey_Comma; case SAPP_KEYCODE_MINUS: return ImGuiKey_Minus; case SAPP_KEYCODE_PERIOD: return ImGuiKey_Apostrophe; case SAPP_KEYCODE_SLASH: return ImGuiKey_Slash; case SAPP_KEYCODE_0: return ImGuiKey_0; case SAPP_KEYCODE_1: return ImGuiKey_1; case SAPP_KEYCODE_2: return ImGuiKey_2; case SAPP_KEYCODE_3: return ImGuiKey_3; case SAPP_KEYCODE_4: return ImGuiKey_4; case SAPP_KEYCODE_5: return ImGuiKey_5; case SAPP_KEYCODE_6: return ImGuiKey_6; case SAPP_KEYCODE_7: return ImGuiKey_7; case SAPP_KEYCODE_8: return ImGuiKey_8; case SAPP_KEYCODE_9: return ImGuiKey_9; case SAPP_KEYCODE_SEMICOLON: return ImGuiKey_Semicolon; case SAPP_KEYCODE_EQUAL: return ImGuiKey_Equal; case SAPP_KEYCODE_A: return ImGuiKey_A; case SAPP_KEYCODE_B: return ImGuiKey_B; case SAPP_KEYCODE_C: return ImGuiKey_C; case SAPP_KEYCODE_D: return ImGuiKey_D; case SAPP_KEYCODE_E: return ImGuiKey_E; case SAPP_KEYCODE_F: return ImGuiKey_F; case SAPP_KEYCODE_G: return ImGuiKey_G; case SAPP_KEYCODE_H: return ImGuiKey_H; case SAPP_KEYCODE_I: return ImGuiKey_I; case SAPP_KEYCODE_J: return ImGuiKey_J; case SAPP_KEYCODE_K: return ImGuiKey_K; case SAPP_KEYCODE_L: return ImGuiKey_L; case SAPP_KEYCODE_M: return ImGuiKey_M; case SAPP_KEYCODE_N: return ImGuiKey_N; case SAPP_KEYCODE_O: return ImGuiKey_O; case SAPP_KEYCODE_P: return ImGuiKey_P; case SAPP_KEYCODE_Q: return ImGuiKey_Q; case SAPP_KEYCODE_R: return ImGuiKey_R; case SAPP_KEYCODE_S: return ImGuiKey_S; case SAPP_KEYCODE_T: return ImGuiKey_T; case SAPP_KEYCODE_U: return ImGuiKey_U; case SAPP_KEYCODE_V: return ImGuiKey_V; case SAPP_KEYCODE_W: return ImGuiKey_W; case SAPP_KEYCODE_X: return ImGuiKey_X; case SAPP_KEYCODE_Y: return ImGuiKey_Y; case SAPP_KEYCODE_Z: return ImGuiKey_Z; case SAPP_KEYCODE_LEFT_BRACKET: return ImGuiKey_LeftBracket; case SAPP_KEYCODE_BACKSLASH: return ImGuiKey_Backslash; case SAPP_KEYCODE_RIGHT_BRACKET:return ImGuiKey_RightBracket; case SAPP_KEYCODE_GRAVE_ACCENT: return ImGuiKey_GraveAccent; case SAPP_KEYCODE_ESCAPE: return ImGuiKey_Escape; case SAPP_KEYCODE_ENTER: return ImGuiKey_Enter; case SAPP_KEYCODE_TAB: return ImGuiKey_Tab; case SAPP_KEYCODE_BACKSPACE: return ImGuiKey_Backspace; case SAPP_KEYCODE_INSERT: return ImGuiKey_Insert; case SAPP_KEYCODE_DELETE: return ImGuiKey_Delete; case SAPP_KEYCODE_RIGHT: return ImGuiKey_RightArrow; case SAPP_KEYCODE_LEFT: return ImGuiKey_LeftArrow; case SAPP_KEYCODE_DOWN: return ImGuiKey_DownArrow; case SAPP_KEYCODE_UP: return ImGuiKey_UpArrow; case SAPP_KEYCODE_PAGE_UP: return ImGuiKey_PageUp; case SAPP_KEYCODE_PAGE_DOWN: return ImGuiKey_PageDown; case SAPP_KEYCODE_HOME: return ImGuiKey_Home; case SAPP_KEYCODE_END: return ImGuiKey_End; case SAPP_KEYCODE_CAPS_LOCK: return ImGuiKey_CapsLock; case SAPP_KEYCODE_SCROLL_LOCK: return ImGuiKey_ScrollLock; case SAPP_KEYCODE_NUM_LOCK: return ImGuiKey_NumLock; case SAPP_KEYCODE_PRINT_SCREEN: return ImGuiKey_PrintScreen; case SAPP_KEYCODE_PAUSE: return ImGuiKey_Pause; case SAPP_KEYCODE_F1: return ImGuiKey_F1; case SAPP_KEYCODE_F2: return ImGuiKey_F2; case SAPP_KEYCODE_F3: return ImGuiKey_F3; case SAPP_KEYCODE_F4: return ImGuiKey_F4; case SAPP_KEYCODE_F5: return ImGuiKey_F5; case SAPP_KEYCODE_F6: return ImGuiKey_F6; case SAPP_KEYCODE_F7: return ImGuiKey_F7; case SAPP_KEYCODE_F8: return ImGuiKey_F8; case SAPP_KEYCODE_F9: return ImGuiKey_F9; case SAPP_KEYCODE_F10: return ImGuiKey_F10; case SAPP_KEYCODE_F11: return ImGuiKey_F11; case SAPP_KEYCODE_F12: return ImGuiKey_F12; case SAPP_KEYCODE_KP_0: return ImGuiKey_Keypad0; case SAPP_KEYCODE_KP_1: return ImGuiKey_Keypad1; case SAPP_KEYCODE_KP_2: return ImGuiKey_Keypad2; case SAPP_KEYCODE_KP_3: return ImGuiKey_Keypad3; case SAPP_KEYCODE_KP_4: return ImGuiKey_Keypad4; case SAPP_KEYCODE_KP_5: return ImGuiKey_Keypad5; case SAPP_KEYCODE_KP_6: return ImGuiKey_Keypad6; case SAPP_KEYCODE_KP_7: return ImGuiKey_Keypad7; case SAPP_KEYCODE_KP_8: return ImGuiKey_Keypad8; case SAPP_KEYCODE_KP_9: return ImGuiKey_Keypad9; case SAPP_KEYCODE_KP_DECIMAL: return ImGuiKey_KeypadDecimal; case SAPP_KEYCODE_KP_DIVIDE: return ImGuiKey_KeypadDivide; case SAPP_KEYCODE_KP_MULTIPLY: return ImGuiKey_KeypadMultiply; case SAPP_KEYCODE_KP_SUBTRACT: return ImGuiKey_KeypadSubtract; case SAPP_KEYCODE_KP_ADD: return ImGuiKey_KeypadAdd; case SAPP_KEYCODE_KP_ENTER: return ImGuiKey_KeypadEnter; case SAPP_KEYCODE_KP_EQUAL: return ImGuiKey_KeypadEqual; case SAPP_KEYCODE_LEFT_SHIFT: return ImGuiKey_LeftShift; case SAPP_KEYCODE_LEFT_CONTROL: return ImGuiKey_LeftCtrl; case SAPP_KEYCODE_LEFT_ALT: return ImGuiKey_LeftAlt; case SAPP_KEYCODE_LEFT_SUPER: return ImGuiKey_LeftSuper; case SAPP_KEYCODE_RIGHT_SHIFT: return ImGuiKey_RightShift; case SAPP_KEYCODE_RIGHT_CONTROL:return ImGuiKey_RightCtrl; case SAPP_KEYCODE_RIGHT_ALT: return ImGuiKey_RightAlt; case SAPP_KEYCODE_RIGHT_SUPER: return ImGuiKey_RightSuper; case SAPP_KEYCODE_MENU: return ImGuiKey_Menu; default: return ImGuiKey_None; } } _SOKOL_PRIVATE void _simgui_add_sapp_key_event(ImGuiIO* io, sapp_keycode sapp_key, bool down) { const ImGuiKey imgui_key = _simgui_map_keycode(sapp_key); #if defined(__cplusplus) io->AddKeyEvent(imgui_key, down); #else ImGuiIO_AddKeyEvent(io, imgui_key, down); #endif } _SOKOL_PRIVATE void _simgui_add_imgui_key_event(ImGuiIO* io, ImGuiKey imgui_key, bool down) { #if defined(__cplusplus) io->AddKeyEvent(imgui_key, down); #else ImGuiIO_AddKeyEvent(io, imgui_key, down); #endif } _SOKOL_PRIVATE void _simgui_update_modifiers(ImGuiIO* io, uint32_t mods) { _simgui_add_imgui_key_event(io, ImGuiMod_Ctrl, (mods & SAPP_MODIFIER_CTRL) != 0); _simgui_add_imgui_key_event(io, ImGuiMod_Shift, (mods & SAPP_MODIFIER_SHIFT) != 0); _simgui_add_imgui_key_event(io, ImGuiMod_Alt, (mods & SAPP_MODIFIER_ALT) != 0); _simgui_add_imgui_key_event(io, ImGuiMod_Super, (mods & SAPP_MODIFIER_SUPER) != 0); } // returns Ctrl or Super, depending on platform _SOKOL_PRIVATE ImGuiKey _simgui_copypaste_modifier(void) { return _simgui.is_osx ? ImGuiMod_Super : ImGuiMod_Ctrl; } SOKOL_API_IMPL int simgui_map_keycode(sapp_keycode keycode) { SOKOL_ASSERT(_SIMGUI_INIT_COOKIE == _simgui.init_cookie); return (int)_simgui_map_keycode(keycode); } SOKOL_API_IMPL bool simgui_handle_event(const sapp_event* ev) { SOKOL_ASSERT(_SIMGUI_INIT_COOKIE == _simgui.init_cookie); const float dpi_scale = _simgui.cur_dpi_scale; #if defined(__cplusplus) ImGuiIO* io = &ImGui::GetIO(); #else ImGuiIO* io = igGetIO(); #endif switch (ev->type) { case SAPP_EVENTTYPE_FOCUSED: simgui_add_focus_event(true); break; case SAPP_EVENTTYPE_UNFOCUSED: simgui_add_focus_event(false); break; case SAPP_EVENTTYPE_MOUSE_DOWN: simgui_add_mouse_pos_event(ev->mouse_x / dpi_scale, ev->mouse_y / dpi_scale); simgui_add_mouse_button_event((int)ev->mouse_button, true); _simgui_update_modifiers(io, ev->modifiers); break; case SAPP_EVENTTYPE_MOUSE_UP: simgui_add_mouse_pos_event(ev->mouse_x / dpi_scale, ev->mouse_y / dpi_scale); simgui_add_mouse_button_event((int)ev->mouse_button, false); _simgui_update_modifiers(io, ev->modifiers); break; case SAPP_EVENTTYPE_MOUSE_MOVE: simgui_add_mouse_pos_event(ev->mouse_x / dpi_scale, ev->mouse_y / dpi_scale); break; case SAPP_EVENTTYPE_MOUSE_ENTER: case SAPP_EVENTTYPE_MOUSE_LEAVE: // FIXME: since the sokol_app.h emscripten backend doesn't support // mouse capture, mouse buttons must be released when the mouse leaves the // browser window, so that they don't "stick" when released outside the window. // A cleaner solution would be a new sokol_app.h function to query // "platform behaviour flags". #if defined(__EMSCRIPTEN__) for (int i = 0; i < SAPP_MAX_MOUSEBUTTONS; i++) { simgui_add_mouse_button_event(i, false); } #endif break; case SAPP_EVENTTYPE_MOUSE_SCROLL: simgui_add_mouse_wheel_event(ev->scroll_x, ev->scroll_y); break; case SAPP_EVENTTYPE_TOUCHES_BEGAN: simgui_add_touch_pos_event(ev->touches[0].pos_x / dpi_scale, ev->touches[0].pos_y / dpi_scale); simgui_add_touch_button_event(0, true); break; case SAPP_EVENTTYPE_TOUCHES_MOVED: simgui_add_touch_pos_event(ev->touches[0].pos_x / dpi_scale, ev->touches[0].pos_y / dpi_scale); break; case SAPP_EVENTTYPE_TOUCHES_ENDED: simgui_add_touch_pos_event(ev->touches[0].pos_x / dpi_scale, ev->touches[0].pos_y / dpi_scale); simgui_add_touch_button_event(0, false); break; case SAPP_EVENTTYPE_TOUCHES_CANCELLED: simgui_add_touch_button_event(0, false); break; case SAPP_EVENTTYPE_KEY_DOWN: _simgui_update_modifiers(io, ev->modifiers); // intercept Ctrl-V, this is handled via EVENTTYPE_CLIPBOARD_PASTED if (!_simgui.desc.disable_paste_override) { if (_simgui_is_ctrl(ev->modifiers) && (ev->key_code == SAPP_KEYCODE_V)) { break; } } // on web platform, don't forward Ctrl-X, Ctrl-V to the browser if (_simgui_is_ctrl(ev->modifiers) && (ev->key_code == SAPP_KEYCODE_X)) { sapp_consume_event(); } if (_simgui_is_ctrl(ev->modifiers) && (ev->key_code == SAPP_KEYCODE_C)) { sapp_consume_event(); } // it's ok to add ImGuiKey_None key events _simgui_add_sapp_key_event(io, ev->key_code, true); break; case SAPP_EVENTTYPE_KEY_UP: _simgui_update_modifiers(io, ev->modifiers); // intercept Ctrl-V, this is handled via EVENTTYPE_CLIPBOARD_PASTED if (_simgui_is_ctrl(ev->modifiers) && (ev->key_code == SAPP_KEYCODE_V)) { break; } // on web platform, don't forward Ctrl-X, Ctrl-V to the browser if (_simgui_is_ctrl(ev->modifiers) && (ev->key_code == SAPP_KEYCODE_X)) { sapp_consume_event(); } if (_simgui_is_ctrl(ev->modifiers) && (ev->key_code == SAPP_KEYCODE_C)) { sapp_consume_event(); } // it's ok to add ImGuiKey_None key events _simgui_add_sapp_key_event(io, ev->key_code, false); break; case SAPP_EVENTTYPE_CHAR: /* on some platforms, special keys may be reported as characters, which may confuse some ImGui widgets, drop those, also don't forward characters if some modifiers have been pressed */ _simgui_update_modifiers(io, ev->modifiers); if ((ev->char_code >= 32) && (ev->char_code != 127) && (0 == (ev->modifiers & (SAPP_MODIFIER_ALT|SAPP_MODIFIER_CTRL|SAPP_MODIFIER_SUPER)))) { simgui_add_input_character(ev->char_code); } break; case SAPP_EVENTTYPE_CLIPBOARD_PASTED: // simulate a Ctrl-V key down/up if (!_simgui.desc.disable_paste_override) { _simgui_add_imgui_key_event(io, _simgui_copypaste_modifier(), true); _simgui_add_imgui_key_event(io, ImGuiKey_V, true); _simgui_add_imgui_key_event(io, ImGuiKey_V, false); _simgui_add_imgui_key_event(io, _simgui_copypaste_modifier(), false); } break; default: break; } return io->WantCaptureKeyboard || io->WantCaptureMouse; } #endif // SOKOL_IMGUI_NO_SOKOL_APP #endif // SOKOL_IMPL