//externs made available by simplex.c #ifndef SIMPLEX_H_INCLUDED #define SIMPLEX_H_INCLUDED #define SIMPLEX_X 0 #define SIMPLEX_Y 1 #define SIMPLEX_Z 2 #define SIMPLEX_W 3 typedef double (*noise2Dptr)(double, double); typedef double (*noise3Dptr)(double, double, double); typedef double (*noise4Dptr)(double, double, double, double); typedef double (*noiseNDptr)(int, double[]); typedef union NoiseUnion { noise2Dptr p2; noise3Dptr p3; noise4Dptr p4; noiseNDptr pn; } genericNoise; double Noise2D(double x, double y); double Noise3D(double x, double y, double z); double Noise4D(double x, double y, double z, double w); double GBlur1D(double stdDev, double x); double GBlur2D(double stdDev, double x, double y); double Noise(genericNoise func, int len, double args[]); double TurbulentNoise(genericNoise func, int direction, int iterations, int len, double args[]); double FractalSumNoise(genericNoise func, int iterations, int len, double args[]); double FractalSumAbsNoise(genericNoise func, int iterations, int len, double args[]); double octave_3d(double x, double y, double z, int octaves, double persistence); #endif