#include "anim.h" #include "log.h" #include "stb_ds.h" struct anim make_anim() { struct anim a = {0}; a.interp = 1; return a; } void free_anim(struct anim a) { arrfree(a.frames); } struct anim anim_add_keyframe(struct anim a, struct keyframe key) { arrput(a.frames, key); return a; } double interval(struct keyframe a, struct keyframe b, double t) { return (t - a.time) / (b.time - a.time); } double near_val(struct anim anim, double t) { for (int i = 0; i < arrlen(anim.frames) - 1; i++) { if (t > anim.frames[i + 1].time) continue; return (interval(anim.frames[i], anim.frames[i + 1], t) >= 0.5f ? anim.frames[i + 1].val : anim.frames[i].val); } return arrlast(anim.frames).val; } double lerp_val(struct anim anim, double t) { for (int i = 0; i < arrlen(anim.frames) - 1; i++) { if (t > anim.frames[i + 1].time) continue; double intv = interval(anim.frames[i], anim.frames[i + 1], t); return ((1 - intv) * anim.frames[i].val) + (intv * anim.frames[i + 1].val); } return arrlast(anim.frames).val; } double cubic_val(struct anim anim, double t) { return 0.0f; } double anim_val(struct anim anim, double t) { if (anim.interp == 0) return near_val(anim, t); return lerp_val(anim, t); }