var Gizmos = { pick_gameobject_points(worldpos, gameobject, points) { var idx = grab_from_points(worldpos, points.map(gameobject.this2world,gameobject), 25); if (idx === -1) return null; return points[idx]; }, }; var Shape = { circle(pos, radius, color) { cmd(115, pos, radius, color); }, }; var Debug = { draw_grid(width, span, color) { color = color ? color : Color.green; cmd(47, width, span, color); }, point(pos, size, color) { color = color ? color : Color.blue; cmd(51, pos, size,color); }, arrow(start, end, color, capsize) { color = color ? color : Color.red; if (!capsize) capsize = 4; cmd(81, start, end, color, capsize); }, poly(points, color) { cmd_points(0,points,color); }, box(pos, wh, color) { color = color ? color : Color.white; cmd(53, pos, wh, color); }, numbered_point(pos, n) { Debug.point(world2screen(pos), 3); gui_text(n, world2screen(pos).add([0,4]), 1); }, phys_drawing: false, draw_phys(on) { this.phys_drawing = on; cmd(4, this.phys_drawing); }, draw_obj_phys(obj) { cmd(82, obj.body); }, register_call(fn, obj) { register_debug(fn,obj); }, line(points, color, type, thickness) { thickness ??= 1; if (!type) type = 0; if (!color) color = Color.white; switch (type) { case 0: cmd(83, points, color, thickness); } }, }; var Gizmos = { pick_gameobject_points(worldpos, gameobject, points) { var idx = grab_from_points(worldpos, points.map(gameobject.this2world,gameobject), 25); if (idx === -1) return null; return points[idx]; }, }; var Nuke = { newline(cols) { nuke(3, cols ? cols : 1); }, newrow(height) { nuke(13,height); }, wins: {}, curwin:"", prop(str, v) { var ret = nuke(2, str, v); if (Number.isFinite(ret)) return ret; return 0; }, treeid: 0, tree(str) { var on = nuke(11, str, this.treeid); this.treeid++; return on; }, tree_pop() { nuke(12);}, prop_num(str, num) { return nuke(2, str, num, -1e10, 1e10, 0.01); }, prop_bool(str, val) { return nuke(4, str, val); }, checkbox(val) { return nuke(4,"",val); }, label(str) { nuke(5, str); }, textbox(str) { return nuke(7, str); }, scrolltext(str) { nuke(14,str); }, defaultrect: { x:10, y:10, w:400, h:600 }, window(name) { this.curwin = name; var rect; if (name in this.wins) rect = this.wins[name]; else rect = { x:10, y:10, w:400, h:600 }; nuke(0, name, rect); }, button(name) { return nuke(6, name); }, radio(name, val, cmp) { return nuke(9, name, val, cmp); }, img(path) { nuke(8, path); }, end() { this.wins[this.curwin] = nuke(10); this.treeid = 0; nuke(1); }, pprop(str, p, nonew) { switch(typeof p) { case 'number': if (!nonew) Nuke.newline(); return Nuke.prop_num(str, p); break; case 'boolean': if (!nonew) Nuke.newline(); return Nuke.prop_bool(str, p); case 'object': if (Array.isArray(p)) { var arr = []; Nuke.newline(p.length+1); Nuke.label(str); arr[0] = Nuke.pprop("#x", p[0], true); arr[1] = Nuke.pprop("#y", p[1], true); return arr; } else { if (!nonew)Nuke.newline(2); Nuke.label(str); Nuke.label(p); } break; case 'string': if (!nonew) Nuke.newline(); Nuke.label(str); return Nuke.textbox(p); default: if (!nonew) Nuke.newline(2); Nuke.label(str); Nuke.label(p); } }, }; Object.defineProperty(Nuke, "curwin", {enumerable:false}); Object.defineProperty(Nuke, "defaultrect", {enumerable:false}); var DebugControls = { input_f1_pressed() { Debug.draw_phys(!Debug.phys_drawing); }, }; set_pawn(DebugControls);