#include "input.h" #include "window.h" #include int32_t mouseWheelX = 0; int32_t mouseWheelY = 0; int ychange = 0; int xchange = 0; float deltaT = 0; int quit = 0; SDL_Event e = { 0 }; uint8_t *currentKeystates = NULL; void input_poll() { ychange = 0; xchange = 0; mouseWheelX = 0; mouseWheelY = 0; currentKeystates = SDL_GetKeyboardState(NULL); while (SDL_PollEvent(&e)) { window_all_handle_events(&e); #ifdef EDITOR //editor_input(&e); #endif } }