#ifndef WINDOW_H #define WINDOW_H #include "render.h" #include #include struct window { int id; int width; int height; bool render; bool mouseFocus; bool keyboardFocus; bool fullscreen; bool minimized; bool iconified; bool focus; bool shown; }; struct Texture; extern struct window mainwin; void window_resize(int width, int height); void window_quit(); void window_focused(int focus); void window_iconified(int s); void window_suspended(int s); void window_makefullscreen(struct window *w); void window_togglefullscreen(struct window *w); void window_unfullscreen(struct window *w); void window_set_icon(const char *png); void window_seticon(struct window *w, struct Texture *icon); void window_render(struct window *w); #endif