#ifndef DEBUGDRAW_H #define DEBUGDRAW_H #include struct color; void debugdraw_init(); void draw_line(int x1, int y1, int x2, int y2, float *color); void draw_edge(struct cpVect *points, int n, struct color color, int thickness); void draw_points(struct cpVect *points, int n, float size, float *color); void draw_arrow(struct cpVect start, struct cpVect end, struct color, int capsize); void draw_circle(int x, int y, float radius, int pixels, float *color, int fill); void draw_grid(int width, int span); void draw_rect(int x, int y, int w, int h, float *color); void draw_box(struct cpVect c, struct cpVect wh, struct color color); void draw_point(int x, int y, float r, float *color); void draw_cppoint(struct cpVect point, float r, struct color color); void draw_poly(float *points, int n, float *color); void debugdraw_flush(); /* This is called once per frame to draw all queued elements */ cpVect inflatepoint(cpVect a, cpVect b, cpVect c, float d); void inflatepoints(cpVect *r, cpVect *p, float d, int n); #endif