#ifndef INPUT_H #define INPUT_H #include "script.h" #include "window.h" #include #include extern int32_t mouseWheelX; extern int32_t mouseWheelY; extern cpVect mouse_pos; extern cpVect mouse_delta; extern float deltaT; void input_init(); void input_poll(double wait); void cursor_hide(); void cursor_show(); void set_mouse_mode(int mousemode); void call_input_signal(char *signal); const char *keyname_extd(int key, int scancode); int action_down(int scancode); void register_pawn(struct callee c); void register_gamepad(struct callee c); int want_quit(); void quit(); void win_key_callback(GLFWwindow *w, int key, int scancode, int action, int mods); struct inputaction { int scancode; }; void input_to_nuke(); void input_to_game(); #endif