var actor = {}; var actor_urs = {}; var script_times = {}; var actor_spawns = {}; globalThis.class_use = function (script, config, base, callback) { var file = Resources.find_script(script); if (!file) { var ret = Object.create(base); if (callback) callback(ret); return ret; } if (!actor_urs[file]) { var newur = Object.create(base); actor_urs[file] = newur; script_times[file] = io.mod(file); actor_spawns[file] = []; } var padawan = Object.create(actor_urs[file]); actor_spawns[file].push(padawan); padawan._file = file; padawan._root = file.dir(); if (callback) callback(padawan); var script = Resources.replstrs(file); script = `(function() { var self = this; var $ = this.__proto__; ${script}; })`; var fn = os.eval(file, script); fn.call(padawan); if (typeof config === "object") Object.merge(padawan, config); return padawan; }; globalThis.rmactor = function (e) { if (!actor_spawns[e._file]) return; actor_spawns[e._file].remove(e); }; actor.__stats = function () { var total = 0; var stats = {}; game.all_objects(obj => { if (!actor_spawns[obj._file]) return; stats[obj._file] ??= 0; stats[obj._file]++; total++; }); /* for (var i in actor_spawns) { stats[i] = actor_spawns[i].length; total += stats[i]; }*/ // stats.total = total; return stats; }; actor.hotreload = function () { profile.cache("hotreload", "check"); for (var i in script_times) { if (io.mod(i) > script_times[i]) { say(`HOT RELAODING ${i}`); script_times[i] = io.mod(i); var script = Resources.replstrs(i); script = `(function() { var self = this; var $ = this.__proto__; ${script}; })`; var fn = os.eval(i, script); for (var obj of actor_spawns[i]) { var a = obj; for (var t of a.timers) t(); a.timers = []; var save = json.decode(json.encode(a)); fn.call(a); Object.merge(a, save); check_registers(a); } } } profile.endcache(); }; actor.spawn = function (script, config) { if (typeof script !== "string") return undefined; var padawan = class_use(script, config, actor); padawan.padawans = []; padawan.timers = []; padawan.master = this; Object.hide(padawan, "master", "padawans"); padawan.toString = function () { return script; }; check_registers(padawan); this.padawans.push(padawan); if (padawan.awake) padawan.awake(); return padawan; }; actor.tween = function (from, to, time, fn) { var stop = tween(from, to, time, fn); this.timers.push(stop); return stop; }; actor.spawn.doc = `Create a new actor, using this actor as the master, initializing it with 'script' and with data (as a JSON or Nota file) from 'config'.`; actor.rm_pawn = function (pawn) { this.padawans.remove(pawn); }; actor.timers = []; actor.kill = function () { if (this.__dead__) return; this.timers.forEach(t => t()); input.do_uncontrol(this); Event.rm_obj(this); if (this.master) this.master.rm_pawn(this); this.padawans.forEach(p => p.kill()); this.padawans = []; this.__dead__ = true; actor_spawns[this._file].remove(this); if (typeof this.die === "function") this.die(); if (typeof this.stop === "function") this.stop(); if (typeof this.garbage === "function") this.garbage(); if (typeof this.then === "function") this.then(); }; actor.kill.doc = `Remove this actor and all its padawans from existence.`; actor.delay = function (fn, seconds) { prosperon.add_timer(this, fn, seconds); } actor.delay.doc = `Call 'fn' after 'seconds' with 'this' set to the actor.`; actor.interval = function (fn, seconds) { var self = this; var stop; var usefn = function () { fn(); stop = self.delay(usefn, seconds); }; stop = self.delay(usefn, seconds); return stop; }; actor.padawans = []; global.app = Object.create(actor); app.die = function () { os.quit(); }; return { actor, app };